The AR needs a nerf

The sidekick is easy to use. I would only reduce the accuracy of AR in mid range.

It’s easy to use against garbage players that don’t strafe but with Infinite’s weird aiming and super fast strafing it becomes one of the hardest weapons to use in the entire franchise.

Be that as it may, people still use more difficult weapons despite the AR’s range and ease of use.

Hard agree

Ik, I get that and I like how it feels now too, My thing is, I want to see if the game feels less sweaty if most weapons took a nerf.

It would. Personally, I think the issues is how short the TTKs are in this game. The second an enemy fires on you, you’re already half dead. And it just gets worse with team shotting.

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The weapons don’t need nerfs. Aim assist does.

Nerfing aim assist isn’t going to make KBM feel any better.

You’ll just have 2 trashy inputs.

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the aim assist doesn’t necessarily need to be NERFED… but something about it needs adjustment. I know it was technically stronger in halo 3, but getting kills in halo 3 still felt like less of a guarantee. It’s weird.

Also, I don’t think aim assist should be turned down to match keyboard and mouse- kbm needs to be addressed, but it needs to be addressed using its own elements. I think controller kbm needs to be turned down because as it is, it tracks enemies for you. You can get headshot kills with the battlerifle without even tracking your enemy.

Also, controller needs more love, too! The sensitivity options for the toggle sticks are lacking. The options aren’t terrible, but I can absolutely see why controller players complain about how slow it can feel. I feel like halo 5 had this stuff down pat, and they should’ve kept more of its physics. As it is, we have two inputs without enough attention, and one of the inputs also has rules that make it so skill is much less necessary- which has the additional negative effect of making certain plays dang near impossible.

If nothing else, i would like a kbm lobby because the stuff you could get away with in it would be greater than what you can get away with in an all controller lobby, where the game tracks your targets for you, even when you’re hip-firing burst precision weapons.

I have created a monster.

Go get 'em tiger.

Now THIS is true. If anything, KB/M needs some AA.

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They could probably just swap damage and handling for Commando and Sidekick. That might fix the balance.

Like, I’m just saying. The aim assist in this game is powerful.

And I don’t mean numerically. It’s behaving differently. It’s not just about how much it slows your reticle down. It’s making you more accurate somehow even though it’s ‘weaker.’ I don’t know how to explain it. Maybe if it was using halo 5 style aim assist, it’d be okay. But if you aim at ALL with this stuff, you’re basically putting every single round into a target’s body.

I remember when no-scopes used to be cool. Now i can pick up a shock rifle and melt people across breaker like it was a mario party game.

Nerf the range.

You have a mile away for the Br to have an advantage anymore.

The AR’s range is shorter than the BR’s.

@Battle did not mean to give you a “that’s bait”, was supposed to be a like haha, need an edit function for those.

you should be able to click the like button to undo the like and then select a new like.

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That’s bad behavior that directly makes the weapon worse for accurate users while making it easier for bad users. Plus you missed the point of his statement, recoil on the BR doesn’t serve to make shooting hard via having to re-aim but instead makes aiming braindead since you can just aim for the upper body and let recoil travel into the head.

His point is that if they are far away and you don’t want to or can’t, previous AR’s would force you to get closer to maintain suppressive DPS while Infinite’s AR is capable even at medium range (headshots especially encourage this)

At least he knows a balanced sandbox from one that looks balanced.

That doesn’t really counter his point, a good player may not miss with the mangler as often but that doesn’t mean the weapon is better as many other players will miss a shot or two and get insta-punished by the AR.

A weapon with no skill or depth, just hold RT and run forward at someone, no wonder Infinite’s playerbase is millions strong right?

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Was the intention to make shooting hard, though?

Well, now it does more than that. I don’t know what else to tell you. Unless it’s actively pulling off crap like the mangler does, it doesn’t need a nerf. As far as I can see, this argument is more of a preference than the emergency you’re trying to pass it off as.

The mangler is GA’d dude. The AR isn’t.

Oh stop with the hyperbole. We both know the AR requires some level of skill to use. It’s not like H5 AR pre-patch. It’s the same argument as what FlamingNinja177 uses.

Blow everything out of proportion to beef your argument.

Yeah. I don’t know what happened there. :confused:

At one point we were able to do that.

No, the intention of the recoil was to make shooting easier. Which is a very bad thing.

Does

Nah, hold RT and run at dude.

Does not need a nerf.

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