The AR needs a nerf

Thank you!

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you want a Halo CE assault rifle where the bullets have a wide cone they can fall in, but within that cone are lethal, meaning if you’re closer range they die more reliably. Shouldn’t need headshot damage, iow.

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No, I don’t want a Halo CE Assault Rifle. I don’t think the minimum accuracy should be THAT wide. And I sure as Hel do not WANT the max accuracy to be so unusable.

I said what I said.

Holy **** dude there’s other guns that the AR and BR you know, the problem is that for every gun that fits the same range class as the AR there is no point in picking up any of those other guns as the AR is the best option, as it requires no skill to use, is powerful, and has absurdly stupid range. Make any mistake with a close quarter weapon and the clown using the AR will win every fight which is stupid because the AR is the one that takes the least amount of skill to use so it should be the opposite. The AR user should have to be perfect in order to beat someone using a needler, mangler, sidekick, bulldog, sentinel beam, or heatwave.

Again with the misleading statements? The AR is a medium range weapon and there’s only 4 other guns in the same group.

There’s the sidekick, the pulse carbine, the BR and the commando. All 4 of these guns can rein the AR in, albeit it may be tougher with the commando given it’s crippling difficulty.

It’s going to be pretty hard to -Yoink!- up with a bulldog.

You do realize that weapons you listed can already slam ARs with ease, right? I don’t even know why you listed the bulldog or the heatwave.

Do you even play with these weapons? Like bro. The mangler is probably one of the best weapons in the game. Pros even GA’d it.

You are misleading people with this nonsense.

So, when you say it takes no skill to use, maybe you can help out right quick- what score can you get on the 3 star drill?

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I would actually like to see (test) how the game feels with both the sidekick and AR being nerfed. I do like how they both feel in infinite but after going back and playing H:2 & 3, I noticed that they are major contributors as to why infinite feels sweaty.

A few reasons the older games weren’t as sweaty;

1 the starting weapons were weak w/lower ttk - if everyone starts out with a reliable/strong weapon combo, then everyone has harder/closer and more tense engagements, regardless of pickups.

2 In earlier titles pretty much every weapon was weaker except for power weapons.

3 There wasn’t a match loss music to rub in that you lost, and the next match would start booting while showing you all the xp you earned, even though you may have just gotten stomped on.

4 Reticles on everything were larger and bullet magnetism was higher, aiming & aim assist
functioned way better, this made aiming feel easier/less precise and thus much lower stress.

5 Grenades were much less effective (I personally like the grenades in infinite more, but it’s still a factor)

6 Sbmm was tuned differently and allowed for players to get absolutely trashed while also giving players the opportunity to be the Garbage man, all while throwing some even matches in along the way.

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I recently discovered what the commando is great for and ironically it’s not it’s intended purpose. It sucks as a precision weapon due to awful fire control/recoil and bloom. What it is great for, is using it to strip shields and spook the enemy. Its too unreliable - at least for me - to get the final headshot, but its fantastic at making players sprint for cover at a range - even more so than the BR. Now I just use it as a faster/more accurate pulse carbine with longer range.

I am gonna be honest tho, halo Infinite is sort of like its own franchise. Ive said it once and i will say it again: where has halo followed the other games?
:point_right:peace :point_left:

If you think the AR and BR are intended to fill the same range roles it’s no wonder you think the BR is OP and the AR isn’t.

I don’t think the BR is OP?

I never said that.

Well you’ve mentioned it’s ease of use I’m sure even though the AR takes 1/10th the skill that the BR does, either way they definitely are not intended to fill the same roles.

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Never once said the BR was negatively impacting the sandbox in anyway.

I don’t know where you’re getting this from.

Maybe it was someone else but I’ve been replying mostly to you so I assumed it was you, either way the AR and BR were never intended to fill the same role range wise.

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Well yeah. I’m speaking in terms of mid range.

Both the AR and the BR have vastly different range values but they still fit into that same category. The AR having the shortest and the BR having the highest out of that general category.

Power weapons definitely had a better role in the game compared to now. The weapons are much more accurate including the AR and that allows each player to stand a chance against a player with a Battle Rifle or a Commando Rifle.

The AR and BR are drastically different in their roles that they serve in Halo.

It’s more like the AR is close-mid range, and the BR is mid-long except now 343 messed with what is considered close,mid, and long range because now in the majority of arena maps most of the map is considered within close-mid range whereas this wouldn’t be the case in say Halo 3. I’d honestly like to see most weapons get a nerf on range because I think it’s stupid that the BR can so easily cross map guys on a map like Behemoth, and I also think it’s dumb that the AR has cross map potential on a lot of Arena maps.

Anyways back onto the AR, what I don’t get is why you aren’t even open to making the AR more difficult to use as it is by far the easiest weapon to use yet is still very strong, if other weapons were easier to by fixing this games messed up aiming, strafing was nerfed, or making the AR as difficult to use as other weapons in this game maybe the AR wouldn’t get so much hate.

Precisely.

It’s not a big reason. After spending almost a year playing with the sandbox, I believe that the most of the weaponry, including the AR and BR, is in a good spot. If you were to ask me whether or not this game adheres to the casual or competitive side, I’d say it would be somewhere in the middle give or take.

Yeah this game’s aiming needs a rework. If you really want my true opinion, I’d say the aiming needs a fix before anything gets nerfed or buffed. It’s that impactful. It probably won’t be fixed for a good little while, but still. Anything involving aiming is sure to affect the sandbox.

Even then, the AR probably won’t hit numbers high enough in 343’s data to even warrant a nerf. It’s strong, but not strong enough to influence the sandbox in a negative way.

Infinite’s AR gets hate because it’s role is drastically different from the what it was in the previous games. Instead of the magnum being the midrange powerhouse, it’s the AR. It’s a reverse of the traditional loadout we’re used to and it’s a bit off-putting to some. They just have to get comfortable with it a little more.

Yes and that’s my point about the AR, it made sense why it was weaker in previous games because it took no skill to use so more people went and used the more difficult weapons in order to gain an advantage. I’d have no issue with the AR if it was actually difficult to use like the sidekick.