The AR is too powerful for a starting weapon and it hurts the experience

Yes that’s how it is in Infinite, which I think is bad. Obviously range “countering” should naturally come into play in gaming, but it shouldn’t be a hard counter unless it’s weapons like the shotgun or sniper. An AR user shouldn’t get to bullet hose a BR user every time just because they got a little close, it’s a spray and pray weapon. Lower the damage on it, it can still be usable, just not how it is now, lmao.

Regardless of how many weapons you like being viable in a Halo game, it isn’t a fun weapon to have such a strong presence in the game since you just run around and hold lmb. If you get shot first you have little chance of turning the engagement around.

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Also, as I previously said, you can’t really effectively outrange an AR on teeny tiny arena maps, especially when every single player has one.

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I’m open to the idea of a possible nerf but that’s IF the gun is overperforming, which I highly doubt. I don’t want a repeat of H5.

In every past Halo game the utility weapon was even MORE powerful for a starting weapon and hurt the experience even more.

False, the utility weapon was a gun that required some amount of skill. Now we have Infinite where the utility weapon is either the AR or BR and neither require skill.

Well I highly doubt they’re going to be removed and I for one am happy about that.

Well, it should! Halo CE was a campaign before it was a multiplayer…

Indeed, what’s the point of shields, and showing you how they work and regenerate in the very first part of the CE campaign.

And? that has no relevance on how the multiplayer is designed and played. Even in campaign the player is shown how the AR is a not the jack of all trades weapon and is weak when used as a typical FPS gun while incentivizing other guns like the magnum.

What I don’t understand is why 343i is not consistent?. All they had to do is use the same weapon settings that was in previous Halo Games. It ain’t Rocket Science people!

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Can’t do that, 343 changed too much from prior games. Different aim assist and magnetism, sprint, slide and clamber and all the various under the hood changes along with a modern AAA mindset when it comes to making games means that 343 will never return to the sandbox of CE or Halo 3.

Besides, who needs all that storyline anyways [insert face-plant here]

Right, like the “magnum” that 343i deliberately do not add to Halo Infinite… I mean, do we really need all those Covenant weapons.

I have an idea, let’s just give everyone the same gun, then multiplayer will be truly balance…

Video games that give the players agency are so overrated.

Again, story means nothing to multiplayer. They are almost two different games in how the play.

You mean the magnum they had in h4 and H5? and now the mangler?

That’s the whole point of an arena shooter…

Agency =/ Random loadouts and broken weapons that remove skill from the game.

If we didn’t have the Halo campaign, we would not have Halo multiplayer PERIOD FULL STOP

It doesn’t make any difference, the magnum, just like the AR, after 20 years are quintessential of John-117 the Master Chief.

That would seem to suggest that every single player, just like their virtual firearm is exactly the same.

Agency noun (ACTION) the ability to take action or to choose what action to take:

Why shouldn’t players be able to choose which weapons works best for them…?

And? campaign doesn’t equal multiplayer

So then why did 343 remove the magnum?

No, that assume Halo is an arena shooter and follows the rules of an arena shooter

because Halo is an arena shooter, go play COD

They should be…

Let me just give you my short answer: Regardless, I think it should be added back in.

Please point me to the official rules of an arena shooter…

The only arena shooter? I must have missed something in the greater world of gaming.

Oh, so Halo is only for you…

For what reason? no other game has campaign equal multiplayer.

You have google for that

All arena shooters are based on the same core concepts, that’s what makes them “arena shooters”

Yep

OK, now I know you’re trolling.

Ego much…

The multiplayer far over took the story. And the energy shield proved to be a reliable game mechanic for said multiplayer. The assault rifle has not and has always found itself in an awkward position. We literally used to switch to our secondary in CE because it was a better weapon. We scavenge for a BR or carbine when given AR starts in other titles and for good reason.

And it being simply the gun chief prefers has no bearing on what should constitute a starting weapon in a balanced multiplayer experience.

Yeah I’d have to agree. The only reason why AR starts exist is because of tradition. Not because of canon.

I wonder if when the SMG gets added to the game, will it be made the starter weapon?