The AR is too powerful for a starting weapon and it hurts the experience

It’s reckless to play Halo like an arena shooter with the expectation that I should be able to beat the braindead bullethose with skill??

Almost like no Halo game has been able to surpass H3…

Keep telling yourself it’s not OP, I already found my solution. It’s called not playing when I can just play CE, 3 or mod 3 and make a better game all together.

Playing an arena shooter and not using the weapons right are two different things.

If that makes you any less annoying on the forums, have at it.

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AR is fine. Slight buffs to precision weapons and Ravager and it’s a perfect sandbox. Remove Sidekick bloom. Stryker just more damage and we’re good. Buff Impact and regular Commando.

So you’re saying movement, awareness of the map, planning engagements and sneaking up on enemy players doesn’t require skill or thought? With a BR all you end up doing is becoming a turret that can hoover up enemies. Making those close quarters weapons work to chain a multi kill is a lot harder and high risk.

It’s not standing in the open or even running directly at the enemy. If I sneak into a bunker on Warzone, avoiding all the vehicles, snipers, people at the doors, get everything right, one guy can easily kill you even if you’re at close range. Two guys, forget about it. Even then the likely outcome is you’ve done all that just to get one kill. When instead you could just get a BR and pelt people at range or even use at close quarters.

Why should the power weapons whose control is meant to be decisive not allow you to have thirty seconds of fun? Again, with a BR you can just throw yourself into combat encounters. If you get a Prophets Bane you shouldn’t have to play a game of 4D chess to win a one on one combat. I even remember one guy I got like that and he was not happy about it. But he’s right. That does go against the intention and it hurts the gameplay experience. You’re expecting the power fantasy weapon to be the one that takes the most thought to use; I think that’s backwards. I should be thinking about how I can outfight the power weapon because I am at the disadvantage in a straight fight.

I have no idea what you mean. But on Warzone, which rumours suggest they may be making a new version of BTW, it’s always precision weapons. It’s all anyone uses because they’re that much better and easier to use. Only real variation is people upgrading to a sniper or getting an anti tank weapon.

Not played CE multi. But in Halo 5 and Infinite it’s a very self-limiting sandbox and with a heavy bias towards precision weapons. Given that people talk a lot about weapon balance and load outs for those games I’ll go out on a limb and say it does matter to those players.

No, the Battle Rifle is an easy gun to use. Iam just pointing the gun two feet higher up and not putting myself at risk of being clubbed down. I can just choose to stay back and near cover; allowing me to control the fight. Can’t do that with an AR because I have to put myself in danger to get a kill.

No, the BR is far more likely to kill you before you can do anything. Even if you do get round the corner, he’s tapped your shields and can just leave you for team mates. Plus he can bide his time and wait for you to pop back out. Even if he did follow you, on low shields he can pretty easily get that headshot and finish you. All of which assumes you’re on an Arena map that has corridors as opposed to a more open map.

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Translation: “BR has to automatically beat everything or my pure BR--Yoink!- won’t be enough.”

Tell me you’ve never played Halo before and are just assuming how BR players play without telling me you’ve never played Halo before to see how BR users play.

Because the BR requires skill, the AR being weak is on purpose because it’s braindead. You don’t reward braindead players with easy kills from an easy gun that you spawn with.

Because if the power weapon isn’t powerful enough to turn the match then why call it a power weapon and why have it in the game. The whole point is that power weapons are sought after prizes that reward you or your team with an advantage, a concept all arena shooters have.

A semi-auto rifle is easier to use than a bullet hose…nice Reach

Lmao H5 has very strong autos, they even added headshots to the AR in H5. Every gun in H5 is easy to use and redundant.

You sound like a bad player, complaining about a gun that requires you to aim while praising a gun where the only skill is holding RT on someone. Cope

BR requires aiming and AR does not, stop defending a gun that requires 2 braincells and get good.

Translation: “I’m a bad player who runs at people with the AR and gets trashed by other players, please buff the smoothbrain bullethose so I don’t need to improve”

I like a game where there’s a reason to use more than one gun. That’s campaign, arena and BTB. Like in campaign once you unlock the BR and S7 you don’t need any other weapons. I shouldn’t be leaving gravity hammers and energy swords because the BR is better. Weapon balance affects more than just 4v4 ranked arena.

The BR is basically a power weapon and does not have any skill barrier. It’s easier to get a kill with it than the AR and certainly easier than a Commando, Sentinel beam or pulse Carbine. You’re confusing skill with the power level of the gun. It’s point and click.

If you had BR starts, like you had in Warzone, the result is people never use automatic weapons because they don’t need to. Most other weapons would be redundant as well. Why would I pick up a Pulse Carbine or Plasma pistol? That just makes the game boring because you have one auto take weapon that outclasses every basic weapon and can take most power weapons.

I get tons of kills with the BR because it’s the games easy mode.

I agree on all your points and upon reflection, the sandbox in Infinite is a disaster and my early impressions, from the post I made was a honeymoon phase. The AR completely destroyed any skill ceiling the game has, it’s even lower than Halo Reach and 4, two games I consider very casual and having competitive play within those games can barely exist. Infinite is even lower. Worst mp to date.

However, I disagree with the BR taking significant skill. It definitely takes more skill than the AR across all Halo games but a big mistake was making it be the meta since 2. Reason being is that every iteration is different and none of them have truly did it right. Halo 2 BR is my favorite iteration due to button combos and it’s depth but the gun was so easy to use with aiming and firing that it dropped in skill ceiling from CE. Now I still deeply love Halo 2 and what it has contributed to the fps genre, even created mlg. The main gripe I have is that it’s burst with no recoil, making it easier to connect shots and the grouping is consistent.

Halo 3 tried fixing it but the weapon is so unsatisfactory and a downgrade from 2, it’s laughable. Halo 4 BR has the worst weapon sound ever. Halo 5 Guardians made it too OP, to then entirely different. That dumb recoil they added made the gun all jacked up and unreliable. Literally useless. The weapon never could miss a shot. H2A mp made the BR more accurate, and adding it into H5 was just a mess.

With Halo Infinite’s version, very similar to the fire rate of 3 with the functionality being similar to 4. It’s arguably the worst BR because it has horrible recoil so disastrous that you get a headshot aiming at the chest. This makes sense a modern military shooter but a Spartan? Completely illogical. Halo Infinite BR skill ceiling compared to previous versions of the BR are significantly lower due to the weapon rewarding bad aim. It makes me disgusted how much they neutered the BR to where I, just avoid ranked entirely. Easily the worst version yet and the fact the AR beats it says everything.

A simple solution to the Halo sandbox is that you need a jack of all trades utility weapon, like the CE Magnum. Burst firing makes no sense in an arena shooter. I understand Halo isn’t like classic arena shooters but burst feels so wrong in such a setting and the BR just causes more problems being in the game than not. It’s unfortunate the weapon was once a semi automatic during H2’s early stages of development but they changed it to burst. Complete mistake. And for goodness sakes no, I can’t stand the DMR. That weapon, is a travesty. Same with Commando. A rifle that perfectly describes Combat Devolved. Why 343 decided to add an old rifle before the Covenant War regarding lore makes me confused because the Commando absolutely sucks. Probably the worst weapon in the entire Halo franchise. The bloom and recoil is so bad that it honestly feels like a slap to the face as a fan because this stupid weapon replaced the Carbine.

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Why would you leave the hammer and sword behind (which are specialist CQC weapons) in favour of the BR (which specialises mid to long range)?

Because in campaign it’s a lot better to have a BR and Sniper than an energy sword or hammer.

BR kills the weaker enemies at range whilst the sniper kills nasty stuff at range. Taking a sword doesn’t kill those enemies much quicker and you’re a lot more likely to get yourself killed. There’s only a few rare enemies like Hunters you really would want a missile launcher instead of a precision weapon.

It’s like you can grapple around with a melee weapon on Heroic. But it’s not a power up and you’re more likely to die doing it.

Ooooh in campaign…definitely. Saying that, the campaign was a totally boring bag of toss even on Legendary, and agree I always carried BR + sniper pretty much all the way through it. Obviously MP is a different kettle of fish for the hammer + sword.

Yeah it just made game too easy. My first playthrough was better because I didn’t use the ammo refill stations and so was scavenging for guns a lot more. It’s more fun if you’re up close against the enemy.

It depends on multi. Arena, yes, it is a bonus and with a grapple hook you can get most players. But in BTB. Big map, lots of clusters of enemies to kill you. Are you better off with that hammer or a Battle Rifle then?

I’m not sure why you’re making it an either/or situation when you can carry both, and use them both in the way they were intended to be used?

If I’ve got a melee weapon I’d want to close with the enemy whilst with a BR I’d want to keep my distance. So they don’t compliment eachother except as a backup in case something goes wrong.

In practice you probably end up just using the BR. Like in Halo 5 Warzone. People had the option to spawn with swords at a very low REQ level but you rarely saw them. Because DMR and BR so good as start weapons.

And Infinite is not this game.

That’s why previous campaign’s didn’t give you access to every gun at any time, duh

The AR is basically a power weapon and does not have any skill barrier. It’s easier to get a kill with it than the BR and certainly easier than a Commando, Sentinel beam or pulse Carbine. You’re confusing skill with the power level of the gun. It’s point and click and hold click.

Literally go play CE, you have have a precision utility weapon while having other guns be useful. You pick up plasma weapons to remove shields and you pick the AR to be a smoothbrain that doesn’t need to aim. Not every gun needs to kill.

I get tons of kills with the AR because it’s the games easy mode.

Almost like players want a good jack of all trades weapon that performs well at any range and allows them to use their skill to turn matchups at any range. Balancing Halo around “X gun wins at Y range because we said so” is the worst thing you could possibly do since Halo has never been balanced like this.

If by Jack of all trades you mean an arbitrary power boost that invalidates most of the Weapon sandbox. People want options and different play styles. Invalidating automatic weapons limits most of the guns. I’d only pick a sentinel beam over a BR because I enjoy disintegration; not because it’s better.

What makes you believe the gun takes skill to use? Compare it to the Commando or even the Sidekick? Compare it to other shooters like CoD. It’s pretty much a laser.

You’re downplaying the range advantage and the damage output of the weapon. Yes, if you’re on a small arena map a guy can get the drop on you and shoot melee you. Still got a good chance of beating him up close whist you can beat him at range.

Even in prior Halo games before Weapon spawning and ammo crates you just ended up with the BR as a default weapon or Carbine or light rifle. Sure, there’s some times you’re forced to use something else. But it’s just too good. Not only can it clear mobs but it’s also great at killing elite enemies. What is the advantage of using an automatic weapon in campaign?

CE has a jack of all trades yet it’s most balanced Halo, the only game in which the smoothbrained bullet hose AR has been actually bad in has been Reach.

So? you still need to actually aim at the target and track them

AR and mangler are literally designed in Infinite to win at close range.

Ease of use and ability for clearing fodder enemies like flood or grunts, not every gun needs to be good at killing.

You sound like one of those players who just likes the AR cuz it makes you feel good at the game now that you can finally get kills in Halo