Halo Infinite’s starting weapon the AR’s has too high of an effective range which can lead to players sticking with it instead of reaching out for other weapons. The arena maps Bazaar Live fire and Recharge are all too open for something as viable as the Infinite AR to exist in. Frag grenades also don’t have a predictable enough fuse. Sometimes the nade will bounce and instantly explode or it’ll rest for 2 seconds then explode. This is important considering how insane the radius on nades are in this game, the force they can be thrown as well as their damage make enemy engagements a race to empty your belts before actually moving onto weapons. So in conclusion, lower the effective range of the AR and either make players spawn with one nade or reduce the explosion radius, also to give the grenade a more predictable amount of time before detonation. This also goes for the spike grenade which I feel has too long fuse. A half second shorter will do it wonders. Thank you for your time <3