The AR and SMG are fine.

So after playing a bunch of BR starts, I again clearly see why 343 has made the SMG and AR the way they are. I am not the best with the BR or with the AR, or even Halo in general. But I can see immediately that the BR’s have already begun to overwhelm all AR and SMG users in most cases.
The idea that the AR and SMG are too powerful at mid-range (15 or more meters) is tripe. A target needs to be either extremely weak or stationary and every bullet has to hit the target. That does not happen that often.

What they did was necessary in order to give them a chance to defend themselves and make them viable weapons. It is clear that 343 thought that through.

YMMV but that is my opinion.

By the way, the grenades are fine IMO, they are grenades not firecrackers.

That’s how it’s always been.

I’d debate about AR/SMG users getting dominated but that’s really subjective.

> 2533274808578327;2:
> That’s how it’s always been.
>
> I’d debate about AR/SMG users getting dominated but that’s really subjective.

I have found that it depends entirely on the situation.

> 2533274833138074;3:
> > 2533274808578327;2:
> > That’s how it’s always been.
> >
> > I’d debate about AR/SMG users getting dominated but that’s really subjective.
>
>
> I have found that it depends entirely on the situation.

Well what I mean is the skill of players, not the weapons. That really can’t be talked about like data can.

Sure I love me my AR starts but I’m not terrible with the BR, kinda have to use it with this community and be amazing with it.

> 2533274808578327;4:
> > 2533274833138074;3:
> > > 2533274808578327;2:
> > > That’s how it’s always been.
> > >
> > > I’d debate about AR/SMG users getting dominated but that’s really subjective.
> >
> >
> >
> > I have found that it depends entirely on the situation.
>
>
> Well what I mean is the skill of players, not the weapons. That really can’t be talked about like data can.
>
> Sure I love me my AR starts but I’m not terrible with the BR, kinda have to use it with this community and be amazing with it.

That was sort of what I indended to say but I can see how it came across,

To me it appears to depend on,

  • The circumstances of the engagement.
  • the skill of the players.

> 2533274833138074;5:
> > 2533274808578327;4:
> > > 2533274833138074;3:
> > > > 2533274808578327;2:
> > > > That’s how it’s always been.
> > > >
> > > > I’d debate about AR/SMG users getting dominated but that’s really subjective.
> > >
> > >
> > >
> > >
> > > I have found that it depends entirely on the situation.
> >
> >
> >
> > Well what I mean is the skill of players, not the weapons. That really can’t be talked about like data can.
> >
> > Sure I love me my AR starts but I’m not terrible with the BR, kinda have to use it with this community and be amazing with it.
>
>
>
> That was sort of what I indended to say but I can see how it came across,
>
> To me it appears to depend on,
>
> - The circumstances of the engagement.
> - the skill of the players.

That circumstance though is what all BR lovers don’t want, they WANT their BR to be good in every situation lol.

I agree that they are fine the way they are.

> 2533274808578327;6:
> > 2533274833138074;5:
> > > 2533274808578327;4:
> > > > 2533274833138074;3:
> > > > > 2533274808578327;2:
> > > > > That’s how it’s always been.
> > > > >
> > > > > I’d debate about AR/SMG users getting dominated but that’s really subjective.
> > > >
> > > >
> > > >
> > > >
> > > > I have found that it depends entirely on the situation.
> > >
> > >
> > >
> > >
> > > Well what I mean is the skill of players, not the weapons. That really can’t be talked about like data can.
> > >
> > > Sure I love me my AR starts but I’m not terrible with the BR, kinda have to use it with this community and be amazing with it.
> >
> >
> >
> >
> > That was sort of what I indended to say but I can see how it came across,
> >
> > To me it appears to depend on,
> >
> > - The circumstances of the engagement.
> > - the skill of the players.
>
>
>
> That circumstance though is what all BR lovers don’t want, they WANT their BR to be good in every situation lol.

True and they claim that luck should be worked out of the game without realizing that it would be impossible to do.

And if you study military technology and history like I do, you would realize that the BR is technically more of an Assault Rifle than the AR is. The AR and BR should be combined into one from my point of view because having the two is redundant.

While the BR is certainly a marksman rifle compared to the AR, but the DMR is more of a SVD or M-14 and the BR is more like a M-16A4.

Its like this.

AR = AK-103

BR = M-16A4

DMR = M-14 or SVD

> 2533274833138074;8:
> > 2533274808578327;6:
> > > 2533274833138074;5:
> > > > 2533274808578327;4:
> > > > > 2533274833138074;3:
> > > > > > 2533274808578327;2:
> > > > > > That’s how it’s always been.
> > > > > >
> > > > > > I’d debate about AR/SMG users getting dominated but that’s really subjective.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > I have found that it depends entirely on the situation.
> > > >
> > > >
> > > >
> > > >
> > > > Well what I mean is the skill of players, not the weapons. That really can’t be talked about like data can.
> > > >
> > > > Sure I love me my AR starts but I’m not terrible with the BR, kinda have to use it with this community and be amazing with it.
> > >
> > >
> > >
> > >
> > > That was sort of what I indended to say but I can see how it came across,
> > >
> > > To me it appears to depend on,
> > >
> > > - The circumstances of the engagement.
> > > - the skill of the players.
> >
> >
> >
> >
> > That circumstance though is what all BR lovers don’t want, they WANT their BR to be good in every situation lol.
>
>
> True and they claim that luck should be worked out of the game without realizing that it would be impossible to do.
>
> And if you study military technology and history like I do, you would realize that the BR is technically more of an Assault Rifle than the AR is. The AR and BR should be combined into one from my point of view because having the two is redundant.
>
> While the BR is certainly a marksman rifle compared to the AR, but the DMR is more of a SVD or M-14 and the BR is more like a M-16A4.
>
> Its like this.
>
> AR = AK-103
>
> BR = M-16A4
>
> DMR = M-14 or SVD

Sorry to say, I don’t study modern military stuff lol but I understand.

If the AR didn’t bloom or had a very fast time to reset the bloom back to now to reward burst firing, then maybe people still stop saying it’s a spray and pray weapon.

I agree. BR starts so far has shown me that a compentent player can maintain dominance so long as they stay 20 meters.

It is a bit difficult to get into range. Before an AR can get into range, they would have to close in 15 meters to be, where a BR only needs to walk 10 and they’re good to go.

The autos still kick -Yoink- when they get in range. But, it’s a fight in of itself to make it happen.

> 2533274803546893;10:
> I agree. BR starts so far has shown me that a compentent player can maintain dominance so long as they stay 20 meters.
>
> It is a bit difficult to get into range. Before an AR can get into range, they would have to close in 15 meters to be, where a BR only needs to walk 10 and they’re good to go.
>
> The autos still kick -Yoink- when they get in range. But, it’s a fight in of itself to make it happen.

Was like that before too, any niche advantage you had was very easily mitigated. At least with this version of the AR, it’s actually a GOOD weapon.

> 2533274808578327;9:
> > 2533274833138074;8:
> > > 2533274808578327;6:
> > > > 2533274833138074;5:
> > > > > 2533274808578327;4:
> > > > > > 2533274833138074;3:
> > > > > > > 2533274808578327;2:
> > > > > > > That’s how it’s always been.
> > > > > > >
> > > > > > > I’d debate about AR/SMG users getting dominated but that’s really subjective.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > I have found that it depends entirely on the situation.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > Well what I mean is the skill of players, not the weapons. That really can’t be talked about like data can.
> > > > >
> > > > > Sure I love me my AR starts but I’m not terrible with the BR, kinda have to use it with this community and be amazing with it.
> > > >
> > > >
> > > >
> > > >
> > > > That was sort of what I indended to say but I can see how it came across,
> > > >
> > > > To me it appears to depend on,
> > > >
> > > > - The circumstances of the engagement.
> > > > - the skill of the players.
> > >
> > >
> > >
> > >
> > > That circumstance though is what all BR lovers don’t want, they WANT their BR to be good in every situation lol.
> >
> >
> >
> >
> > True and they claim that luck should be worked out of the game without realizing that it would be impossible to do.
> >
> > And if you study military technology and history like I do, you would realize that the BR is technically more of an Assault Rifle than the AR is. The AR and BR should be combined into one from my point of view because having the two is redundant.
> >
> > While the BR is certainly a marksman rifle compared to the AR, but the DMR is more of a SVD or M-14 and the BR is more like a M-16A4.
> >
> > Its like this.
> >
> > AR = AK-103
> >
> > BR = M-16A4
> >
> > DMR = M-14 or SVD
>
>
>
> Sorry to say, I don’t study modern military stuff lol but I understand.
>
> If the AR didn’t bloom or had a very fast time to reset the bloom back to now to reward burst firing, then maybe people still stop saying it’s a spray and pray weapon.

Reach’s AR did not really bloom as fast as Halo 4’s as was astonishingly accurate in two to three shot bursts. Adding a scope to it would ensured that the DMR in that game did not become the go to gun.

But honestly I think the AR needed the ability to switch to a burst fire mode for increased accuracy. They are quite accurate in two to three shot bursts, but needed a scope to augment it.

All Reticle’s also need a constant center in addition to the blooming cross hairs. A cheveron ^ or dot would be nice. Losing weapon zero due to the blooming reticle would be less of a problem as a result.

But the engagement range is too short, bursts are generally used but at point blank ranges it does not matter when enough bullets have to be placed on target to kill.

You have no choice but to spraying and praying if that is what the game requires you do. And Halo indirectly promotes that behavior.

Agree with OP ONE THOUSAND PERCENT!

> 2533274833138074;12:
> Reach’s AR did not really bloom as fast as Halo 4’s but honestly I think the AR needed the ability to switch to a burst fire mode for increased accuracy. They are quite accurate in two to three shot bursts, but needed a scope to augment it.
>
> Reticle’s also need a constant center in addition to the blooming cross hairs. A cheveron ^ or dot would be nice. Bloom would be less of a problem as a result.
>
> But the engagement range is too short, bursts are generally used but at point blank ranges it does not matter when enough bullets have to be placed on target to kill.
>
> It is not really spraying and praying if that is what the game requires you do.

I think it was the same in all honesty… but post patch H4’s AR was definitely the best in the series till Halo 5 showed up. The AR doesn’t need a forced burst mode but it just needs to reward it more by making the bloom settle faster. No scope required too I feel.

If there were to be no bullet spread sure, but I think the typical reticle look is fine for the AR.

Of course up close you’ll just pin the trigger since spread isn’t an issue against a larger target yes? But the close rangeness of the AR is very small compared to the highly versatile yet still powerful BR.

I think they are fine the way they are…but add in dumb smart scope and they are over powered. Smart scope needs to lose the buff or even better lose smart scope all together and bring back the old zoom look.

Id be fine with the AR and SMG stayed like they are if they didn’t both have massive reticules. Seriously Halo is supposed to reward skill. Not make a gun that takes no skill to use anything other than a niche weapon.

> 2533274815533909;15:
> I think they are fine the way they are…but add in dumb smart scope and they are over powered. Smart scope needs to lose the buff or even better lose smart scope all together and bring back the old zoom look.

I’ve seen this suggestion a lot of times and I just have to ask myself… Are you people blind, limited, or have you just never played a Halo game before in your lives?

With an Assault Rifle, there was no proper “zoom” the “old zoom look” was not functional, it was a set of binoculars. This is the first time ever in Halo that an AR can actually really measure to mid-range and that’s only using the “ADS” feature that H-5 has brought with it. We have never before been able to “zoom” with the Assault Rifle.

> 2533274808578327;14:
> > 2533274833138074;12:
> > Reach’s AR did not really bloom as fast as Halo 4’s but honestly I think the AR needed the ability to switch to a burst fire mode for increased accuracy. They are quite accurate in two to three shot bursts, but needed a scope to augment it.
> >
> > Reticle’s also need a constant center in addition to the blooming cross hairs. A cheveron ^ or dot would be nice. Bloom would be less of a problem as a result.
> >
> > But the engagement range is too short, bursts are generally used but at point blank ranges it does not matter when enough bullets have to be placed on target to kill.
> >
> > It is not really spraying and praying if that is what the game requires you do.
>
>
>
>
> I think it was the same in all honesty… but post patch H4’s AR was definitely the best in the series till Halo 5 showed up. The AR doesn’t need a forced burst mode but it just needs to reward it more by making the bloom settle faster. No scope required too I feel.
>
> If there were to be no bullet spread sure, but I think the typical reticle look is fine for the AR.
>
> Of course up close you’ll just pin the trigger since spread isn’t an issue against a larger target yes? But the close rangeness of the AR is very small compared to the highly versatile yet still powerful BR.

Having the option to select burst mode or semi auto for the AR would be nice. Down or up on the d pad, those buttons are unused.

The same from burst to single shot on the BR, I hate being forced to use three bullets on the head of one grunt and waste so much ammo.

> 2533274815533909;15:
> I think they are fine the way they are…but add in dumb smart scope and they are over powered. Smart scope needs to lose the buff or even better lose smart scope all together and bring back the old zoom look.

I can see your opinion but my experiences lead me to believe that those were ultimately necessary changes as I stated earlier. AR and SMG users need to at least be able to suppress the enemy effectively to get to cover. YMMV

As for the old zoom look, I would like to have that as an option.

> 2533274833138074;18:
> > 2533274808578327;14:
> > > 2533274833138074;12:
> > > Reach’s AR did not really bloom as fast as Halo 4’s but honestly I think the AR needed the ability to switch to a burst fire mode for increased accuracy. They are quite accurate in two to three shot bursts, but needed a scope to augment it.
> > >
> > > Reticle’s also need a constant center in addition to the blooming cross hairs. A cheveron ^ or dot would be nice. Bloom would be less of a problem as a result.
> > >
> > > But the engagement range is too short, bursts are generally used but at point blank ranges it does not matter when enough bullets have to be placed on target to kill.
> > >
> > > It is not really spraying and praying if that is what the game requires you do.
> >
> >
> >
> > I think it was the same in all honesty… but post patch H4’s AR was definitely the best in the series till Halo 5 showed up. The AR doesn’t need a forced burst mode but it just needs to reward it more by making the bloom settle faster. No scope required too I feel.
> >
> > If there were to be no bullet spread sure, but I think the typical reticle look is fine for the AR.
> >
> > Of course up close you’ll just pin the trigger since spread isn’t an issue against a larger target yes? But the close rangeness of the AR is very small compared to the highly versatile yet still powerful BR.
>
>
>
> Having the option to select burst mode for the AR would be nice. Down or up on the d pad, those buttons are unused.
>
> The same from burst to single shot on the BR, I hate being forced to use three bullets on the head of one grunt and waste so much ammo.

Haha, we got the DMR for high powered single shots now anyway.

It could be nice but I don’t think it would happen. If any hybridness should happen to a weapon then -Yoink!- it, I want the pre patch H4 Light Rifle again. Absolutely loved that thing.

I do wonder how the other autos will fare, the AR is a hitscan auto and that’s why it’s always been the best.

> 2533274808578327;19:
> > 2533274833138074;18:
> > > 2533274808578327;14:
> > > > 2533274833138074;12:
> > > > Reach’s AR did not really bloom as fast as Halo 4’s but honestly I think the AR needed the ability to switch to a burst fire mode for increased accuracy. They are quite accurate in two to three shot bursts, but needed a scope to augment it.
> > > >
> > > > Reticle’s also need a constant center in addition to the blooming cross hairs. A cheveron ^ or dot would be nice. Bloom would be less of a problem as a result.
> > > >
> > > > But the engagement range is too short, bursts are generally used but at point blank ranges it does not matter when enough bullets have to be placed on target to kill.
> > > >
> > > > It is not really spraying and praying if that is what the game requires you do.
> > >
> > >
> > >
> > >
> > > I think it was the same in all honesty… but post patch H4’s AR was definitely the best in the series till Halo 5 showed up. The AR doesn’t need a forced burst mode but it just needs to reward it more by making the bloom settle faster. No scope required too I feel.
> > >
> > > If there were to be no bullet spread sure, but I think the typical reticle look is fine for the AR.
> > >
> > > Of course up close you’ll just pin the trigger since spread isn’t an issue against a larger target yes? But the close rangeness of the AR is very small compared to the highly versatile yet still powerful BR.
> >
> >
> >
> >
> > Having the option to select burst mode for the AR would be nice. Down or up on the d pad, those buttons are unused.
> >
> > The same from burst to single shot on the BR, I hate being forced to use three bullets on the head of one grunt and waste so much ammo.
>
>
> Haha, we got the DMR for high powered single shots now anyway.
>
> It could be nice but I don’t think it would happen. If any hybridness should happen to a weapon then -Yoink!- it, I want the pre patch H4 Light Rifle again. Absolutely loved that thing.
>
> I do wonder how the other autos will fare, the AR is a hitscan auto and that’s why it’s always been the best.

Like I said, **why have three weapons to do the tasks that only two are required to fulfill.**The hybrid nature of the Light-rifle was nice, but using up more ammo in a powerful single shot on a weak enemy, instead of a single weak shot against a weak enemy makes me angry. We just end up consuming to much ammo.

As for the other weapons, I think the speed of plasma needs to be the same as that of the Spectre’s plasma cannot shots, and that hard light bolts should move at high speeds across the board. Not at the speed of nerf darts.

It makes no sense for crawler boltshot shots to move so slow, yet player shots move at hit scan speeds.

Personally human weapons should be programmed as projectiles as should plasma weapons, with the expeption of hyper advanced Forerunner weapons.