Yes, I’m making another thread about a fallacious argument which I’ve been seeing on the forums.
I’m talking about the idea that because something is new, therefore it is better; no reasoning behind why it is better, it just is because it is new. End of story.
I should briefly mention that by contrast, implying that something is better simply because it is older is also fallacious.
How does this apply to Halo?
Well, I see a lot of debates on the forums about whether Halo 5 should stick with the core gameplay of Halo 4, or revert back to the core gameplay of the original Halo (and by extension, the original Halo trilogy).
A common argument which is put forward in favour of the new gameplay features staying in future installments, is that there is no need for Halo to “devolve” into the older style of gameplay. Or in other words, that Halo shouldn’t be going back on itself in any way.
Those of us who have been around long enough have seen this argument more than once.
If a Halo 4 defender says that there is no need for Halo to devolve and builds upon that by giving reasons why, then that would be absolutely fine because they aren’t relying on chronology as an argument. They are simply using the word devolve to describe the action of reverting back, while giving reasons as to why they think it should not.
However, if a Halo 4 defender simply says that there is no need for Halo to devolve, and that is the beginning and end of their argument, then they are appealing to novelty and they are doing themselves and their fellow Halo 4 defenders a disservice.
Keep your eye out for this type of argument; I’m hoping that by raising awareness of it, people might notice it more when it happens, and not neglect to point out the fallacy.
The truth is, if an older feature works better, it works better; the fact that it is older does not negate that.
If you want to convincingly make a case for the newer features being better, then making a song and dance about Halo 4’s chronological superiority isn’t the way to go about it.