So now that Halo 4 has come out, what do all of you think about Halo 4’s ally AI? Please note this thread is mainly about the NPC allies the player encounters. Posts about the enemy AI, including the Promethians, are welcome, but let’s not let them become the focus of this thread.
As for my thoughts… I couldn’t be happier with what 343 did with the Spartan IVs. They take the place of ODSTs, but while that’s a little disappointing, I’ll deal. It’s a shame we only get them during the tank section on Infinity and during Reclaimer. We also get them in SpOps Ep. 3, Ch. 3, where they kick butt. The Spartans are aggressive, shielding, and just all-out powerful. However, they’re not too powerful. I’d be interested to see if we get Spartan allies during a future SpOps mission fighting the Prometheans. That would be fun.
The marines are a lot more aggressive, which I love. They hold their own if you give them strong weapons. The firefight in the middle of Infinity on Heroic has a lot of potential. I look forward to playing it more.
I haven’t played it a whole lot, so I don’t know if melees do any damage (I think they do), how good their driving is, and other little questions.
In sum, I was very satisfied with how the allies performed, albeit I wish I had them for longer.
ORIGINAL POST
> This thread assumes that we’re going to have allies in Halo 4. We might not, but IN CASE WE DO, here are some things I want for the ally AI.
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> OK, first off, I love AI allies. I play LNoS Rally Point 3 over and over so I can get a good scenario with allies. I always give my allies the power weapons and watch them lay waste (or try, anyway). If Halo 4 was chock full of allies, I would be ridiculously happy.
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> Halo 4 is probably not going to be like that. But for the allies we might get, I would like more aggression. Too many times in Reach I’ve seen my marines just crouch there, not shooting, as a grunt peppers them with Plasma Pistol fire until they die. The marines in Halo CE were amazing. They charged when you charged, always fired (unless they were hit), and generally kicked butt. Their only flaw was that you couldn’t give them power weapons (or take their power weapons).
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> I think a marine with an AR should be the equal of a grunt with a plasma pistol. If you give your marines better weapons, they should be able to handle jackals and elites, etc.
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> ODSTs should be a little stronger and smarter than marines. Oh, and when a marine melees, it should do some damage. Reach’s marines do absolutely no damage when they melee, which is a recipe for disaster if an enemy gets too close.