The WZ and WZFF enemies and especially bosses are hard, but they’re meant to be - and the healing Warden just means your team’s been so focussed on getting the points that no one thought to kill the watchers.
If you charge n guns blazing all gung-ho - especially in the first couple of rounds - you will die, a lot. Use cover, cooperate with your teammates to identify targets and take them down together. WZFF should NEVER result in a defeat - the only way it does is because people play like selfish a–holes.
my biggest issue is the fact that they do so much damage and never miss at any range. being instant killed in a vehicle cross map is not fun. there is no challange or interesting gameplay in that, its just stupid.
them being boring to fight bullet sponges is fine in warzone. what makes bosses interesting there is killing all the enemy team to not allow them to get the kill. however boring bullet sponge bosses are terrible in firefight. there is nothing interesting about sitting still in a tank for 5 minutes shooting the same target over and over
In Warzone I personally feel like the Bosses are balanced out to be the right challenge that they should be; the team focusing their fire and REQ’s on them. Their goons, however, tend to be bullet sponges that can quickly fire very damaging rounds that have an insane amount of accuracy and they keep just infinitely coming in. I always felt like that part needed to be fixed up.