The Adjustment Bureau - Nerf/Buff

I like a few of my friends are working our way through the weapons on halo 4 going for commendation mastery and since starting i have mastered 70% of all the weapons. I’m not boasting at all, infact i’m just laying the facts down to showcase my experience with the topic i’m about to detail.

Now a lot of players feel that certain weapons, armour abilites (AA), vehicles are more stronger or weaker than others. I felt it important to use these before saying my piece and asking others on the forum. So before i ask you what your opinions are i though i’d tell you my opinions on which of these need a Buff (increase in power/ability) or Nerf(Decrease in power/ability).

Weapons:

  1. DMR:
    Now this weapon is close to perfection and i honestly don’t feel it is OP (overpowered) but i do think that the most of the other weapons arn’t on a par with it. Now please don’t misunderstand because it may seem like i contradicted myself. But the DMR is one of the few weapons that can stand fully automatic weapons because of its power/accuracy. So this may not need a nerf but something may have to be done to the others to balance the food chain.

  2. Covenant Carbine:
    having mastered this weapon it made me a little sad. I remember this gun in halo 3 being the counterpart to the BR. In the right hand the carbine was a pain in the … because the green streams of plasma would sometimes block your vision making close quarters duels atricky. But back to Halo 4, by far the weakest of the 4 precision loadout weapons. Zero bloom and high rate of fire are not a good trade for close/medium range efficiency and weakened rounds. This weapon cannot compete with a dmr or light rifle in its optimal range of use and when that occurs, something has to change. 0.5 zoom and quite a large reticule are probably things i’d suggest for adjustment. What do you think?

  3. Boltshot:
    Potentially a fire starter of this topic but being quite proficient with this gun its amazing but too good for a loadout weapon. Lets be fair guys if the magnum was better than the shotgun something was not right. And thats the case for the promethian pistol. Let me break it down. 343 tried to make the boltshot a 11 shot kill weapon (10 to drop shields, 1 to headshot kill) not that means reloading for a kill. Not going to happen! So to balance this they gave is a highly inconsistent 1 shot kill overcharge which i playtested and found out only needs 1 round to still 1 shot kill overcharge. Now all they would have to do to balance it imo is make it a 10 shot kill and increase the spread of the bolts making it highly inaccurate at close range but the same as it is now at sword lunge range. I just think that a loadout weapon shot not be able to trump the sword, shotgun and scattershot. yes you may argue it has a overcharge but even less skilled players know to pre-charge and release on contact with enemies amking it not different to a regular shotgun.

  4. Suppressor:
    I’m currently working on this gun (3/7 completion). And its clear why players have mixed reviews on it. The main problem with this gun is the bloom/fire rate. Now this gun has a deep clip but high inaacuracy. Much like the SMG from halo 3 this gun is a shock and awe weapon used to charge down a close enemie and rap it up quick. please don’t misunderstand the weapon. IT IS NOT AN AR! you cannot charge someone at medium range with it and expect it to get more accurate as you get closer. The suppressors’ blood expands so rapidly you have to be very close to your enemy to show it full potential. When an enemy is running left or right you also have to lead your shots to compensate for the weapons projectile speed which is major league SLOW. Unfortunately because you have to be so close to see it in all its beauty this also puts you in the danger zone of the CQC power weapons which will drop you like its hot before you can empty the clip. I think the blood speed needs to be dampened so that we can retain that much needed accuracy for longer considering the bullets are very weak. But once again thats my personaly opinion from experience with the gun.

I understand i’ve gone on for some time now and i commend you for finishing up here. I was going to go indepth on the AA’s but i guess we’ll leave them up for discussion. Thanks for reading and if you have anything to add i’m happy to discuss.

You nailed pretty much all the weapons that need fixes.

And to whoever said the game needs more time, time will not prevent people from overcharging the boltshot and spamming the dmr cross-map.

The Covenant Carbine is probably the biggest offender of underpowered weapons. Not only is it weak sauce, but the zoom-in HUD for it is terrible. That sickly green tint is just annoying.

> You nailed pretty much all the weapons that need fixes.
>
> And to whoever said the game needs more time, time will not prevent people from overcharging the boltshot and spamming the dmr cross-map.

I’d much rather give a thread my 100% attention than throw out a range thread because i just got killed 10 times in a row by a boltshot. Plus i’ve extensively used most all the guns so my opinion may seem biast but i know what i’m talking about.

Thanks for the comment.

Tldr?

Nerf teh dmr

The BS is an ambush weapon. A weapon that punishes people from playing stupidly. Just because it “can” trump a shotgun or scattershot or sword close range doesn’t make it OP. I almost have mastery on all the weapons i just listed including the BS. And the only time a BS user beats me when im running those other weapons is because i messed up. The BS has plenty of downsides compared to power weapons. It all comes down to people not liking to be able to spawn with a weapon that has a OHK potential. And until the BS doesn’t do that anymore people won’t be happy.

As for the carbine its a tricky weapon. But not a bad one. You have to stack your odds in fights to make it work. “high risk high reward” is how i feel with the carbine. Ive gotten atleast 4 tripples against DMR users with the carbine on heaven. In the right hands it does well. I don’t feel like the carbine needs a buff.

And lastly i LOVE the suppressor. It beats everything in cqc barring power weapons which is FINE. Its the perfect rushing weapon IMO.

I don’t think anything in the weapons sandbox needs to be tweaked.

k have fun mastering the plasma pistol

THIS is the problem with these threads, they only cover about 1/5 of the sandbox at most and even then they don`t give any proof (such as statistics) to back up their claims anyway.

if you guys really and I mean REALLY want them to balance the game you need to give them A) an overview of the ENTIRE sandbox and B) evidence to back up your claims.

I just looked at your Commendations. I was, like, crying in jealousy xDDD

Anyways, I agreed with you on all your points except that the Boltshot needs more punishment than what you described.

I dunno; the Carb, I’ve heard, is an 8sk, and that means one has to be SO consistent for such a long time… 7sk, I ask.

The Suppressor is an absolute GOD at EXTREMELY CQC combat, so much so it can beat a DMR/BR/LR/obviouslyCarbine player who misses no shots. But otherwise is really bad… They need to up it’s range.

> The BS is an ambush weapon. A weapon that punishes people from playing stupidly. Just because it “can” trump a shotgun or scattershot or sword close range doesn’t make it OP. I almost have mastery on all the weapons i just listed including the BS. And the only time a BS user beats me when im running those other weapons is because i messed up. The BS has plenty of downsides compared to power weapons. It all comes down to people not liking to be able to spawn with a weapon that has a OHK potential. And until the BS doesn’t do that anymore people won’t be happy.

No starting weapon should be able to kill in one shot. That’s all there is to it. Close range encounters happen, and with the bolt shot in play, they take very little actual effort or skill. But ultimately, the fact that it’s a power weapon is enough of a reason to not give it to players off-spawn. After all, that breaks a fundamental rule of the Halo sandbox.

Giving the player a power weapon off-spawn renders any other weapons previously viable in that niche useless in said niche. That is, bolt shot is the only viable option in close range, something which I could otherwise find acceptable if there only was any skill to using it. But as of now, that isn’t the case, and it’s only a tool to deter close range combat which, in the end, makes the gameplay shallower.

If there is any reason to defend it, it’s to try to justify yourself that you aren’t only a camper in the corner, but you are just thinking strategically. But if such tactics are encouraged, it isn’t good for gameplay.

DMR
Powerful, precise, meant for mid to longer range. Just reading the name “Designated Marksman Rifle” screams: “I am going to stay back and provide cover for the offence and deter other DMRs and snipers.”
Where does it get used: Everywhere. Do I like that: Not really even though I used the weapons primarily.
I would like it it the primary weapons were good at where they should be.

Carbine
I loved it in Halo 2/3. With good aim and faster triggers, you would outclass the BR. In Halo 4, i try and use it, but it is just too weak to kill anything correctly. Out gunned almost every time. It need a powerboost or something for how I see it. Classed with the BR, a little harder to aim with it what I want to see.

Boltshot

All I can say is longer to turn into 1sk and shorter holding time for the 1sk. Maybe use up all 10 rounds or cause an early reload and shorten the distance of the 1sk. Heck, why not make it similar to the Mauler from Halo 3 where it cannot 1sk even as extreme CQC, needing at-least a melee to finish off.

Suppressor
No comment.

> > The BS is an ambush weapon. A weapon that punishes people from playing stupidly. Just because it “can” trump a shotgun or scattershot or sword close range doesn’t make it OP. I almost have mastery on all the weapons i just listed including the BS. And the only time a BS user beats me when im running those other weapons is because i messed up. The BS has plenty of downsides compared to power weapons. It all comes down to people not liking to be able to spawn with a weapon that has a OHK potential. And until the BS doesn’t do that anymore people won’t be happy.
>
> No starting weapon should be able to kill in one shot. That’s all there is to it. Close range encounters happen, and with the bolt shot in play, they take very little actual effort or skill. But ultimately, the fact that it’s a power weapon is enough of a reason to not give it to players off-spawn. After all, that breaks a fundamental rule of the Halo sandbox.
>
> Giving the player a power weapon off-spawn renders any other weapons previously viable in that niche useless in said niche. That is, bolt shot is the only viable option in close range, something which I could otherwise find acceptable if there only was any skill to using it. But as of now, that isn’t the case, and it’s only a tool to deter close range combat which, in the end, makes the gameplay shallower.
>
> If there is any reason to defend it, it’s to try to justify yourself that you aren’t only a camper in the corner, but you are just thinking strategically. But if such tactics are encouraged, it isn’t good for gameplay.

tears of joy

thanks…just thanks

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> The BS is an ambush weapon. A weapon that punishes people from playing stupidly. Just because it “can” trump a shotgun or scattershot or sword close range doesn’t make it OP. I almost have mastery on all the weapons i just listed including the BS. And the only time a BS user beats me when im running those other weapons is because i messed up. The BS has plenty of downsides compared to power weapons. It all comes down to people not liking to be able to spawn with a weapon that has a OHK potential. And until the BS doesn’t do that anymore people won’t be happy.
>
>
> As for the carbine its a tricky weapon. But not a bad one. You have to stack your odds in fights to make it work. “high risk high reward” is how i feel with the carbine. Ive gotten atleast 4 tripples against DMR users with the carbine on heaven. In the right hands it does well. I don’t feel like the carbine needs a buff.
>
> And lastly i LOVE the suppressor. It beats everything in cqc barring power weapons which is FINE. Its the perfect rushing weapon IMO.
>
> I don’t think anything in the weapons sandbox needs to be tweaked.

You fail to understand that the Boltshot ruins all close quarters combat.

When is last time you actually MELEE’d anyone lol?
the issue with the boltshot is its range of fire

The scattershot can take 3 shots at point blank range for a kill, whereas the Boltshot kills in a split second.

Furthermore the Boltshot perpetuates long-ranged combat, and due to the fact that you just randomly don’t zoom out when shot anymore, causes an entire issue on its own

> > The BS is an ambush weapon. A weapon that punishes people from playing stupidly. Just because it “can” trump a shotgun or scattershot or sword close range doesn’t make it OP. I almost have mastery on all the weapons i just listed including the BS. And the only time a BS user beats me when im running those other weapons is because i messed up. The BS has plenty of downsides compared to power weapons. It all comes down to people not liking to be able to spawn with a weapon that has a OHK potential. And until the BS doesn’t do that anymore people won’t be happy.
>
> <mark>No starting weapon should be able to kill in one shot</mark>. That’s all there is to it. Close range encounters happen, and with the bolt shot in play, they take very little actual effort or skill. But ultimately, the fact that it’s a power weapon is enough of a reason to not give it to players off-spawn. After all, that breaks a fundamental rule of the Halo sandbox.
>
> Giving the player a power weapon off-spawn renders any other weapons previously viable in that niche useless in said niche. That is, bolt shot is the only viable option in close range, something which I could otherwise find acceptable if there only was any skill to using it. But as of now, that isn’t the case, and it’s only a tool to deter close range combat which, in the end, makes the gameplay shallower.
>
> If there is any reason to defend it, it’s to try to justify yourself that you aren’t only a camper in the corner, but you are just thinking strategically. But if such tactics are encouraged, it isn’t good for gameplay.

thats your opinion. And 343 doesn’t agree. Its never not going to be a OSK weapon and it won’t be removed so you’ll just have to get over it.

All other CQC weapons are viable. Just because there is an easier option doesn’t mean its the right option. If you want to take the easier route thats your problem. But i don’t have a hard time getting kills with any cqc weapon or power weapon when the BS is in play. and plenty of others don’t have this problem either. All the BS does is punish bad play. So i guess if your dying to the BS as often as your claiming i suggest you start to play smarter. And for the recored i don’t camp. If i ever use the BS its to punish those who choose to chase me. And you diserve it if your going to blindly rush around the corner.

> > The BS is an ambush weapon. A weapon that punishes people from playing stupidly. Just because it “can” trump a shotgun or scattershot or sword close range doesn’t make it OP. I almost have mastery on all the weapons i just listed including the BS. And the only time a BS user beats me when im running those other weapons is because i messed up. The BS has plenty of downsides compared to power weapons. It all comes down to people not liking to be able to spawn with a weapon that has a OHK potential. And until the BS doesn’t do that anymore people won’t be happy.
> >
> >
> > As for the carbine its a tricky weapon. But not a bad one. You have to stack your odds in fights to make it work. “high risk high reward” is how i feel with the carbine. Ive gotten atleast 4 tripples against DMR users with the carbine on heaven. In the right hands it does well. I don’t feel like the carbine needs a buff.
> >
> > And lastly i LOVE the suppressor. It beats everything in cqc barring power weapons which is FINE. Its the perfect rushing weapon IMO.
> >
> > I don’t think anything in the weapons sandbox needs to be tweaked.
>
> You fail to understand that the Boltshot ruins all close quarters combat.
>
> When is last time you actually MELEE’d anyone lol?
> the issue with the boltshot is its range of fire
>
> The scattershot can take 3 shots at point blank range for a kill, whereas the Boltshot kills in a split second.
>
> Furthermore the Boltshot perpetuates long-ranged combat, and due to the fact that you just randomly don’t zoom out when shot anymore, causes an entire issue on its own

if it ruined it then i wouldn’t be able to get kills with autos now would i? but i can and so do others everyday. the last time i meleed someone? well you see i don’t generally go for a melee but probably the last game i played i meleed someone to death.

The SS completely outclasses the BS in everyway except for OHK range. The SS is nothing like a traditonal shotty and if your using it that way then your doing it wrong.

I’m glad nobody’s calling for an AR nerf because I think it’s really good now. In Reach and Halo 3, I hardly used it, and felt it was pretty weak, but now it has reclaimed it’s rightful place as one of the core Halo weapons. It’s actually worth using now. Shame about the carbine though.

> > The BS is an ambush weapon. A weapon that punishes people from playing stupidly. Just because it “can” trump a shotgun or scattershot or sword close range doesn’t make it OP. I almost have mastery on all the weapons i just listed including the BS. And the only time a BS user beats me when im running those other weapons is because i messed up. The BS has plenty of downsides compared to power weapons. It all comes down to people not liking to be able to spawn with a weapon that has a OHK potential. And until the BS doesn’t do that anymore people won’t be happy.
>
> No starting weapon should be able to kill in one shot. That’s all there is to it. Close range encounters happen, and with the bolt shot in play, they take very little actual effort or skill. But ultimately, the fact that it’s a power weapon is enough of a reason to not give it to players off-spawn. After all, that breaks a fundamental rule of the Halo sandbox.
>
> Giving the player a power weapon off-spawn renders any other weapons previously viable in that niche useless in said niche. That is, bolt shot is the only viable option in close range, something which I could otherwise find acceptable if there only was any skill to using it. But as of now, that isn’t the case, and it’s only a tool to deter close range combat which, in the end, makes the gameplay shallower.
>
> If there is any reason to defend it, it’s to try to justify yourself that you aren’t only a camper in the corner, but you are just thinking strategically. But if such tactics are encouraged, it isn’t good for gameplay.

This right here ^

I Love Your comment, I’ve been trying to say this for the past 2 weeks but couldn’t would it right but you did. Thank you so much for this comment :slight_smile:

> > > The BS is an ambush weapon. A weapon that punishes people from playing stupidly. Just because it “can” trump a shotgun or scattershot or sword close range doesn’t make it OP. I almost have mastery on all the weapons i just listed including the BS. And the only time a BS user beats me when im running those other weapons is because i messed up. The BS has plenty of downsides compared to power weapons. It all comes down to people not liking to be able to spawn with a weapon that has a OHK potential. And until the BS doesn’t do that anymore people won’t be happy.
> >
> > <mark>No starting weapon should be able to kill in one shot</mark>. That’s all there is to it. Close range encounters happen, and with the bolt shot in play, they take very little actual effort or skill. But ultimately, the fact that it’s a power weapon is enough of a reason to not give it to players off-spawn. After all, that breaks a fundamental rule of the Halo sandbox.
> >
> > Giving the player a power weapon off-spawn renders any other weapons previously viable in that niche useless in said niche. That is, bolt shot is the only viable option in close range, something which I could otherwise find acceptable if there only was any skill to using it. But as of now, that isn’t the case, and it’s only a tool to deter close range combat which, in the end, makes the gameplay shallower.
> >
> > If there is any reason to defend it, it’s to try to justify yourself that you aren’t only a camper in the corner, but you are just thinking strategically. But if such tactics are encouraged, it isn’t good for gameplay.
>
> thats your opinion. And 343 doesn’t agree. Its never not going to be a OSK weapon and it won’t be removed so you’ll just have to get over it.
>
> All other CQC weapons are viable. Just because there is an easier option doesn’t mean its the right option. If you want to take the easier route thats your problem. But i don’t have a hard time getting kills with any cqc weapon or power weapon when the BS is in play. and plenty of others don’t have this problem either. All the BS does is punish bad play. So i guess if your dying to the BS as often as your claiming i suggest you start to play smarter. And for the recored i don’t camp. If i ever use the BS its to punish those who choose to chase me. And you diserve it if your going to blindly rush around the corner.

How is that a personal opinion, that is a fact. What other starting weapons can do 1sk’s? list them from every halo please…
There isn’t any until now, tsassi hit the hammer right on the nail on this one. If you say that is a personal opinion might as well just start everyone with the other power weapons to.

I think you just want to keep it the way it is so you can benefit from it being such an op starting weapon some more.
Oh and melees are so difficult in this game there is literally no lunge anymore :frowning:

I’m sure 343 will nerf it’s alt in some way and buff it’s primary in same way to make it equal to it’s rivals and make it not a starting 1sk weapon, where it could out beat primaries in cqc and power weapons in cqc.

> thats your opinion. And 343 doesn’t agree. Its never not going to be a OSK weapon and it won’t be removed so you’ll just have to get over it.

Well, looking at how the Halo weapon sandbox works, one shot kill spawn weapons don’t work in the favor of it. In fact, I would argue that one shot kill spawn weapons are detrimental to the weapon sandbox of any game. Their fundamental attribute is the incredible ease of use due to requiring very little aiming skill. So, yes, it’s my opinion. But it’s supported by the fact that one kill shot spawn weapons tend to make the niche of that weapon fairly monotonous and dull, making the gameplay shallower.

> All other CQC weapons are viable. Just because there is an easier option doesn’t mean its the right option. If you want to take the easier route thats your problem. But i don’t have a hard time getting kills with any cqc weapon or power weapon when the BS is in play. and plenty of others don’t have this problem either. All the BS does is punish bad play. So i guess if your dying to the BS as often as your claiming i suggest you start to play smarter. And for the recored i don’t camp. If i ever use the BS its to punish those who choose to chase me. And you diserve it if your going to blindly rush around the corner.

If I want to take the easiest route, and if the easiest route is the only viable route, it’s everyone’s problem. And yes, any non-power weapon is less viable in close range than Bolt Shot (someone could argue every non-rocket weapon). If the Bolt Shot user knows what they are doing (which doesn’t take much), they will beat AR, they will beat DMR, Suppressor, Carbine, anything that’s not a power weapon.

This is not about how to play. Of course no one would openly engage Bolt Shot in close range unless they didn’t care. This is not about bad play at all. This is about the fact that what’s the point of close quarters combat if no one uses it? Close range dominance should only be achievable by obtaining a power weapon that can dominate, very much as long range dominance should only be achievable through getting a sniper. What’s the point of having power weapons separated from regular weapons at all if we give one off-spawn? Why don’t we just put the Binary Rifle into loadouts as well? It obviously just punishes anyone stupid enough to engage it at long range? Right?

No, that’s the exact problem. It would take away any skill left in long range combat, just as Bolt Shot did with close range. There is no deeper maneuvering such as strafing in Bolt Shot combat, it’s only who gets the first shot in.

Ultimately, the whole point of power weapons is to obtain them. You obtain a sniper rifle, you get long range dominance. Now, if you really do have a proper weapon spawn system in the game, you obtained that sniper with your skills. One shot kill weapons are power weapons because they are so strong that getting their benefits should require effort, and that who gets the power weapon gets rewarded. But at the point anyone can spawn with a power weapon, the whole point of that control disappears, and the gameplay becomes shallower. And that’s why power weapons belong on the map and not in player loadouts. Sure we could all just tolerate bad game design and blame “bad play” for everything. But in the end of the day, saying something punishes bad play doesn’t make the gameplay any less shallower.

> > > > The BS is an ambush weapon. A weapon that punishes people from playing stupidly. Just because it “can” trump a shotgun or scattershot or sword close range doesn’t make it OP. I almost have mastery on all the weapons i just listed including the BS. And the only time a BS user beats me when im running those other weapons is because i messed up. The BS has plenty of downsides compared to power weapons. It all comes down to people not liking to be able to spawn with a weapon that has a OHK potential. And until the BS doesn’t do that anymore people won’t be happy.
> > >
> > > <mark>No starting weapon should be able to kill in one shot</mark>. That’s all there is to it. Close range encounters happen, and with the bolt shot in play, they take very little actual effort or skill. But ultimately, the fact that it’s a power weapon is enough of a reason to not give it to players off-spawn. After all, that breaks a fundamental rule of the Halo sandbox.
> > >
> > > Giving the player a power weapon off-spawn renders any other weapons previously viable in that niche useless in said niche. That is, bolt shot is the only viable option in close range, something which I could otherwise find acceptable if there only was any skill to using it. But as of now, that isn’t the case, and it’s only a tool to deter close range combat which, in the end, makes the gameplay shallower.
> > >
> > > If there is any reason to defend it, it’s to try to justify yourself that you aren’t only a camper in the corner, but you are just thinking strategically. But if such tactics are encouraged, it isn’t good for gameplay.
> >
> > thats your opinion. And 343 doesn’t agree. Its never not going to be a OSK weapon and it won’t be removed so you’ll just have to get over it.
> >
> > All other CQC weapons are viable. Just because there is an easier option doesn’t mean its the right option. If you want to take the easier route thats your problem. But i don’t have a hard time getting kills with any cqc weapon or power weapon when the BS is in play. and plenty of others don’t have this problem either. All the BS does is punish bad play. So i guess if your dying to the BS as often as your claiming i suggest you start to play smarter. And for the recored i don’t camp. If i ever use the BS its to punish those who choose to chase me. And you diserve it if your going to blindly rush around the corner.
>
> How is that a personal opinion, that is a fact. What other starting weapons can do 1sk’s? list them from every halo please…
> There isn’t any until now, tsassi hit the hammer right on the nail on this one. If you say that is a personal opinion might as well just start everyone with the other power weapons to.
>
> I think you just want to keep it the way it is so you can benefit from it being such an op starting weapon some more.
> Oh and melees are so difficult in this game there is literally no lunge anymore :frowning:
>
> I’m sure 343 will nerf it’s alt in some way and buff it’s primary in same way to make it equal to it’s rivals and make it not a starting 1sk weapon, where it could out beat primaries in cqc and power weapons in cqc.

in my opinion I think that the problem with the boltshot has very little to do with it being a 1sk, to me its more about the lack of trade-off for the weapon.

Ill use GOW3s sawed-off shotgun as an example.

one of the major arguments against the SO was that it could kill multiple people at once, now this true but it is also a trade-off for this, I`ll give you a list.

-point blank range
-1 shell in clip
-longest reload in the game

I mean yeah the sawed-off COULD kill multiple opponents at once but there were so many drawbacks to using it that many people just stuck with the gnasher.

to me the BS being OP is really just about it having little to no risk or drawbacks to its usage.

I`ll tell you how they should go about balancing it.

  1. decrease range
  2. make it so it requires entire clip to overcharge shoot people
  3. decrease aim assist
  4. make individual shots deal more damage

343i at the end of the day are the ones who will decide whats best, respect their decision.