The Actual Reason the Assualt Rifle NEEDS a Nerf

> 2533274846254259;4:
> I’m confused on what is going on here. O.o
>
> If you are stating the assault rifle doesn’t take much skill to use, then other weapons don’t either. I’m glad they finally made the assault rifle more commonly used instead of the BR or any other weapon that seems to be OP’d right now. Now, as for the long run, I hope to see progress through the balancing of all weapons, that includes the DMR.

The assault rifle doesnt take any skill to use

> 2533274846254259;4:
> I’m confused on what is going on here. O.o
>
> If you are stating the assault rifle doesn’t take much skill to use, then other weapons don’t either. I’m glad they finally made the assault rifle more commonly used instead of the BR or any other weapon that seems to be OP’d right now. Now, as for the long run, I hope to see progress through the balancing of all weapons, that includes the DMR.

I’m confused at your confusion.

I’m also confused why you are saying the BR or DMR is OP? They take multiple shots to someone’s head to kill them, whilst they are moving. They take more skill to use, although there is a much larger margin for error: risk vs. reward and Average Kill Time vs. Perfect Kill Time is higher and with a large difference between the two.

> 2533274877182802;5:
> > 2533274846254259;4:
> > I’m confused on what is going on here. O.o
> >
> > If you are stating the assault rifle doesn’t take much skill to use, then other weapons don’t either. I’m glad they finally made the assault rifle more commonly used instead of the BR or any other weapon that seems to be OP’d right now. Now, as for the long run, I hope to see progress through the balancing of all weapons, that includes the DMR.
>
>
> The assault rifle doesnt take any skill to use

The only two or three weapons that take any time or skill to use are the magnum, DMR and the Sniper…Everythng else is spray and pray…!

and yet, precision weapons remain unchanged…

Either a teensy bit accuracy decrease from smart scope or have more survivability to body shots but keep the headshot multiplier as it is now.

If you are in a close battle the assulte riffle should win. But the distance it mows you down need to be nerfed. As for the smg it needs to be removed and go back to dual wielding that is a part of halo.

> 2533274796494295;7:
> > 2533274877182802;5:
> > > 2533274846254259;4:
> > > I’m confused on what is going on here. O.o
> > >
> > > If you are stating the assault rifle doesn’t take much skill to use, then other weapons don’t either. I’m glad they finally made the assault rifle more commonly used instead of the BR or any other weapon that seems to be OP’d right now. Now, as for the long run, I hope to see progress through the balancing of all weapons, that includes the DMR.
> >
> >
> >
> > The assault rifle doesnt take any skill to use
>
>
> The only two or three weapons that take any time or skill to use are the magnum, DMR and the Sniper…Everythng else is spray and pray…!

if i get killed by the magnum, it’s probably spraying. The BR and DMR are basically the same thing

i know the AR is better than it has ever been, but i really like it. it’s nice to spawn in and have a chance killing people who are better than our team with all the good guns.

> 2533274877182802;5:
> > 2533274846254259;4:
> > I’m confused on what is going on here. O.o
> >
> > If you are stating the assault rifle doesn’t take much skill to use, then other weapons don’t either. I’m glad they finally made the assault rifle more commonly used instead of the BR or any other weapon that seems to be OP’d right now. Now, as for the long run, I hope to see progress through the balancing of all weapons, that includes the DMR.
>
>
> The assault rifle doesnt take any skill to use

You’d be wrong. If you’re getting hit at range, you’re being hit by a man who is using very short controlled bursts. If you have a precision weapon and you are getting killed by an AR within the ideal range for a BR/DMR, then you’re obviously the lesser skilled between the two. If you are trying to use a DMR/BR in mid to close range which is the ideal zone for the AR, then you done -Yoinked!- up.

You can’t just ADS or aim in a general direction and spray with an AR, that’s 1: Suicide, and 2: Not useful at all because you won’t hit anything!

My main gripe is that it takes a lot of the close range melee and sticky battles out of the game, along with what OP said that it’s too effective for its ease of use. A lot of deaths in this game are either sloppy AR spray kills, or long range rifle kills, which is a bit too generic for Halo imo.

> 2533274803334610;14:
> My main gripe is that it takes a lot of the close range melee and sticky battles out of the game, along with what OP said that it’s too effective for its ease of use. A lot of deaths in this game are either sloppy AR spray kills, or long range rifle kills, which is a bit too generic for Halo imo.

That’s not true either, I can account for 32 kills that were very precise SMG kills while using the ADS Stabilizing/Hover as the opposing team mindlessly charged through a bottleneck into my teammate and I… and we were at a disadvantage 2v3.

> 2533274824466008;15:
> > 2533274803334610;14:
> > My main gripe is that it takes a lot of the close range melee and sticky battles out of the game, along with what OP said that it’s too effective for its ease of use. A lot of deaths in this game are either sloppy AR spray kills, or long range rifle kills, which is a bit too generic for Halo imo.
>
>
> That’s not true either, I can account for 32 kills that were very precise SMG kills while using the ADS Stabilizing/Hover as the opposing team mindlessly charged through a bottleneck into my teammate and I… and we were at a disadvantage 2v3.

Compared to the unique amount of kills you could get in the past halos, that seems kinda generic imo. Like idk I’d rather die to some duel wielding dude spamming in H2 rather than someone who just spawned with an AR in this game, but that’s just me.

I agree with you 100%.

I agree with you op except I would say the gap on kill times is tiny across the board. The SMG is actually skillful to use but I’m only talking about how difficult it is to land your shots not if its op or it kills to fast.

Besides the SMG maybe; in scale to the smg the dmr/ar/br needs nerf across the board

Im on the fence with the assault rifle. On one hand I like that it is actually relevant. Its useful and you don’t feel underpowered from the start. On the other it pops shields way to fast in my opinion.

> 2533274824466008;13:
> > 2533274877182802;5:
> > > 2533274846254259;4:
> > > I’m confused on what is going on here. O.o
> > >
> > > If you are stating the assault rifle doesn’t take much skill to use, then other weapons don’t either. I’m glad they finally made the assault rifle more commonly used instead of the BR or any other weapon that seems to be OP’d right now. Now, as for the long run, I hope to see progress through the balancing of all weapons, that includes the DMR.
> >
> >
> >
> > The assault rifle doesnt take any skill to use
>
>
> You’d be wrong. If you’re getting hit at range, you’re being hit by a man who is using very short controlled bursts. If you have a precision weapon and you are getting killed by an AR within the ideal range for a BR/DMR, then you’re obviously the lesser skilled between the two. If you are trying to use a DMR/BR in mid to close range which is the ideal zone for the AR, then you done -Yoinked!- up.
>
> You can’t just ADS or aim in a general direction and spray with an AR, that’s 1: Suicide, and 2: Not useful at all because you won’t hit anything!

Are we playing the same game? I’ve killed the sniper standing on an opposite platform of Empire by ADSing with the Assault rifle (granted he wasn’t looking at me until I hit him with the first bullet), he tried to take cover but the laser like accuracy of it hit him with EVERY. SINGLE. SHOT while he was trying to get out of the opening, he got roached at the same speed as if I was in his face, maybe a a quarter of a second slower.

So yeah…it’s NOT suicide, and it most certainly will hit SOMETHING. You can even walk around in ADS with the assault rifle and immediately hit someone in line of sight at pretty much any range on the two current beta maps provided you aim fast enough.

I think the only people who are complaining about the AR, haven’t gotten good with the precision weapons yet.

The AR is more useful at midrange than it has ever been… But it’s nothing against anyone who is good with the Pistol, BR, or DMR.

I think for the first time they got the AR right. It’s useful in a pinch, but it’s still falls short of all other weapons.

> 2676692992818466;21:
> I think the only people who are complaining about the AR, haven’t gotten good with the precision weapons yet.
>
> The AR is more useful at midrange than it has ever been… But it’s nothing against anyone who is good with the Pistol, BR, or DMR.
>
> I think for the first time they got the AR right. It’s useful in a pinch, but it’s still falls short of all other weapons.

Not true.

precision head shot weapons should always kill faster then a spray and pray weapon…

> 2771858342100481;1:
> Does it have a small kill time? YES
>
> Is Halo an Arena or Tactical shooter? Arena
>
> Does its effective range compete with precision weapons? Yes
>
> Does it take much skill to use? No.
>
> Halo has been risk vs. reward arena shooter with long kill times(other than Halo: CE) based on who more skillfully shot the other. The skill gap partially comes from Average Kill Time vs. Perfect Kill Time. and which player is better at hitting the Perfect Kill Time consistently. The Perfect Kill Time and Average Kill Time are too close together on the AR, which are far too low begin with. AND, it has a long effective range?
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> Don’t get me wrong, I’m happy there is a gun for newer players to pick up and have fun with, but I shouldn’t have to get a perfect four-shot on someone medium/close distance who is just spraying in my direction, or someone who can easily clean me up at a long distance without me having any chance to fight back.
>
> Increase it’s spread, increase the Perfect Kill Time by a quarter of a second, and decrease its scope OR effective range. BALANCED. Iwill still shred upclose only losing to the SMG, while still giving other players a chance to fight back.

I disagree with your argument.

first the ARs killtime is around 1.1-1.4 depending on where you shot is. ( Head vs Body). The BRs Killtime is 1.2 if all are headshots. That is at close range if everyshot connects. The ar’s will increase the further the distance because of the spread and recoil counteracting your shot.

second, making an genre argument based on a weapon is very illogical. As even Halo isnt a “True” arena shorter by Unreal, Quake and Doom standards.

Third, while the AR’s Range can go into Persicion weaponry territory, it’s not as effective as the BR or DMR. And it will lose engage in the mid range department if the Percison weapon wielded knows what their doing.

Forth, Belive it or not, There is a learning curve among AR users. Soming generally aiming for the head and knowing when to go full auto or burst will become more accurate and deadly then someone who mindlessly charges at players and “Sprays” at people.

about your paragraph, first of all while halo has prided itself on skill and balance, that has come with a double standard when it comes to dealing with weapon balance. As Someone with An AR will not achieve the perfect kill time as easily as the BR user. And yet we expect for Headshot weapons to beat The autos at close range yet discredit any chance that maybe an Auto can kill an Percison weapon at close range with good aim and discipine.

My first two points have countered your claims that the difference on the Ar’s Killtime is inconsequential and that its range is too far. I have use he BR and AR exclusively in a egalitarian fashion and find it is difficult to properly kill with both weapons when their are in their uncomfortable ranges ( close range for the BR and Mid-Long range for the AR). You claim that you feel cheated when a Ar kills you from long range when your near death, but how is that any different from a DMR pining you from long range? As it is much easier to do so with that type of weapon because of the lower amount of shots required compared to the AR when it comes to shooting at long range.

Lastly your Propasol will make it the worst weapon in the current sandbox, the SMG will destroy it in most circumstances at close range and the Other Percison weapons plus the pistol will absolutely wreck it at anything past 10 meters. So you will actually make it HARDER to fight back against the pick-up weapons and power weapons.

While I respect your opinion, I find your reasoning to be flawed in this regard.