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> Does it have a small kill time? YES
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> Is Halo an Arena or Tactical shooter? Arena
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> Does its effective range compete with precision weapons? Yes
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> Does it take much skill to use? No.
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> Halo has been risk vs. reward arena shooter with long kill times(other than Halo: CE) based on who more skillfully shot the other. The skill gap partially comes from Average Kill Time vs. Perfect Kill Time. and which player is better at hitting the Perfect Kill Time consistently. The Perfect Kill Time and Average Kill Time are too close together on the AR, which are far too low begin with. AND, it has a long effective range?
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> Don’t get me wrong, I’m happy there is a gun for newer players to pick up and have fun with, but I shouldn’t have to get a perfect four-shot on someone medium/close distance who is just spraying in my direction, or someone who can easily clean me up at a long distance without me having any chance to fight back.
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> Increase it’s spread, increase the Perfect Kill Time by a quarter of a second, and decrease its scope OR effective range. BALANCED. Iwill still shred upclose only losing to the SMG, while still giving other players a chance to fight back.
I disagree with your argument.
first the ARs killtime is around 1.1-1.4 depending on where you shot is. ( Head vs Body). The BRs Killtime is 1.2 if all are headshots. That is at close range if everyshot connects. The ar’s will increase the further the distance because of the spread and recoil counteracting your shot.
second, making an genre argument based on a weapon is very illogical. As even Halo isnt a “True” arena shorter by Unreal, Quake and Doom standards.
Third, while the AR’s Range can go into Persicion weaponry territory, it’s not as effective as the BR or DMR. And it will lose engage in the mid range department if the Percison weapon wielded knows what their doing.
Forth, Belive it or not, There is a learning curve among AR users. Soming generally aiming for the head and knowing when to go full auto or burst will become more accurate and deadly then someone who mindlessly charges at players and “Sprays” at people.
about your paragraph, first of all while halo has prided itself on skill and balance, that has come with a double standard when it comes to dealing with weapon balance. As Someone with An AR will not achieve the perfect kill time as easily as the BR user. And yet we expect for Headshot weapons to beat The autos at close range yet discredit any chance that maybe an Auto can kill an Percison weapon at close range with good aim and discipine.
My first two points have countered your claims that the difference on the Ar’s Killtime is inconsequential and that its range is too far. I have use he BR and AR exclusively in a egalitarian fashion and find it is difficult to properly kill with both weapons when their are in their uncomfortable ranges ( close range for the BR and Mid-Long range for the AR). You claim that you feel cheated when a Ar kills you from long range when your near death, but how is that any different from a DMR pining you from long range? As it is much easier to do so with that type of weapon because of the lower amount of shots required compared to the AR when it comes to shooting at long range.
Lastly your Propasol will make it the worst weapon in the current sandbox, the SMG will destroy it in most circumstances at close range and the Other Percison weapons plus the pistol will absolutely wreck it at anything past 10 meters. So you will actually make it HARDER to fight back against the pick-up weapons and power weapons.
While I respect your opinion, I find your reasoning to be flawed in this regard.