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There has been a lot of controversy on this forum lately with discussions about aiming in the Halo Infinite game preview. I would like to remind everyone of the following:
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Many players have reported technical problems related to aiming. - The aiming problems are affecting some (but not all) players. - Both controller and MKB players have reported aiming problems. - This is not just a discussion for or against aim-assist. - As pointed out by Ske7ch (on twitter), there are performance-related issues that can impact aiming. And 343 are monitoring the situation and looking into it.
On the controller side of things, the following issues impact the feel and performance of aiming: -
Non-negotiable aim acceleration and lack of linear aim-response curve. - Discrepancy in sensitivity horizontally and vertically - Seemingly inconsistent aim sensitivity. - Low maximum sensitivity to match aim acceleration settings. -Many are asking for higher sensitivity on controller. - General lack of explanation in controller settings. - Suboptimal default values for deadzones. - Potential server-side issues that can impact aiming.
In addition there is a major problem with controller sensitivity options for zoomed aiming: -
The game build in the preview had multiple sliders for sensitivities of various zoom levels. - Several of these zoom levels did not exist in the game. For example the Commando scope was nerfed from 3x to 2x but an option to modify 2x zoom was not added. 3x zoom sensitivity remained. - There are multiple Covenant/Forerunner weapons with zoom, for which we don’t even know what the zoom level is. For example, the Skewer and Shock Rifle seem to be somewhere around 3.5x to 4x zoom. These should be explained if you provide separate sensitivity settings for these scopes. - A better system is to have two or three sliders that serve as control points on a bezier curve that determines sensitivity at arbitrary zoom levels. For example at 1.4x, 5x, and 10x. [I am trying to keep this explanation short and concise. Devs will know what I mean].
I encourage you to share your thoughts about how the aiming works / feels on your end. Both on controller and mouse/keyboard. However, please refrain from making this topic another lobbying campaign for- or against Aim-Assist.
We are trying to provide accurate feedback to the developers of this (potentially good) game. Please don’t make them sift through this abhorrent PC vs. Xbox bickering. If you have a problem with Aim-Assist being too strong or too weak, please remember they are splitting ranked playlists based on input.
We will all benefit from Halo Infinite having a big playerbase and long lifespan. Thank you.