Since 343i decided to punish Halo fans with lengthy bans for quitting, and finding it as amusing in its heavy-handedness as it petty, I decided that rather than complain about their questionable decisions here it’s more productive to make light of the situation by poking fun at it - reclaim the deed for myself, as it were. Aye, I mean to wear it with pride.
And why shouldn’t I? People don’t tend to quit for no reason…
It’s the glaring flaws in 343i’s automated system which are at fault here, whether by design or not.
Reasons I quit (and continue to do so):
Unwinnable JIP matches. It’s not fun.
Horribly unbalanced sides. I’m a patient guy and forgive the odd loss or two due to bad team mates, sticking it out until the next match in the hope that 343i’s matchmaking systems even out the odds, eventually. But it rarely works out like that, and I just keep getting teamed up with suckers. Which isn’t fun therefore I quit. I quit in order to find a better matchmaking experience than the ones already offered to me. Fun is paramount, after all. I’ll do this in any game, not just Halo 4. If I’m in a match with 12 kills at half time and my team mates are on 2-3 kills per player I’m not going to struggle on in vain for the remaining five minutes going through the motions in wait of the inevitable loss. No, I’ll just quit instead. I’ll quit because those remaining five minutes aren’t fun.
Lag. Red or medium sized yellow latency bars on MY player slot are an insta-quit for me. I just bring up the menu and back out of that nonsense in the blink of an eye. Lag isn’t fun.
And to those who answer with “quitting ruins the experience for other players in Halo 4” need to take a couple of steps back and have a rethink. 343i’s wonky matchmaking systems are the cause of a large portion of ‘rage-quitting’, or quitting out of sheer frustration. It is THEIR systems which have the knock-on effect on “everyone else”. People don’t tend to quit unless they are REALLY annoyed with -ultimately - the flawed matchmaking systems. Don’t blame the quitter, blame the dev imposed algorithms. And since when has online gaming meant care in the community anyway? Ha, no. If I’m annoyed with you in a match I don’t care if my quitting ruins your already bad performance; what I do care about is my own desire to turn my fortunes around and have fun.
Maybe at some point the matchmaking systems will allow that to happen, so I don’t feel compelled to quit anymore.
So yeah, I’ve got TWO 60min ban medals so far. Whoop! Might have a third by Sunday, who knows! Part of the fun is in finding out
Anyone good at Photoshop with five minutes to spare? Knock us up a Halo style 60min Ban medal to go with the Double Kill and a Killing Spree ones…
Havn’t gotten one yet… but with the lag issues, JIP, quitters and running into campers on both teams(I have no idea how I get that lucky), but I have found myself leaving more matches then usual.
> . 343i’s wonky matchmaking systems are the cause of a large portion of ‘rage-quitting’, or quitting out of sheer frustration.
Um, no.
(This is NOT directed at you personally…)
In my experience, selfish players with a attitude of entitlement and poor sportsmanship are the largest source of quitters.
Yeah, I said it. Don’t worry, I’ll spare you the social contract speech.
Players quit because they don’t like the map or gametype.
Players quit because they didn’t get the vehicle they wanted.
Players quit because they didn’t get the power weapon.
Players quit because the other team scored a single objective point or has a marginal lead.
The quit ban only barely addresses these “petty” reasons for quitting which (in my opinion and experience) are the most common.
If players were only quitting out of laggy and unbalanced matches, we wouldn’t be having this discussion.
I fully support the quit ban, and will continue to advocate for both its continued use and an increase of severity.
P.S. Some speculation:
I would guess that without the quit ban, the numbers of quitters would be astronomical. And if the matchmaking system prioritizes a quick match, wouldn’t more quitters lead to more unbalanced and jip matches?
Why are there quit bans for a game thats join in progress?
Not advocating quiting, I’m just wondering. Battlefield 3 has join in progress, and it doesn’t have a quitban, while I know that both games are different, I just using it as an example.
> Why are there quit bans for a game thats join in progress?
>
> Not advocating quiting, I’m just wondering. Battlefield 3 has join in progress, and it doesn’t have a quitban, while I know that both games are different, I just using it as an example.
The quit ban discourages quitting, join in progress helps to repair the effects of quitting.
> > . 343i’s wonky matchmaking systems are the cause of a large portion of ‘rage-quitting’, or quitting out of sheer frustration.
>
> Um, no.
>
> (This is NOT directed at you personally…)
>
> In my experience, selfish players with a attitude of entitlement and poor sportsmanship are the largest source of quitters.
>
> Yeah, I said it. Don’t worry, I’ll spare you the social contract speech.
>
> Players quit because they don’t like the map or gametype.
> Players quit because they didn’t get the vehicle they wanted.
> Players quit because they didn’t get the power weapon.
> Players quit because the other team scored a single objective point or has a marginal lead.
>
> The quit ban only barely addresses these “petty” reasons for quitting which (in my opinion and experience) are the most common.
>
> If players were only quitting out of laggy and unbalanced matches, we wouldn’t be having this discussion.
>
> I fully support the quit ban, and will continue to advocate for both its continued use and an increase of severity.
>
> P.S. Some speculation:
>
> I would guess that without the quit ban, the numbers of quitters would be astronomical. And if the matchmaking system prioritizes a quick match, wouldn’t more quitters lead to more unbalanced and jip matches?
Nah, you just have a deep seated lack of faith in fellow gamers integrity, that’s all. I’d wager that most players are perfectly sporting and keen to play the fair game. That’s because most people aren’t selfish idiots, would you believe it? I’m not saying people don’t quit for the reasons you state (of course they do), but it’s not some ‘epidemic’ which must be rigorously policed like you make it out to be. Nah, that’s just a grandiose apologist’s exaggeration which happily overlooks the inherent flaws in the devs systems and tries to convince smart people like myself and other clued up participants that the systems in place are flawless; which they so blatantly are not.
‘Entitlement’ (the gamers buzzword of 2012) has little baring on substandard connections and indeed poor choices made by the automated matchmaking algorithms in terms of creating simple fairness of team skill, so do me a favour and save the sermon on that one for your more naive forumites, cheers.
> Players quit because they don’t like the map or gametype.
> Players quit because they didn’t get the vehicle they wanted.
> Players quit because they didn’t get the power weapon.
> Players quit because the other team scored a single objective point or has a marginal lead.
Directly attributed to the game like OP said. People do in fact quit because of the horrid maps, and even worse game types.
Yea! Don’t you love it when you get in the vehicle first, and see the other person immediately quit out of frustration. lol never seen this happen
3)Slap yourself with a foot… Theres no power weapon to get anymore. your fed them through ordinances. What? people quit now because they didnt get the ordinance they wanted? no.
4)Only partially correct, it would have been true if winning mattered in this game,but surprise! it doesnt… So its nowhere near as frequent of a problem as it would be in other halo games.
> > . 343i’s wonky matchmaking systems are the cause of a large portion of ‘rage-quitting’, or quitting out of sheer frustration.
>
> Um, no.
>
> (This is NOT directed at you personally…)
>
> In my experience, selfish players with a attitude of entitlement and poor sportsmanship are the largest source of quitters.
>
> Players quit because they don’t like the map or gametype.
> Players quit because they didn’t get the vehicle they wanted.
> Players quit because they didn’t get the power weapon.
> Players quit because the other team scored a single objective point or has a marginal lead.
>
> The quit ban only barely addresses these “petty” reasons for quitting which (in my opinion and experience) are the most common.
>
> If players were only quitting out of laggy and unbalanced matches, we wouldn’t be having this discussion.
>
> I fully support the quit ban, and will continue to advocate for both its continued use and an increase of severity.
>
> P.S. Some speculation:
>
> I would guess that without the quit ban, the numbers of quitters would be astronomical. And if the matchmaking system prioritizes a quick match, wouldn’t more quitters lead to more unbalanced and jip matches?
> 4)Only partially correct, <mark>it would have been true if winning mattered in this game,but surprise! it doesnt</mark>… So its nowhere near as frequent of a problem as it would be in other halo games.
>
> <mark>Im gonna stick with the OP on this one</mark>
His number one reason is unwinnable matches and unbalanced teams (which leads to, guess what, a loss). I think it’s one of the main reasons people quit so bloody easily. With that said, it’s a frequent problem. And it is. Because in games where somebody on my team quits, I get to hear “TEAMMATE JOINED!” at least 5 times. They all bail immediately, because we’re losing for being outnumbered.
To get back at unbalanced matchmaking. Imagine a 5v5. Every player is almost equally skilled, but one player on your team decides to quit for some reason, or gets disconnected. You now have an unbalanced 5v4, which, if it takes too long for somebody else of the same skill level to join, automatically results in a quit-inducing score gap and eventually a loss. I agree that it needs to be improved, but how? Surely we can use our collective IQ to figure out a solution instead of just moaning about it. Lifting the quit ban isn’t a solution, as people will be quitting even more. They shouldn’t have to quit in the first place.
So what is the suggestion then? Make the winning team gain less points while the teams are uneven in terms of player count? I guess that way the score gap won’t become so huge so quickly. If 343 insists on basing even slayer games on score instead of kills, we might as well make use of it.
> > Players quit because they don’t like the map or gametype.
> > Players quit because they didn’t get the vehicle they wanted.
> > Players quit because they didn’t get the power weapon.
> > Players quit because the other team scored a single objective point or has a marginal lead.
>
> 1) Directly attributed to the game like OP said. People do in fact quit because of the horrid maps, and even worse game types.
>
> 2) Yea! Don’t you love it when you get in the vehicle first, and see the other person immediately quit out of frustration. lol never seen this happen
>
> glad you havent but i sure as heck have. happens all the time with mantis or ghost
>
> 3)Slap yourself with a foot… Theres no power weapon to get anymore. your fed them through ordinances. What? people quit now because they didnt get the ordinance they wanted? no.
>
> Yes this has happened to. Last time i played a dude was complaining that he didnt get anything good and quit since we were already losing by 4 kills
>
> 4)Only partially correct, it would have been true if winning mattered in this game,but surprise! it doesnt… So its nowhere near as frequent of a problem as it would be in other halo games.
>
> People just quit to save their k/d now. same thing.
Am I the only one who is glad when a ‘weakest link’ player on one’s team quits out (and stops being a target for the enemy)?
As I said, I’m reasonably patient and under normal circumstances will give the poor player/s the benefit of doubt and stick with them till the next game in the hope they do better. After all: sometimes people just have bad games, right?
But what tends to happen is I get teamed with them once again (the system rarely mixes it up per match - another flaw) and we continue to be dominated - even though I myself am ploughing away at the top in vain. And it’ll happen a third time, too. I’ve witnessed it. So of course I quit. Why on earth shouldn’t I?
It’s them, or me.
The automated ban system doesn’t give a damn if people are quitting in succession as a result of constant bad experiences and therein lies the problem.
I’m not against temp bans per se, but an hour is hilarious (and self-defeating)!
I have the Quit Ban badge and don it proudly. I’m not going to let some lame automated system tell me how to play my game on anyway, shape or form. There is no point to it, AFK players will be on the rise and will just get a single kill then leave.
The auto ban has no discretion, that’s why not even the Xbox Live Policy Enforcement Team uses one.
What bothers me the most is they put all the time and effort human capital and money into an automated banning system instead of making the file share system work.
Join in progress or Quit ban 343i choose one and choose wisely.
> What bothers me the most is they put all the time and effort human capital and money into an automated banning system instead of making the file share system work.
> .
Lol, good point well made. Also, the work they poured into getting the temp ban system to “100% accurately” dish out suspensions to disgruntled/disheartened players is obviously the reason they overlooked other things like, I dunno, shipping a game with a portable shotgun in the secondary slot and a rifle which would take God’s head off all the way up in heaven in under three seconds.
Oh dear, the quit ban again. It served its purpose in Reach and it will in Halo 4. JIP while a hindrance to fair games is just an excuse for you to justify quitting multiple times.
You’ve been punished. Say, “Thank you, sir. May I please have another?”
The funniest thing about this thread is that you complain about joining JIP games on a losing team yet that team is most likely losing because it has less people because of teammates quitting so you are the reason you quit looks like you have yourself to blame.
No, the reason people quit an “unwinnable” JIP is frequently the fault of the stubborn solo Infinity Slayer player who decided to stick his astronomical defeat out to the end (eg: 490 - 120 at time of join) - effectively forcing unlucky players just out searching for a good fair game onto his hopeless team and accomplishing nothing but shared defeat - purely because he soldiered on 1 vs 4.
People just want enjoyable and fair experiences with online video games. They don’t want BS by design.
That’s why quitting is a problem in H4: because it feels like it’s indirectly dev encouraged.
> No, the reason people quit an “unwinnable” JIP is frequently the fault of the stubborn solo Infinity Slayer player who decided to stick his astronomical defeat out to the end (eg: 490 - 120 at time of join) - effectively forcing unlucky players just out searching for a good fair game onto his hopeless team and accomplishing nothing but shared defeat - purely because he soldiered on 1 vs 4.
>
> People just want enjoyable and fair experiences with online video games. They don’t want BS by design.
>
> That’s why quitting is a problem in H4: because it feels like it’s indirectly dev encouraged.
So if my team quits, i should as well and risk a temp ban so you dont join the match and quit? How about gamers grow up take a loss like an adult and move on. Many have pointed out the big reasons why many quit. the most common id say is the map thats been voted for.