> Rule #1: Unless playing Infection, or Juggernaut, Everyone spawns with the same weapons, the same traits, the same equipment.
Why? Why not have a few good weapons to specialize the experience even further?
> Rule #2a: Weapons, Vehicles, Equipment, and Powerups can be “found” and used by anyone who gets to it first, it should not be rewarded to people who are doing better.
If your performing well, why would you not be rewarded when the other person(s) has at least three other benefits different to your own? I.e. different perks, specializations, and guns?
> Rule #2b: People, whether they are doing good, or bad, should not be rewarded or helped out with weapons, vehicles, “perks”, powerups, etc etc.
Why not? Why should the armor being worn not hold benefits to it? Why should you not be able to do other feats that allow a player to feel like they are a supersoldier? Why should the experience not be customized to your own personal feelings and settings which allow for game changing effects when the person who simply wants to perform well only needs to be more skilled all the same? I’ve said it once and I’ll say it again, this game, this franchise, has always been about teamwork, this system presented so far, is going to reward that.
> Rule #1, 2a, and 2b explained: One of the core mechanics of Halo games is to include a fair playing field to all players in the game. The only way a team (or anyone playing any halo game on multiplayer) should win a match or round is by either superb teamwork or good skills, and by knowledge of a map.
Thanks for your opinion. Also, that is what Halo 4 has been to be promoting.
> Rule #3: Power Weapons* give a player power, and a person with decent aim and decent skill should be able to get at least 1 kill with a power weapon. Power weapons should not be combated with anything a player starts a match with(armor lock), or any core mechanics of a game(e.g. Sword blocking, bad move bungie), but with items found on a map or with a weapon you start with…
I can see what you wanted to say: You think vehicular or powerful weapons on a map should not be able to be contradicted/blocked in any fashion by AA’s or mechanics which prevent a kill with said power weapon (sword blocking), but with appropriate counter power weapons found on the map (i.e. Spartan Laser against Vehicles). The issue this presents is why should it be this way? Because you like it? Because the core of the franchise has been settling on this idea for years? Those aren’t good reasons to keep something the way it is. An example of a good reason to change something is because the population of Halo wants a change. With the pre-orders for Halo 4 now rivaling 200k, that clearly speaks for itself that the franchise likes the changes 343 has implemented. At the end of the day, that is your bargaining power. Who wants/likes this stuff.
It’s clear you do not, but that is no excuse to state this is an automatic rule for matchmaking, which encompasses thousands more then you or anyone else who would agree with you.
*A vehicle would be considered a Power weapon
> Do you guys believe that 343 should follow these rules in order to not repeat Halo Reaches annoying Core gameplay mechanics??
I think your rules are intended well, but they lack the ideas and creativity which need to go with multiplayer for people to stay interested. My stance on this is: no. They should not follow your rules.