The 18m Radar is a welcomed change, thanks 343i!!!

WARNING: Slightly Long Read Ahead.

I’ve played Halo since 2001, probably put well over 2,500 hours into it over the years, something I’m not proud of. Well, as a halo veteran, I prefer this radar range over the previous Halo games and I’ll explain why, so please keep an open mind. First off, I don’t get why people say get the radar “fixed” as if the motion sensor is “broken”. Broken implies it doesn’t work as designed to. It does work, just not the same as previous Halos. In the past Halo games, you could win by watching your radar 60% of the time, and looking at the screen 40% of the time.

In short, 18 meter radar encourages:

  • team work and communication - intelligence - map and situational awarenessLarger radar eliminates the importance of those. Still, for players who don’t want to bother with none of the above, it increased the “hints” it gives players such as:

  • Spartan chatter (callouts for teammates who don’t want to talk) - enemy hit markers (you know where the enemy is when using grenades/splash damage weapons) - player hit markers (you have a general direction of where you are taking damage from) - audio specific hints (ground pound: you know someone is above you, shoulder charge: you know someone is sprinting toward your direction) - carnage report (lets you know who has what weapon and how many players on each team is on the map) - service tags above players (if yellow, you know your teammate has encountered an enemy)Radar should only be used in close range encounters, why watch your radar at medium range? Just look at what’s going on around you on the screen and listen to the audio cues instead of watching the corner of your screen.

The biggest counter argument is how the Spartan Charge eliminates the usefulness of radar. It’s not supposed to warn you against Spartan charges. Spartan charges was never meant to be on radar, it was meant to exploit the radar’s range taking on the risk that if a Spartan charge fails, the player would be completely vulnerable. In more competitive levels, a player would get a good enough read on the other player to predict if they would Spartan charge or not. Lower level competition simply Spartan charge hoping to get rewarded. because since its lower level of competition, other players don’t know how to react or prepare for a Spartan charge.

Halo 5: Guardians Multiplayer Designer, Quinn DelHoyo, stated that…

> “Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar. The radar has now become less of a motion tracker that sees through multiple rooms and is now more of a combat tracker that promotes engagement. If someone shows up on your radar, they are REALLY close and a fight is about to go down. This is something that we feel is in line with our equal starts philosophy where everyone at all skill levels and competition will be playing the same game”

My final note is, if all the previous Halo games had 18m radar and Halo 5 had 25m radar. People would bash it as being too easy to spot an enemy and favors camping because now you can prepare for someone coming from farther away. Also, what’s the point of having increased Spartan movement abilities when radar is large enough to negate such abilities? It’s also very ironic that Halo 4 was shunned as being too casual and takes less skill, but now Halo 5 is being hated on for being too competitive and requires some teamwork. You don’t have to adapt, you have to just use your brain a little more.

Well said…This is understandable, you gave a good argument that was not 99% based on emotion (those are 80% of all the threads on waypoint)

anyway, I agree. It is annoying though when you have to turn the volume down at night to not wake people up but you can’t find your headphones. You get your -yoink- spartan charged all game…

I don’t get why people say the radar is useless. I use it all the time.

This really helps for competitive players and those that work in Spartan companies.

> 2533274808210415;3:
> I don’t get why people say the radar is useless. I use it all the time.

Simple. They don’t know how to use it.
They still treat it like the radar of previous Halo games. It doesn’t work the same way.

> 2533274913126156;1:
> WARNING: Slightly Long Read Ahead.
>
> I’ve played Halo since 2001, probably put well over 2,500 hours into it over the years, something I’m not proud of. Well, as a halo veteran, I prefer this radar range over the previous Halo games and I’ll explain why, so please keep an open mind. First off, I don’t get why people say get the radar “fixed” as if the motion sensor is “broken”. Broken implies it doesn’t work as designed to. It does work, just not the same as previous Halos. In the past Halo games, you could win by watching your radar 60% of the time, and looking at the screen 40% of the time.
>
> In short, 18 meter radar encourages:
>
> - team work and communication
> - intelligence
> - map and situational awareness
> Larger radar eliminates the importance of those. Still, for players who don’t want to bother with none of the above, it increased the “hints” it gives players such as:
>
> - Spartan chatter (callouts for teammates who don’t want to talk)
> - enemy hit markers (you know where the enemy is when using grenades/splash damage weapons)
> - player hit markers (you have a general direction of where you are taking damage from)
> - audio specific hints (ground pound: you know someone is above you, shoulder charge: you know someone is sprinting toward your direction)
> - carnage report (lets you know who has what weapon and how many players on each team is on the map)
> - service tags above players (if yellow, you know your teammate has encountered an enemy)
> Radar should only be used in close range encounters, why watch your radar at medium range? Just look at what’s going on around you on the screen and listen to the audio cues instead of watching the corner of your screen.
>
> The biggest counter argument is how the Spartan Charge eliminates the usefulness of radar. It’s not supposed to warn you against Spartan charges. Spartan charges was never meant to be on radar, it was meant to exploit the radar’s range taking on the risk that if a Spartan charge fails, the player would be completely vulnerable. In more competitive levels, a player would get a good enough read on the other player to predict if they would Spartan charge or not. Lower level competition simply Spartan charge hoping to get rewarded. because since its lower level of competition, other players don’t know how to react or prepare for a Spartan charge.
>
> Halo 5: Guardians Multiplayer Designer, Quinn DelHoyo, stated that…
>
>
> > “Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar. The radar has now become less of a motion tracker that sees through multiple rooms and is now more of a combat tracker that promotes engagement. If someone shows up on your radar, they are REALLY close and a fight is about to go down. This is something that we feel is in line with our equal starts philosophy where everyone at all skill levels and competition will be playing the same game”
>
>
> My final note is, if all the previous Halo games had 18m radar and Halo 5 had 25m radar. People would bash it as being too easy to spot an enemy and favors camping because now you can prepare for someone coming from farther away. Also, what’s the point of having increased Spartan movement abilities when radar is large enough to negate such abilities? It’s also very ironic that Halo 4 was shunned as being too casual and takes less skill, but now Halo 5 is being hated on for being too competitive and requires some teamwork. You don’t have to adapt, you have to just use your brain a little more.

i agree because it causes more teamwork and communication for you and your fellow teammates on the feild

Radar should be removed for the HCS and Team Arena, radar in competitive settings are a joke, no matter the range. Being able to see your opponents through walls is a crutch.

The issue with the radar is that someone can run full force at you from behind and not show up on it. Particularly with a sword or speed boost. The shortened radar can be outrun. Watching the radar is a skill, it was one of the ways you could tell the difference between an experienced player and an inexperienced one.

The ability to crouch and not show up on radar means that even with the classic radar length you were required to have situational awareness. Shortening it doesn’t add to that, it just takes away one of the options about knowing what is around you. As for map awareness, that doesn’t change with the classic radar. If you’re experienced you know about where someone is on the map from the classic radar and what they are up to. If not it doesn’t help you much. The maps are far too small in h5 IMO anyway.

The larger radar requires more intelligence in attacking and defending, not less. You know that if you aren’t crouching, the enemy likely knows where you are and therefore you have to be more inventive and creative in order to get the drop on them.

Teamwork isn’t any different with or without the radar change.

Your final point is a fairly heavy assumption and completely invalid. Whether or not people complain has absolutely nothing to do with whether a change is good or bad.

I didn’t even realize the change in the radar for a time… haha

> 2533274880633045;8:
> The issue with the radar is that someone can run full force at you from behind and not show up on it. Particularly with a sword or speed boost. The shortened radar can be outrun. Watching the radar is a skill, it was one of the ways you could tell the difference between an experienced player and an inexperienced one.
>
> The ability to crouch and not show up on radar means that even with the classic radar length you were required to have situational awareness. Shortening it doesn’t add to that, it just takes away one of the options about knowing what is around you. As for map awareness, that doesn’t change with the classic radar. If you’re experienced you know about where someone is on the map from the classic radar and what they are up to. If not it doesn’t help you much. The maps are far too small in h5 IMO anyway.
>
> The larger radar requires more intelligence in attacking and defending, not less. You know that if you aren’t crouching, the enemy likely knows where you are and therefore you have to be more inventive and creative in order to get the drop on them.
>
> Teamwork isn’t any different with or without the radar change.
>
> Your final point is a fairly heavy assumption and completely invalid. Whether or not people complain has absolutely nothing to do with whether a change is good or bad.

Win.

maybe we have to learn to understand his functionality, as well the weapons and the spartan abilities. are new stuff in a new game, we have to let go the others halo or keeping playing it

> 2533274808210415;3:
> I don’t get why people say the radar is useless. I use it all the time.

As do I!

Eh… I would rather have the old radar back as it worked fine as it was. This was one of those changes that wasn’t needed. But I have adapted to pretty much ignoring it and going by sound.

> 2533274913126156;5:
> > 2533274808210415;3:
> > I don’t get why people say the radar is useless. I use it all the time.
>
>
> Simple. They don’t know how to use it.
> They still treat it like the radar of previous Halo games. It doesn’t work the same way.

This is true, I’ve been playing H3 multiplayer for the past week and I had to adjust myself. While the h5 radar indicate if someone is on another level, the H3 one does not. While a person will be really far always an spear next to you on the H5 radar, with the H3 radar if the dots next to you a guys next to you. It was wierd adjusting after using the H5 radar for so long.

I’d say camping is just as prevalent as in Halo 5 as the previous Halo’s. Radar doesn’t really affect it from what I’ve seen. The main problem though I have with it is that the spartan charge+sprint combo takes advantage of this shortened radar and gives no time to react if approached from behind. In previous Halo’s if an enemy came up behind you, he’d get the first shot but with superior gunplay you could still win but that concept flies out the window with spartan charge almost crossing the entirety of the radar distance. Other than that, radar seems okay to me

I found it really useless since Spartan Charge came in and Sprint.