seems more like that step has been skipped and its at “You are Forerunner, but this ring, is mine.” sometimes fiction echoes reality in very eerie ways.
Fun fact: I don’t hate 343, I only hate the people responsible for making the absolute abomination that is Halo Infinite.
I love the 343 that made Halo 4, Halo 5, and Modern MCC (meaning the team that started updating MCC in 2019). Personally I feel like Halo Infinite is their first unrecoverable blunder. Which is kind of crazy considering how volatile this community actually is.
I mean the people who are responsible for the decisions that led Infinite into being what it is now, the higher ups if you will. I never hated the 343 dev team, like I’ve said many times I enjoy Halo 4 and Halo 5 MP as well as most other Halos, the only MPs I don’t enjoy are CE for the Physics and 3 for the slow -Yoink!- movement.
THIS ONE HERE OFFICER !!
I FOUND THE GUY WHO ESCAPED THE MENTAL HOSPITAL !!
This is progress though. I need to promote your therapist.
It’s wild how the opinion on the game changed so drastically in such a short amount of time. It seems a lot of people were just happy about the art style and gameplay feeling more Halo again after H4/5, but once the honeymoon phase ended, all the issues started to weigh heavier and heavier. I lasted about 3 weeks and then went back to Apex. I just get on now to grind challenges during events, which isn’t that fun but I’m having a hard time just fully letting go lol I want the game to come back but I can’t see it happening any time soon.
The game is exactly the same as it was in that first test flight, is the issue.
Same maps,
Same weapons…
People are tired of dealing with 343i.
The community wasn’t listened to for 10 years. When finally a glimmer of hope appears manifesting in the shape of Halo Infinite. 343i went back to their old ways not only not listening but even to go as far as blaming the fans.
I don’t think it’s the direction 343 took with the game that has been the problem. It’s the direction 343 has taken with response to critical feedback about their game that is the problem. This is the direct result of arrogant, incompetent upper management.
The following things are bedrock foundations of any online FPS game, and they are all incredibly broken and/or bad in Halo Infinite:
- Netcode
- Skill based matchmaking and ranking system(s)
- Anti-cheat
- Progression systems
- Customization systems
- Social features
343 has been hearing feedback about these things (and others, like BTB balance/design and player collision) for months - and in some cases like customization, years.
What has 343 done about it? Depending on which issue you pick, they have either done nothing, or worse, they have written a blog post defending everything terrible that is being criticized in the first place.
Add to this that they refused to listen to critical feedback about lack of content/features from Halo 5’s launch, by launching with even less content/features than H5.
Halo Infinite is the first game 343 has made that has the potential to be a great Halo game, but their stubborn and hilariously arrogant refusal to listen to community feedback about core aspects of this game’s foundation is going to bury it in obscurity.
I’m close to going back to MCC permanently. I’ve never seen a company take a “the customer is always wrong” approach as consistently as 343.
The base of the game is there. We (the community and gamers) need more content. This slow role out of game modes and maps just isn’t helping. Sure, there’re many issues with the actual game itself, but the feel of Halo Infinite reminds me of Halo 3 and the new equipment that is usable in the game adds a great balance to the game.
More content isn’t going to do anything for this game if they don’t fix the netcode and the garbage SBMM implementation that is true skill 2.
I would say that even extended into the first week/month of the game being live.
It wasn’t until launch and the realization that worthwhile change or fixes were not going to occur as they should have that things began to fall apart.
well ain’t this a surprise… but a pleasant one non the less.
i feel as though people trash on h4 and h5 too hard. and same the other way around, i feel people over praise the old haloes. like they are fun games along with the other halo games. but ce really isn’t that good of a game, same with 3. and h4/h5 aren’t that bad of games either. it can be argued what does and doesn’t feel like halo… but they are fun games non the less
HALO 5 FOR PC
Halo 4’s MP isn’t bad, it’s just different, and people who call the H4 fans crazy, or non-fans, are the real problem with the community. I like variety in my Halo games and H4 has variety out the wazoo
If 343 ported H5 to PC I’d hope they’d get rid of the “always online” requirement in order to play anything on the game.
Statistcs.
Halo 3 drew in a player population peak of 1,080,888 players on a single day more than a year after the game released.
- https://preview.redd.it/h7rbz7x6xdw41.jpg?auto=webp&s=3083ed090235d517784afaa4b3decbd4064a65b9
Halo 4 peaked at 410,000 players… at launch… and never got beyond that number.
A year later Halo 4’s daily player population didn’t pass 20,000
- https://www.neogaf.com/threads/halo-4-one-year-later-what-happened.709697/
The statistics speak for itself since Halo 4 sold over 9-Million world-wide and yet it failed to even pass 1/2 a million players on a single day during its lifetime.
- “Currently, it has sold over 8 million copies in North America alone, with 1.79 million in Europe and 0.04 million in Japan.”
In fairness, Halo 3 and Halo Reach counted daily unique users, while Halo 4 counted concurrent players. So the numbers aren’t directly comparable.
However, the point stands that Halo 3 retained players for 3 years, and Halo 4, 5, and Infinite each retained players for a couple months. Halo 3 didn’t fall out of the top 3 XBL charts until after Reach released. Halo 4 lasted a couple months IIRC and Halo Infinite has been out of the top 10 already for a while.
343 doesn’t know what they are doing and never has. And that’s the fault of 343’s upper management.
Summary
Hey, I said it wasn’t healthy. Not that it didn’t work or wasn’t sometimes necessary.
I think the worst part about revolutions is how they get harder to do when states become increasingly militarized and fascist but hey.
The link I shared earlier shows graphs which chart the peak player population of Halo 4 for every day for a whole year from launch. And it never passed 410,000 players online.
It is directly comparable when compared to the link I showed you regarding how many players online for Halo 3 more than a year after launch. A screenshot taken and posted online that shows that Halo 3 was able to pass over one million in players online in a single day.
The fact that there is such a wide gap between Halo 4’s player populations and Halo 3’s numbers; it seems very evident that Halo fans didn’t like what 343 provided them as Halo 4.
No, it isn’t. Halo 3 was not tracking concurrent players with that number the way that H4 did, or the way Steam is now.
Your overall point is correct, but the direct numbers comparison is an inaccurate apples to oranges comparison.