Squad DLC is the only reason I’m still playing Halo: Reach. Please don’t get rid of it from the playlist. If you’re feeling savvy 343, make Big Team Battle vanilla DLC too.
> Squad DLC is the only reason I’m still playing Halo: Reach. Please don’t get rid of it from the playlist. If you’re feeling savvy 343, make Big Team Battle vanilla DLC too.
What in particular attracts you to it. I can’t stand 100%. Now if they applied the TU then it would be a playlist i would play,
I have a lot of fun playing the game the way it’s always been (minus armor lock users). Driving around in the warthog splattering folks and chucking grenades. The more people make it chaotic and random. It makes the game fun for me… good times 
> Squad DLC is the only reason I’m still playing Halo: Reach. Please don’t get rid of it from the playlist. If you’re feeling savvy 343, make Big Team Battle vanilla DLC too.
I agree with this 100%
Squad DLC would be better if it had TU settings (85 bloom) and DMR/AR starts. Drop the damn derp (AR/Magnum) starts; they don’t belong on big maps. It needs more objective gametypes and Invasion for Breakpoint for those who still don’t have the achievement “you blew it up”.
> Squad DLC would be better if it had TU settings (85 bloom) and DMR/AR starts. Drop the damn derp (AR/Magnum) starts; they don’t belong on big maps. It needs more objective gametypes and Invasion for Breakpoint for those who still don’t have the achievement “you blew it up”.
Mostly the last sentence, I tend to have fun playing more objective gametypes on DLC maps for some reason…and it doesn’t help that a lot of the achievements are actually objective based too.
> > Squad DLC would be better if it had TU settings (85 bloom) and DMR/AR starts. Drop the damn derp (AR/Magnum) starts; they don’t belong on big maps. It needs more objective gametypes and Invasion for Breakpoint for those who still don’t have the achievement “you blew it up”.
>
> Mostly the last sentence, I tend to have fun playing more objective gametypes on DLC maps for some reason…and it doesn’t help that a lot of the achievements are actually objective based too.
Yeah liking the TU settings makes you the black sheep apparently. Sorry but i find them less derpy to play on than standard.
But i digress, not only are the achivos objective based, they are also MAP DEPENDENT. >.< That’s just mean 343i…
%100 all for this and for TU settings
Enjoying this playlist but it looks like it will eventually be pulled due to the low player population. We clamor for it and then few play it.
No TU, no play.
I’d rather they add objective gametypes before the TU settings. I honestly find myself not liking them the more I play TU matches. DMR spam matches end with whoever pulled the trigger first as the winner, and sword blocks have been removed. Who the hell clamored for such unbalanced ideas?
> I’d rather they add objective gametypes before the TU settings. I honestly find myself not liking them the more I play TU matches. DMR spam matches end with whoever pulled the trigger first as the winner, and sword blocks have been removed. Who the hell clamored for such unbalanced ideas?
The better shot wins, what’s wrong with that? I know not everyone likes the TU settings but perhaps faster gameplay isn’t your style? It’s not spamming, you are actually getting out paced. Now if you said this was vanilla bloom, then you would be getting spammed.
As for Sword Block, it was random element that was very connection depedent. Sure on LAN you can time it but online? It’s much more random seeing how connection quality varies between each match. I do admit though because of Sprint/Evade, the Sword is much stronger without sword block and it’s easy to get exterms on Zealot/maps with swords. However, i am glad Sword Block is removed because IMO it’s random element and less random elements in the game, the more consistent gameplay becomes.
I dont’ like Vanilla settings but each their own. I am just explaining to you why i think the additions you disliked were justified. Do note i never said TU was perfect.