Thanks for re-reuining reach 343

removal of bleedthrough? hahahaha i was shocked, but hey I guess sprint double beatdown was sorely missed!

Now what really gets to me isnt with reach, since most halo fans have left. the sad part is what this bodes for halo 4. Up to now 343 were making intelligent choices about putting halo back on the path that made it a success. making loyal remakes while giving forge variants, decreasing bloom to atleast make mid range pacing somewhat worthwhile, nerfing AL and cammo, giving the ZB option

but wow it amazes me as to why anyone in their right mind would think 3DMR+melee=1 melee is a good idea. All this leads to is “hey its cool you got one or 2 shots on me first ill just run up to you and double mellee!!”

and there is no “randomness” with bleed through, go into forge and see how many shots with a weapon it takes before a beatdown kills and then keep track while you shoot, not hard.

maybe the halo I loved CE-H3 really is dead…sigh…

Please leave your feed back in the appropriate thread, thanks.

As much as you hate the mechanics, going for the double melee is a legitimate strategy.

If you already put 3 DMR shots on your foe and decide to go for the melee, it’s YOUR FAULT and YOURS only to die, since putting the 4th shot and then meleeing is faster than double meleeing.

Bleedthrough had no visual indicators whatsoever to say how injured your foe was and when he became a headshot kill.