> > No matter how one may feel about Halo, good or bad, anyone who has played both should be able to see that Halo in terms of being a quality game absolutely destroys COD.
> >
> > I roll my eyes at every “Halo of Duty” thread that pops up. Halo will always be a more skill-based game focused around more complex gameplay.
> >
> > Like chess and checkers.
>
> Nobody creates those Halo of Duty threads because they think CoD is better. They create them because Halo 4 ripped off a bunch of CoD gameplay mechanics and it’s dragging the game down.
Okay there’s this argument…
What Halo “ripped off” form COD.
Killcams (which can be skipped, as they suck in this game)
Grenade indicators, which are more helpful than harmful, and they can be ignored
Sprint was the most used armor ability in Reach, and it became default as it should have (which is purely subjective and my opinion, as people are entitled to feel otherwise)
The name of Spartan Ops is similar to CoD, but different in almost every way possible.
Ordinance is arguably inspired by COD’s killstreak system, but in reality they have very little in common. You actually need killstreaks to get rewards that consist of airstrikes that wipe the battlefield clean, attack dogs to rack up kills, etc. The ordinance system fills as you do pretty much anything worth a point, and you’re given the option to receive power weapons and grenades that can be found on the map you’re playing on, or power ups. The system needs a little tweaking as it is inconsistent, but it’s similarity to COD’s killstreak system is small.
Loadouts. One can say they are inspired by COD, but they lack the ridiculous freedom in terms of customization. You’re given the option of one primary weapon and a secondary weapon (or another primary depending on your perk or whatever). No power weapon spawns. Are they a little unbalanced? Of course, mainly the DMR and the Boltshot. The boltshot can be beaten in many ways, especially by using your ears and strafing like hell. The DMR is overpowered, but people are only upset about that because there is a weapon that is better in certain scenarios than the BR and that can be contributed to nostalgia. Overall, the loadouts are MUCH more balanced than COD and don’t encourage power weapon spawns.
Perks. More or less taken from COD, but they’re not as game changing, and no where near as cluttered and confusing as COD’s system. Still, this is something that can be said was taken from COD and implemented similarly.
The scoring system. Let’s not go through this, just remove the zero lol.
Out of all that, the only changes Halo made that are VERY CODified are sprint, perks and killcams. Most of the other things are more than likely inspired by COD, but at the end of the day, 343 has, for the most part, managed to create something of their own based on said inspirations and that is NOTHING new to not only gaming, but to media in general. Art, film, everything is inspired by something, and there’s nothing wrong with it. As long as you can create something new and fresh, and I, for the most part, feel like 343 succeeded. But that’s my opinion.