I wrote a bunch of stuff down while playing, take it all with a grain of salt though as i still love what yall have done with the place.
<span;>Ravager seems to magnitize to the point on the ground between the targets legs despite aiming directly in line with a leg, also has a weird drop at a distance, maybe its just the hud reticle obscuring the seen projectile path in reference to operation
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<span;>Needler projectile speed is slow in reference to its overall rate of fire, projectiles lock on but do not have enough speed for the lock on to make much of a difference after about 7 meters making it pretty much useless for moving at or near 10
<span;>I personally would trade the lock on component for a faster more acurate projectile Either that or burst fire with a stronger projectile magnetism.
<span;>Boost by overall porjectile speed by 1/3
<span;>Shotgun seems to have low ammo in reference to the fact that it has a drum magazine as its loading mechanism, also the forgrip to reload it doesn’t make much since considering that this universe/ this civilization is cappable of space travel so slower rate of fire weapons (non semiautomatic/ pump) would have most likely been phased out by autocycling or repeating variants by our futuristic counterparts
<span;>I also miss the asthetic of loading individual shot shells with each having a distinct thoop sound with each addition shell. But its been many halos and its nice to see a new variation
<span;>Shotgun needs boost in range.
<span;>Pulse carbine vent is a little broken, overheating can be overwritten by tapping x and continung to fire despite no real indication of actually venting thoroughly
<span;>Vk78 cammando has a lot of recoil when in ads, do with that what you will.
<span;>Progress be saved for 3 starring all weapons?
<span;>Will the earned stars transfer over from beta to main game? I three stared all of them, it took an hour and a half but it was fun.
<span;>The Heatwave shoots slightly faster when completely empty than when its full of ammo
<span;>Heatwaves damage is low at any sensible range.
<span;>Irrelevant but i do really like the subtle click in between switching through the main menus
<span;>What is steaktacular? Seems weird to say after a gunfight… I really really am put off by the anouncer guy saying that after the end of each match. Bring back the tone of the original halo multiplayer, that sounded way more serious and way less “announceree” also compared to early halo games the voice of jeff steitzer has gotten more robotic as well as anounceree, like in a bad way. Like almost like how a gameshow host would introduce a contestant instead of badass spartans running combat drills against one another…
<span;>Victory it should stay.
<span;>Many halo 2 lovers miss duel weild, maybe a not multiplayer component but that concept should maybe make an appearance in the campaign or an in game event 
<span;>Battle pass reward icons are empty when reward level ups occur. (in test flight 1)
<span;>No mute ability installed yet for other team mates. (Another player had tv volume on and was using a microphone, was quite horrendous on the ears)
<span;>Cannot access other players info through in match or aftermap scoreboards
<span;>Cannot access battle pass challenges while matchmaking/ not really good menu access to battlepass/ challenges
<span;>Loading in sometimes takes many many moments, this is pry early flight server connection hickups
<span;>Will the ai be able to choose their own skins like players can?
<span;>I’m upset at the fact that in almost all halo multiplayer games i can shoot an enemy to near death but a teamate can come by and shoot them once and get the frag, i lowered the sheilds and lowered the majority of the health but i get put on the bottom of the leaderboard because other people follow me arround and pop out after the gunfight? Seems like that punishes skilled players and rewards lazy ones likely and known to troll just to pick an enemy off
<span;>I tried to grenade throw and launch the gravity hammer over to me and it didn’t go anywhere 
Only plasmas work X_X
<span;>Will grenade assisted jumping be making a return?
<span;>Why do all the power weapons gotta float, i like when they are leaning up against walls or have a special decorative presence like that energy sword in the middle of the alien spacecraft in that well known halo 2 map.
<span;>The ragdoll physics for the skewer should be better, id personal like to see the deadspace two style of skewer where a successful connection can pin an enemys corpse to the wall or the ground for the duration of the match
<span;>Gravity hammer jump is nonexistent.
<span;>I have yet to see a single mounted turret, let alone anything you can rip off its mount and go ham with channeling your inner Jorge like in previous halos…
<span;>Settings like look sensitivity are too far down on the list, and durring rounds its a struggle to scroooooooooool down to them and adjust them on the fly
<span;>Look sensitivity and deadzone controls dont seem to scale up well on larger screens without considereable adjustment.
<span;>Splitscreen multiplayer?
<span;>The melee lunge seems nonexistent.
<span;>Id love to see prone stance in halo campaign
<span;> Ragdoll should knock an enemy corpse back
<span;>Grenade indication of seen active/ detected grenades should be a thing.
<span;>Recycleable skewer dart? I think it could be a thing. Penalize with pickup animation of a spartan ripping it out of the wall
<span;>Empty gravity hammer should be able to be picked back up for ten seconds before despawn
<span;>NESW compas with numbers?
<span;>Throwing both weapons should unlock fists or running with jumping should be a flying kick melee why not consider a combat knife, you have swords, hammers, why not combat knife/ tanto/ dagger to the mix for close quarters thats auto equipped, could be thrown with zoom + rt also reusable.
Lorr friendly too.
<span;>Camera glitch occurred mid game join, decoupled from player cam, i became a maps camera perspective
<span;>Bring back a tartarus clone and put him in the “pit” to chase spartans<!–
-Duel weild 4 life.
