Thank you 343i for bringing the X back but...

There is a problem with the “X” marker, it disappears way too fast. Its there for about half a second and then its gone before you ever could get the chance to say “Rockets on my X” maybe increasing the time its there by 2 seconds would suffice. Anyone else notice this?

Another issue is since the “X” is white it gets lost in the background of the map too much, if it was changed to a different color that might help.

Thoughts?

should be red. Should last a couple seconds. Should appear where the kill happened not attached to the body. It’s really quite simple…

The way I see it is I’ve managed just fine without it. Now it just let’s me know where my team mate died

> The way I see it is I’ve managed just fine without it. Now it just let’s me know where my team mate died

Same. I haven’t really missed it that much, but I haven’t played with the white x yet, so I may share a similar feeling.

> should be red. Should last a couple seconds. Should appear where the kill happened not attached to the body. It’s really quite simple…

But by doing what you stated they would be following the same successful formula that gave Halo it’s roots!

It could last a little longer. I think it stays until the player respawns so it’s only an issue with instant respawn gametypes. The white is fine from the one game on Haven I played. I can see it perfectly fine and Haven seemed like the map people thought it would be the worst. The death marker is the one feature from Reach I liked. It was a white X as well but there was a small arrow and your call tag that would turn orange under fire and red when you died. In the end I’ve played Halo 4 for 5 months without it. It’s a nice subtle addition added back in that doesn’t make or break anything IMO.

It disappears as soon as the other player presses X so I see it as balanced. It’s not fair that the player dead can just spawn while still having his X out on the HUD

> It disappears as soon as the other player presses X so I see it as balanced.

Not true, it starts fading as soon as it appears and is gone rather quickly.

> > It disappears as soon as the other player presses X so I see it as balanced.
>
> Not true, it starts fading as soon as it appears and is gone rather quickly.

But is that because of instant respawn? The player presses X the second he dies making the X disappear instantly.

Oh wow, they even managed to mess up the X marker? Can’t they do anything right?

> Oh wow, they even managed to mess up the X marker? Can’t they do anything right?

That depends on who you ask. I think it’s just fine and serves it’s small purpose in the game.

The colours for oddball are also annoying. When your teammate has the ball, it appears red and when the enemy has the ball, it’s blue. It’s way too annoying. I haven’t played online for a few months, maybe it’s different.

> The colours for oddball are also annoying. When your teammate has the ball, it appears red and when the enemy has the ball, it’s blue. It’s way too annoying. I haven’t played online for a few months, maybe it’s different.

Were you blue team? I think it changes to the color of what team you’re on. I could be extremely wrong. I play very little objective and haven’t payed enough attention.

> > > It disappears as soon as the other player presses X so I see it as balanced.
> >
> > Not true, it starts fading as soon as it appears and is gone rather quickly.
>
> But is that because of instant respawn? The player presses X the second he dies making the X disappear instantly.

No as it’s the same on gametypes without instant respawn.

How the -Yoink- do they mess something up so simple?! It only needs 3 basic things!

  1. Easily visible on all maps (they pick white, What?!)
  2. Lasts long enough for you to actually see it (Even when not in an insta respawn gametype it disappears in 1 second)
  3. Have the X above the spot where he died (Seriously, how hard is it…)

In everything they do 343 changes things did not need to be changed. Change for the sake of change.

> > > > It disappears as soon as the other player presses X so I see it as balanced.
> > >
> > > Not true, it starts fading as soon as it appears and is gone rather quickly.
> >
> > But is that because of instant respawn? The player presses X the second he dies making the X disappear instantly.
>
> No as it’s the same on gametypes without instant respawn.

Ya, that’s lame then.

How the balls do you keep -Yoinking!- up such simple things when you have like 4 other games to use for reference?

At least its better than no X at all.
I’m sure I’ll be fine with it (although a red X would’ve been preferable).

The X is pretty much useless the way they implemented it…

> The X is pretty much useless the way they implemented it…

Yeah