Thank you 343!!!

I made many posts in the past and 343i finally added the classic sound to Halo CE. This was one of the things I always wanted since the Xbox 360 version of Halo CEA. 343i finally added it! There’s still more fixes I would like to see to the MCC but this is great!! Let’s keep giving constructive and respectful feedback to 343i and we will see the changes. Of course everything in time! Once again, I appreciate 343i adding this in!!

I agree, we should remain positive while still voicing our concerns. People will always complain about anything but we should be grateful for this game and how 343 is always working to improve it.
Thanks, 343.

> 2533274844311685;2:
> I agree, we should remain positive while still voicing our concerns. People will always complain about anything but we should be grateful for this game and how 343 is always working to improve it.
> Thanks, 343.

It is not that people like me are negative, but the game was released 4 years ago.
And yet there is still bugs.

> 2533274828080726;3:
> > 2533274844311685;2:
> > I agree, we should remain positive while still voicing our concerns. People will always complain about anything but we should be grateful for this game and how 343 is always working to improve it.
> > Thanks, 343.
>
> It is not that people like me are negative, but the game was released 4 years ago.
> And yet there is still bugs.

A game as large as Halo: The Master Chief Collection will always have bugs. There is way too much coding for them to not affect one another somewhere down the line. It’s just a matter of reporting them for us.

> 2533274828080726;3:
> > 2533274844311685;2:
> > I agree, we should remain positive while still voicing our concerns. People will always complain about anything but we should be grateful for this game and how 343 is always working to improve it.
> > Thanks, 343.
>
> It is not that people like me are negative, but the game was released 4 years ago.
> And yet there is still bugs.

Try to take 4-7 puzzles of the same size and piece count, and mash them together as a new picture. That’s what the Collection is. Different puzzles that need to fit together as one large puzzle. Every game has bugs, (notably Halo 2 original) and not a single game in existence was ever bug free.

The collection has like 11 engines running at once? It’s something NOBODY has ever done, and to have them working together is a miracle. With the new Slipspace engine for Infinite and beyond, things will be less of a headache for the small team at 343, instead of a 20 year old engine that runs better than Skyrim on a good day. And that’s saying something.

> 2533274828080726;3:
> > 2533274844311685;2:
> > I agree, we should remain positive while still voicing our concerns. People will always complain about anything but we should be grateful for this game and how 343 is always working to improve it.
> > Thanks, 343.
>
> It is not that people like me are negative, but the game was released 4 years ago.
> And yet there is still bugs.

It was released 6 years ago in 2014.

> 2533274919781308;5:
> > 2533274828080726;3:
> > > 2533274844311685;2:
> > > I agree, we should remain positive while still voicing our concerns. People will always complain about anything but we should be grateful for this game and how 343 is always working to improve it.
> > > Thanks, 343.
> >
> > It is not that people like me are negative, but the game was released 4 years ago.
> > And yet there is still bugs.
>
> Try to take 4-7 puzzles of the same size and piece count, and mash them together as a new picture. That’s what the Collection is. Different puzzles that need to fit together as one large puzzle. Every game has bugs, (notably Halo 2 original) and not a single game in existence was ever bug free.
>
> The collection has like 11 engines running at once? It’s something NOBODY has ever done, and to have them working together is a miracle. With the new Slipspace engine for Infinite and beyond, things will be less of a headache for the small team at 343, instead of a 20 year old engine that runs better than Skyrim on a good day. And that’s saying something.

Excuse me but you are naïve…

IT. IS. THEIR. JOB.

When a car company build a car, do you think they release an unfinished car, even though the project was hard ??
I don’t think so !

> 2533274828080726;7:
> > 2533274919781308;5:
> > > 2533274828080726;3:
> > > > 2533274844311685;2:
> > > > I agree, we should remain positive while still voicing our concerns. People will always complain about anything but we should be grateful for this game and how 343 is always working to improve it.
> > > > Thanks, 343.
> > >
> > > It is not that people like me are negative, but the game was released 4 years ago.
> > > And yet there is still bugs.
> >
> > Try to take 4-7 puzzles of the same size and piece count, and mash them together as a new picture. That’s what the Collection is. Different puzzles that need to fit together as one large puzzle. Every game has bugs, (notably Halo 2 original) and not a single game in existence was ever bug free.
> >
> > The collection has like 11 engines running at once? It’s something NOBODY has ever done, and to have them working together is a miracle. With the new Slipspace engine for Infinite and beyond, things will be less of a headache for the small team at 343, instead of a 20 year old engine that runs better than Skyrim on a good day. And that’s saying something.
>
> Excuse me but you are naïve…
>
> IT. IS. THEIR. JOB.
>
> When a car company build a car, do you think they release an unfinished car, even though the project was hard ??
> I don’t think so !

Being naive has little to do with it. We all can acknowledge it is 343’s job to maintain the games, but let’s travel back in time to the pre-343 era of Halo:
The BLAM! engine that has been used for Halo, was developed by BUNGIE back in the day, now you would think the makers of the very engine would have an easy time making things work right? Wrong.
BUNGIE stated often that issues were hard to overcome because of the difficulty with the engine. Now 343 is compromised of more ‘non-veteran’ developers in terms of that engine, than there are experienced developers.
Now you take the most opposing game engine in history, and ducktape all of its variations unto one single frame; you then tell me what will happen?
Code that will no doubt always fight itself, now has to fight its younger/older siblings as well and thus one ticket to glitch city.

Excuse? No. Show me a game that has ever been bug free however AND has been as an ambitious project as the MCC, because i can guarantee you that there never has been one. Several developers out there stated that it was quite the thing, when 343 released the MCC originally and that they would not wanna do the same.

There is the difficulty between a game and a car here:
One has to go through safety regulations, the other is a mere software for entertainment. One can kill, the other can’t.
Nobody in their right mind will ever defend the state of MCC in 2014, but a rational person today will acknowledge the effort of 343 to maintain the legacy of Halo.

For a future referencem, when you are doing YOUR job and somehow managed to make mistakes that others will frown upon, then try to remember what you has preached:
IT. IS. YOUR. JOB
Basically making mistakes, is not acceptable, not even for you.

> 2533274919781308;5:
> > 2533274828080726;3:
> > > 2533274844311685;2:
> > > I agree, we should remain positive while still voicing our concerns. People will always complain about anything but we should be grateful for this game and how 343 is always working to improve it.
> > > Thanks, 343.
> >
> > It is not that people like me are negative, but the game was released 4 years ago.
> > And yet there is still bugs.
>
> Try to take 4-7 puzzles of the same size and piece count, and mash them together as a new picture. That’s what the Collection is. Different puzzles that need to fit together as one large puzzle. Every game has bugs, (notably Halo 2 original) and not a single game in existence was ever bug free.
>
> The collection has like 11 engines running at once? It’s something NOBODY has ever done, and to have them working together is a miracle. With the new Slipspace engine for Infinite and beyond, things will be less of a headache for the small team at 343, instead of a 20 year old engine that runs better than Skyrim on a good day. And that’s saying something.

Well said. The SlipSpace engine will lessen the burden for future Halo games, not only because of it being inhouse but also because BLAM! never functioned fully, as it was even a struggle for BUNGIE to maintain functionality.
The new engine not only is made by the team, it is also more flexible and allows them to make adjustments on the go as needed.

I don’t get why it wasn’t there in the beginning

> 2533274828080726;7:
> > 2533274919781308;5:
> > > 2533274828080726;3:
> > > > 2533274844311685;2:
> > > > I agree, we should remain positive while still voicing our concerns. People will always complain about anything but we should be grateful for this game and how 343 is always working to improve it.
> > > > Thanks, 343.
> > >
> > > It is not that people like me are negative, but the game was released 4 years ago.
> > > And yet there is still bugs.
> >
> > Try to take 4-7 puzzles of the same size and piece count, and mash them together as a new picture. That’s what the Collection is. Different puzzles that need to fit together as one large puzzle. Every game has bugs, (notably Halo 2 original) and not a single game in existence was ever bug free.
> >
> > The collection has like 11 engines running at once? It’s something NOBODY has ever done, and to have them working together is a miracle. With the new Slipspace engine for Infinite and beyond, things will be less of a headache for the small team at 343, instead of a 20 year old engine that runs better than Skyrim on a good day. And that’s saying something.
>
> Excuse me but you are naïve…
>
> IT. IS. THEIR. JOB.
>
> When a car company build a car, do you think they release an unfinished car, even though the project was hard ??
> I don’t think so !

Well technically Automobile producers do do that. They may have confidence in what they are presenting, it goes into production, then 4 months, or 4 years down the road, x part fails way before it was projected to. Then if it costs less money, than they’d get sued for, they issue a recall. Yet 343i fixes things, on top of creating Infinite, without having to be sued, so Yar…
Edit: also, to my knowledge, noone has died in real life, due to 343i having a bug in MCC, whereas automobiles have that occur quite often…