Thank You 343 for not putting in visible rank

Thank you 343 for not putting in visible ranks in Halo 4!

Visible ranks only show progress of skill and allow players to know they’re getting better at the game and are constantly about to test their skill against other similarly skilled players.

All that trying to win mess is annoying to me, because I sometimes run across people who are ranked like 2 higher than me, so they’re definitely better than me clearly, so I know they will beat me, then I give up during the game after I die and stop having fun, and then lose the game which isn’t fun.

See I just like to mostly run around and shoot people without any real consequence. If I win a game, that’s really cool, but mostly I like to focus on the running around and doing stuff and shooting parts.

Here is my point:

When I saw that Halo 4 completely ended 1-50 rank in Halo, I realized long term winning no longer mattered, finally! So I could have as little skill as I want and enjoy just running around and shooting and stuff finally!

But then I noticed…

Points!

Points are still in the game and make skill still matter short term! Short term winning still matters!

We need to get rid of points and 1-2 match ranking in Halo 5!

Seriously, think about how much more fun it would be. Everyone just gets to run around and play and shoot stuff and focus on that, without having to worry about if their team’s skill is better than the other team so that they will be ranked 1 after the game or if they will be ranked 2 after the game!

Halo 5 will be soooooo much better without points and 1-2 in-match ranks!

Make it happen 343 Industries!

Wow, if your butthurt anymore you wouldn’t be able to sit down ever again.

> Wow, if your butthurt anymore you wouldn’t be able to sit down ever again.

Well it won’t be that bad as long as it doesn’t involve being ranked against other people who’s butts also hurt.

> > Wow, if your butthurt anymore you wouldn’t be able to sit down ever again.
>
> Well it won’t be that bad as long as it doesn’t involve being ranked against other people who’s butts also hurt.

Nope, sorry, thanks to the complaints by the competitive community, 343 will be addding a Ranked Musical Chairs playlist.

Because we have to know whose butt hurts the most, since there are soooooo many in this forum.

I just hope we get points removed in Halo 5!

Its the future of gaming. No one wants to play competitively any more, social gaming is where its at! No more points!

Woooooooooo!!!

Seriously it doesn’t matter if you win or lose long term, so why should it matter if you win or lose in one game short term?

OMG this was hilarious. You just made my day OP!

P.S. You may now have a cookie (::slight_smile:

> Wow, if your butthurt anymore you wouldn’t be able to sit down ever again.

Says the person who hated the past Halo games because they were “too hard” and likes Halo 4 only because it was made easier.

All of this could have been solved by just having separate Ranked and Social playlists like Halo used to have. It’s so simple, I can’t believe 343 dropped the ball on this so badly.

I love you OP.

343i sees thread title.

Doesn’t read thread.

Doesn’t pick up on sarcasm.

Thinks you’re being genuine.

Satisfied with not including ranks.

> 343i sees thread title.
>
> Doesn’t read thread.
>
> Doesn’t pick up on sarcasm.
>
> Thinks you’re being genuine.
>
> Satisfied with not including ranks.

Too true. Now just waiting for the mods to catch on and find a reason to close/delete thread.

Sarcasm acknowledged OP, but while I wouldn’t mind seeing the CSR levels in-game, if it were hidden within people’s combat records, I am glad they (343i) decided not to put it in-game if it would have meant putting it on player cards. I say this because you can be sure there would have been a huge spike of people constantly backing out of lobbies that were just about to begin because they decided they would rather not face a team with [insert CSR rank(s) here]. And while I’m aware that if it were simply displayed in people’s combat records for all to see, it could be easily searched and discovered leading to the same exact problem I was just describing, but the difference as I see it in that regard is that there are a significant amount of people who never, or would never, bother to check opponent combat records simply because they’re to lazy. And I think that’s true for the majority, if the CSR ranks aren’t flaunted directly in front of their faces they probably won’t concern themselves with them by investigating. Though, I am acknowledging that having it in the game, even if it is under the combat record in this manner, would still promote more backing out or quitting, but I think that negative aspect could be offset by the positive that would be created by allowing people to check their CSR progress in-game or to verify others if they so choose. Honestly, it’s a pride thing and there’s merit behind the reasons why so many people want to have it visible in the game and by hiding it in the combat records they’d be essentially giving that to people, but would be minimizing the negative aspect some too.

Another idea, and perhaps a much better one, would be to only allow you to see your own CSR in the Combat Record, hiding it from all others there, yet have it so that after a game is over everyone’s CSR numbers are displayed in the post-game statistics. This way the initial negative aspect is nearly completely avoided while still allowing people to take pride in having their CSR numbers available to them (anytime) and even displayed for others to see, but only after a game has been completed. The only real negative influence it might bring at that point is if it turned out that someone who seemed clearly better than the opposition got verified as such after the game then there might be some mass exits from that lobby before the next game starts, but I don’t think that’s necessarily a bad thing as that player, or that team, will simply get paired up again and perhaps this time against more equal competition. Anyways, I do think that this would be the optimum manner to have CSR visible in-game, because it dramatically minimizes the negative aspects while providing the positive aspects. I’m hopeful that 343i can do something like this along with re-introducing an overall experience rank progression system like that from Reach in Halo 5. The overall experience rank progression system was nice because it gave a pretty accurate indication of someone’s actual time with the game and it gave purpose to accomplishing challenges after most other things that involved experience were already completed. Oh and I’d like say that using credits to purchase -Yoink- in-game can go away for ever IMO… anything that’s combat related should be available for everyone right from the start, while customization options that are decorative only should then be tied into a player’s lifetime accommodation progressions, overall experience progressions, and even CSR ranks.

> Sarcasm acknowledged OP, but while I wouldn’t mind seeing the CSR levels in-game, if it were hidden within people’s combat records, I am glad they (343i) decided not to put it in-game if it would have meant putting it on player cards. I say this because you can be sure there would have been a huge spike of people constantly backing out of lobbies that were just about to begin because they decided they would rather not face a team with [insert CSR rank(s) here]. And while I’m aware that if it were simply displayed in people’s combat records for all to see, it could be easily searched and discovered leading to the same exact problem I was just describing, but the difference as I see it in that regard is that there are a significant amount of people who never, or would never, bother to check opponent combat records simply because they’re to lazy. And I think that’s true for the majority, if the CSR ranks aren’t flaunted directly in front of their faces they probably won’t concern themselves with them by investigating. Though, I am acknowledging that having it in the game, even if it is under the combat record in this manner, would still promote more backing out or quitting, but I think that negative aspect could be offset by the positive that would be created by allowing people to check their CSR progress in-game or to verify others if they so choose. Honestly, it’s a pride thing and there’s merit behind the reasons why so many people want to have it visible in the game and by hiding it in the combat records they’d be essentially giving that to people, but would be minimizing the negative aspect some too.
>
> Another idea, and perhaps a much better one, would be to only allow you to see your own CSR in the Combat Record, hiding it from all others there, yet have it so that after a game is over everyone’s CSR numbers are displayed in the post-game statistics. This way the initial negative aspect is nearly completely avoided while still allowing people to take pride in having their CSR numbers available to them (anytime) and even displayed for others to see, but only after a game has been completed. The only real negative influence it might bring at that point is if it turned out that someone who seemed clearly better than the opposition got verified as such after the game then there might be some mass exits from that lobby before the next game starts, but I don’t think that’s necessarily a bad thing as that player, or that team, will simply get paired up again and perhaps this time against more equal competition. Anyways, I do think that this would be the optimum manner to have CSR visible in-game, because it dramatically minimizes the negative aspects while providing the positive aspects. I’m hopeful that 343i can do something like this along with re-introducing an overall experience rank progression system like that from Reach in Halo 5. The overall experience rank progression system was nice because it gave a pretty accurate indication of someone’s actual time with the game and it gave purpose to accomplishing challenges after most other things that involved experience were already completed. Oh and I’d like say that using credits to purchase Yoink! in-game can go away for ever IMO… anything that’s combat related should be available for everyone right from the start, while customization options that are decorative only should then be tied into a player’s lifetime accommodation progressions, overall experience progressions, and even CSR ranks.

The rank needs to be displayed in certain playlists designated as “Ranked” just like in 2 and 3, and the option to be able to back out of games after being matched with players needs to be eliminated. I don’t know how something so f***ing stupid like that made it through 343.

Ranks do 4 things:

  1. Lets me see my rank.

  2. Lets me see the players’ ranks I am about to play against fast because I have to easily be able to see their ranks during the amount of time the pre-game lobby exists.

  3. Ranks me up or down depending on if I play better or worse.

  4. Makes winning and losing multiple matches matter long-term.

These things ALL have to be functional. They are the reasons why the 2 and 3 1-50 system was perfectly fine and worked great. If it isn’t broken you don’t fix it.

Having it display only after the game is a horrible idea. How will I know the ranks of the players I am about to and am playing against then?

No offense but it seems fairly clear to me you did not spend years having a blast grinding through games in Ranked 1-50 playlists in 2 and/or 3 trying to get your rank as high as you could. I spent at least a couple of years playing tons of Halo 3 Lone Wolves and ended up reaching 37 as my highest rank.

And from experience, what you proposed would be a horrible disappointment to me, and I would not buy Halo 5 if it used your ideas because I would not enjoy it.

Players like me want a Halo 2/ 3 style 1-50 Ranked grouping of playlists, that works the same way it did in 2 and 3. That’s it. That’s what we want because it is fun to us to play to be the best.

As for Halo 4, the only way they could have correctly implemented 1-50 Ranked would have been to have just added two or three play lists or selected two or three play lists and designated them as Ranked 1-50 play lists, and leave the majority of play lists as they are right now.

You can’t force 1-50 Ranked on all the players in all play lists because not everyone wants to see and play ranked all the time, and not everyone wants to play Social as Halo 4 is right now all the time either.

But Halo 4 doesn’t have enough population left to just entirely double up all the playlists with a Social version and a Ranked 1-50 version, so the only answer would be for us wanting Ranked 1-50 to again be given a disappointment, and only be given 2 or 3 Ranked 1-50 playlists.

That would have disappointed me a little, but I would understand its all that could be done in Halo 4’s situation, and I still would have thoroughly enjoyed playing those 2-3 play lists…

AND ACTUALLY BE PLAYING HALO 4 WHICH I HAVEN’T DONE FOR MONTHS NOW LOL.

343 could have won at least me back with just 2 or 3 1-50 play lists but no… can’t do that lol…

@ Eating Lunch -

I’ve been a fan and consistent player of Halo titles since Combat Evolve’s initial release, so don’t sit here and try lecturing me on what my history with the franchise is. What does seem clear to me is that while each title has had its own fun factors and each has had their own problems and challenges, you’ve decide to blind yourself to anything other than what you want to see or remember of the past titles. You’re choosing to have a tunnel vision perspective of the past. It’s incredibly ignorant of you to assume the forums weren’t full of people beyouching and complaining about all sorts of issues or things that aren’t as they should be according to this person or that person and what the developer needs to do to make it better, to make it so that they’ll buy the next title.

My post here lays out in better detail and reason what I began with my response here in this thread. Look it over if you care, but considering how singular your perspective appears to be, I doubt you’ll take the opportunity to look at it with consideration for the bigger picture.

I think we should get rid of teams because that encourages competition and leads to trash talking. Instead, we need to have guns that HEAL (aka encourage) each other and we can all have fun spraying each other with Encouragement Rifles (ER for short).

I think there should be no scoring system because that’ll lead to people hitting you offline and teammates getting mad at you for being bad. WHAT IF I WANT TO BE BAD??? I don’t want them to see my score because they get mad at me for going -25.

We also need to add more random things, like 2x the amount of ordnances and you should be able to call in a Pelican strike when you get a killing spree. Except the Pelicans drop health packs instead of bombs and you can use the health packs to heal other players.

To bad the -Yoink- visible ranks are based on points which is total -Yoink-. Karma the mlg pro never got most kills he was always praised for his teamwork so I hope everyone enjoys going 12 12 and 4 and not getting any ranks.

> I think we should get rid of teams because that encourages competition and leads to trash talking. Instead, <mark>we need to have guns that HEAL (aka encourage) each other</mark> and we can all have fun spraying each other with <mark>Encouragement Rifles</mark> (ER for short).

lol. This is the best suggestion I’ve seen yet!
How about plasma pistols that shoot tiny rainbows?