> Sarcasm acknowledged OP, but while I wouldn’t mind seeing the CSR levels in-game, if it were hidden within people’s combat records, I am glad they (343i) decided not to put it in-game if it would have meant putting it on player cards. I say this because you can be sure there would have been a huge spike of people constantly backing out of lobbies that were just about to begin because they decided they would rather not face a team with [insert CSR rank(s) here]. And while I’m aware that if it were simply displayed in people’s combat records for all to see, it could be easily searched and discovered leading to the same exact problem I was just describing, but the difference as I see it in that regard is that there are a significant amount of people who never, or would never, bother to check opponent combat records simply because they’re to lazy. And I think that’s true for the majority, if the CSR ranks aren’t flaunted directly in front of their faces they probably won’t concern themselves with them by investigating. Though, I am acknowledging that having it in the game, even if it is under the combat record in this manner, would still promote more backing out or quitting, but I think that negative aspect could be offset by the positive that would be created by allowing people to check their CSR progress in-game or to verify others if they so choose. Honestly, it’s a pride thing and there’s merit behind the reasons why so many people want to have it visible in the game and by hiding it in the combat records they’d be essentially giving that to people, but would be minimizing the negative aspect some too.
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> Another idea, and perhaps a much better one, would be to only allow you to see your own CSR in the Combat Record, hiding it from all others there, yet have it so that after a game is over everyone’s CSR numbers are displayed in the post-game statistics. This way the initial negative aspect is nearly completely avoided while still allowing people to take pride in having their CSR numbers available to them (anytime) and even displayed for others to see, but only after a game has been completed. The only real negative influence it might bring at that point is if it turned out that someone who seemed clearly better than the opposition got verified as such after the game then there might be some mass exits from that lobby before the next game starts, but I don’t think that’s necessarily a bad thing as that player, or that team, will simply get paired up again and perhaps this time against more equal competition. Anyways, I do think that this would be the optimum manner to have CSR visible in-game, because it dramatically minimizes the negative aspects while providing the positive aspects. I’m hopeful that 343i can do something like this along with re-introducing an overall experience rank progression system like that from Reach in Halo 5. The overall experience rank progression system was nice because it gave a pretty accurate indication of someone’s actual time with the game and it gave purpose to accomplishing challenges after most other things that involved experience were already completed. Oh and I’d like say that using credits to purchase Yoink! in-game can go away for ever IMO… anything that’s combat related should be available for everyone right from the start, while customization options that are decorative only should then be tied into a player’s lifetime accommodation progressions, overall experience progressions, and even CSR ranks.
The rank needs to be displayed in certain playlists designated as “Ranked” just like in 2 and 3, and the option to be able to back out of games after being matched with players needs to be eliminated. I don’t know how something so f***ing stupid like that made it through 343.
Ranks do 4 things:
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Lets me see my rank.
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Lets me see the players’ ranks I am about to play against fast because I have to easily be able to see their ranks during the amount of time the pre-game lobby exists.
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Ranks me up or down depending on if I play better or worse.
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Makes winning and losing multiple matches matter long-term.
These things ALL have to be functional. They are the reasons why the 2 and 3 1-50 system was perfectly fine and worked great. If it isn’t broken you don’t fix it.
Having it display only after the game is a horrible idea. How will I know the ranks of the players I am about to and am playing against then?
No offense but it seems fairly clear to me you did not spend years having a blast grinding through games in Ranked 1-50 playlists in 2 and/or 3 trying to get your rank as high as you could. I spent at least a couple of years playing tons of Halo 3 Lone Wolves and ended up reaching 37 as my highest rank.
And from experience, what you proposed would be a horrible disappointment to me, and I would not buy Halo 5 if it used your ideas because I would not enjoy it.
Players like me want a Halo 2/ 3 style 1-50 Ranked grouping of playlists, that works the same way it did in 2 and 3. That’s it. That’s what we want because it is fun to us to play to be the best.
As for Halo 4, the only way they could have correctly implemented 1-50 Ranked would have been to have just added two or three play lists or selected two or three play lists and designated them as Ranked 1-50 play lists, and leave the majority of play lists as they are right now.
You can’t force 1-50 Ranked on all the players in all play lists because not everyone wants to see and play ranked all the time, and not everyone wants to play Social as Halo 4 is right now all the time either.
But Halo 4 doesn’t have enough population left to just entirely double up all the playlists with a Social version and a Ranked 1-50 version, so the only answer would be for us wanting Ranked 1-50 to again be given a disappointment, and only be given 2 or 3 Ranked 1-50 playlists.
That would have disappointed me a little, but I would understand its all that could be done in Halo 4’s situation, and I still would have thoroughly enjoyed playing those 2-3 play lists…
AND ACTUALLY BE PLAYING HALO 4 WHICH I HAVEN’T DONE FOR MONTHS NOW LOL.
343 could have won at least me back with just 2 or 3 1-50 play lists but no… can’t do that lol…