> Lol what? Someone said that Reach has better graphics? Lol…
>
> Reach had worse framerate problems, that game doesn’t had big battles anyway. I won’t say anything about graphics, everyone with eyes or knoledge knows that Halo 4 blows Reach In everysingle way.
Not really. Graphically, both Halo 4 and Reach I would say are on par, or at least the difference is so minor that it’s impossible to be certain. After all, the Xbox has limited power. Regardless of what you do, you can’t get a lot more power out of it. You can do things more efficiently, but in the end of the day, that 1% of extra performance the previous game didn’t utilize isn’t going to help you much.
In terms of graphics, Halo 4 is different to Reach. It’s impossible to know which game utilizes the hardware more efficiently, and hence impossible to say which has better graphics, at least to us anyway. Both games handle the graphical side differently. I would say they are both about equal in terms of polygon density.
Now, both games take a very different approach in other regards. For example, Halo 4 uses a much more appealing lightning model that, probably, is also more tasking. Reach on the other hand seems to have far higher texture resolution on most objects. Other than those, my untrained eye can’t say about their approaches.
Nonetheless, I’m pretty certain neither game is graphically superior to the other. If you think one looks better, it’s more a matter of the art design, your personal preference, and where you tend to concentrate while looking at things. For example, I think Halo 4 does better job at looking good from a distance, while the sharper textures in Reach look better when standing near objects. I also prefer Reach when it comes to the areas outside the playable area as it seems like Bungie had used more of their resources to make those appealing.
> Xbox 360 has a 2006 hardware, what are you expecting? It doesn’t have any framerate issues in campaign, even with thad dynamic Lighting, AIs on screen and particles, not counting the large maps…
>
> Halo 4 has a better character design, lighting, AIs on screen, particles, bigger battles without a Framerate issues like Reach.
Character design is not a matter of graphics. However, it should be noted that while Reach generally has higher resolution textures, the Halo 4 Grunts seem to win this round against their Reach counterparts. The lightning is definitely better in Halo 4, but I wouldn’t say anything about the amount of onscreen AI, not without any real data to back my claims up.
Particles are another thing I wouldn’t be so certain about. Personally, I think any explosion in Reach is more appealing than its Halo 4 counterpart. Some of the explosions in Halo 4 reminds me of those seen last gen where something, a vehicle, for example, explodes and a bunch of flat, very low resolution objects fly out that represent parts of said vehicle. Still, I’m not going to say either game has better particle effects in lack of any numbers for how much particles both are able to have onscreen. But in terms of artistic quality, the particle effects in Reach are so much more appealing to me.
It seems that Spartan Ops has quite big battles. However, remembering back to Firefight in Reach, I remember having battles that were quite big, coupled with lots of projectiles flying around and particles with no major impact to framerate. But again, that’s just me. In reality, the fact still stands that both games have the same hardware to utilize, and I doubt either is more efficient than the other. Personally, I prefer Reach as regardless of how bland it looked at times, I really appreciated the texture details as well as the explosions.
> Well remember too that Halo Reach was able to get that extra fine-rendering at the expense of other things such as, say, the overall environment. Reach looked fine on the move but stop for a minute to look at anything except your gun or a character model and it really did look like -Yoink!-. Distant objects especially. You shouldn’t be able to nearly tell how many polygons a hill has at a glance in this day and age. Missing environment textures weren’t that hard to find either (just look at somewhere other than the main mission objectives and you’ll find something that bleeds the eyes.)
You have an example? Because as far as I remember, Reach handled environment details much better than Halo 4. I also fail to remember where the game would have had bad quality at distance, aside from obviously when playing splitscreen, of course.