> The voice acting has just gotten worse over the course of each Halo game IMO.
>
> “To war.” - Halo 3
> “Son of a gun!” - Halo 3 ODST
> “Mayday. The Covenant is on Reach.” - Halo Reach.
>
> Now the last one wouldn’t have been bad if the guy voice acting would have AT LEAST put some emotion into it. Rather than sound frightened/panicked/frustrated as he should have done, he sounded very calm, as if nothing was going on at all.
>
> Now I’m not expecting top quality voice acting in Halo 4, but I’d like to hear them put more effort into it at the very least. I know that if I were voice acting, I’d put everything I’d have into it, because voice acting would be one of those things that I’d enjoy doing.
people like you just try to find way to criticize the games, don’t you? in the beginning, people cared about the storyline, nowadays, people just care about voice acting and graphics, you want to see bad acting? then go watch the Life Alert commercial.
anyways, i think the voice acting was pretty sweet, but remember, that’s BUNGIE’s game!
343i has alot more to offer us, hopelly (i’m thinking as a selfish fan) the voice acting is perfect, and the graphics being above average.
“The Covenant are on Reach, I repeat, the Covenant are on Reach! Now give me that cup of tea, and let’s play chess. This is boring me. Hey Covies, wanna watch our game? Yawn.”
> > The voice acting has just gotten worse over the course of each Halo game IMO.
> >
> > “To war.” - Halo 3
> > “Son of a gun!” - Halo 3 ODST
> > “Mayday. The Covenant is on Reach.” - Halo Reach.
> >
> > Now the last one wouldn’t have been bad if the guy voice acting would have AT LEAST put some emotion into it. Rather than sound frightened/panicked/frustrated as he should have done, he sounded very calm, as if nothing was going on at all.
> >
> > Now I’m not expecting top quality voice acting in Halo 4, but I’d like to hear them put more effort into it at the very least. I know that if I were voice acting, I’d put everything I’d have into it, because voice acting would be one of those things that I’d enjoy doing.
>
> people like you just try to find way to criticize the games, don’t you? in the beginning, people cared about the storyline, nowadays, people just care about voice acting and graphics, you want to see bad acting? then go watch the Life Alert commercial.
> anyways, i think the voice acting was pretty sweet, but remember, that’s BUNGIE’s game!
> 343i has alot more to offer us, hopelly (i’m thinking as a selfish fan) the voice acting is perfect, and the graphics being above average.
You do realize that good voice acting is an essential part to a good story, right? It helps with immerse the audience into the story. If everything is bland and boring, the audience is gonna feel it.
Halo voice acting has always been acceptable, but never great. That’s fine by me. It has yet to negatively impact the story for me. The sheer sternness of the Arbiter and 'Rtas has always been a pleasant bit of voice acting for me, I guess, but that seems far from universal. I also find it odd that people take issue with the behaviour of these characters. They’re wooden because they’re Spartans. Spartans don’t break. That’s how they’re designed. Any of the sorts that do never make it to the battlefield as a Spartan. These are people that keep their emotions in check and keep their cool in the worst of circumstances. Frankly, this is probably one of the poorest choices for making compelling characters that Bungie ever made, but it’s a choice they made in 2001 (or whenever Eric Nylund wrote Fall of Reach) that digs deep into the roots of Halo lore.
> Halo voice acting has always been acceptable, but never great. That’s fine by me. It has yet to negatively impact the story for me. The sheer sternness of the Arbiter and 'Rtas has always been a pleasant bit of voice acting for me, I guess, but that seems far from universal. I also find it odd that people take issue with the behaviour of these characters. They’re wooden because they’re Spartans. Spartans don’t break. That’s how they’re designed. Any of the sorts that do never make it to the battlefield as a Spartan. These are people that keep their emotions in check and keep their cool in the worst of circumstances. Frankly, this is probably one of the poorest choices for making compelling characters that Bungie ever made, but it’s a choice they made in 2001 (or whenever Eric Nylund wrote Fall of Reach) that digs deep into the roots of Halo lore.
Spartans are the toughest things out there, this is why that one section from Halo Legends bugged me, spartans don’t whine or pout, they get the job done.
> > Halo voice acting has always been acceptable, but never great. That’s fine by me. It has yet to negatively impact the story for me. The sheer sternness of the Arbiter and 'Rtas has always been a pleasant bit of voice acting for me, I guess, but that seems far from universal. I also find it odd that people take issue with the behaviour of these characters. They’re wooden because they’re Spartans. Spartans don’t break. That’s how they’re designed. Any of the sorts that do never make it to the battlefield as a Spartan. These are people that keep their emotions in check and keep their cool in the worst of circumstances. Frankly, this is probably one of the poorest choices for making compelling characters that Bungie ever made, but it’s a choice they made in 2001 (or whenever Eric Nylund wrote Fall of Reach) that digs deep into the roots of Halo lore.
>
> Spartans are the toughest things out there, this is why that one section from Halo Legends bugged me, spartans don’t whine or pout, they get the job done.
But Spartans aren’t mindless robots. They’re still Human.
As an example:
Remember in Halo: The Fall of Reach when Linda got a face-full of plasma and John screamed “Noooo!” and rushed out to help her? I swear John was on the verge of choking up.
> > The voice acting has just gotten worse over the course of each Halo game IMO.
> >
> > “To war.” - Halo 3
> > “Son of a gun!” - Halo 3 ODST
> > “Mayday. The Covenant is on Reach.” - Halo Reach.
> >
> > Now the last one wouldn’t have been bad if the guy voice acting would have AT LEAST put some emotion into it. Rather than sound frightened/panicked/frustrated as he should have done, he sounded very calm, as if nothing was going on at all.
> >
> > Now I’m not expecting top quality voice acting in Halo 4, but I’d like to hear them put more effort into it at the very least. I know that if I were voice acting, I’d put everything I’d have into it, because voice acting would be one of those things that I’d enjoy doing.
>
> people like you just try to find way to criticize the games, don’t you? in the beginning, people cared about the storyline, nowadays, people just care about voice acting and graphics, you want to see bad acting? then go watch the Life Alert commercial.
> anyways, i think the voice acting was pretty sweet, but remember, that’s BUNGIE’s game!
> 343i has alot more to offer us, hopelly (i’m thinking as a selfish fan) the voice acting is perfect, and the graphics being above average.
There’s a difference between crappy voice acting and crappy writing/directing. Both contribute negatively to the story. Both were the case in Reach. What else is there to care about?
> Carter… You know, Until today, I didn’t know what he said at the start of Winter Contingency? In the falcons? First line of gameplay and he mumbles it. “Shoot down attempts are likely, so keep your distance”… I genuinely thought he said something like “Keep down the temperature lightly”.
Oh, that’s what he said…
To me it always sounded like “Shoot down the central likeness, so keep your distance.” or something like that.
> I will agree that some of the voice acting in Halo: Reach was downright awful. Lacking in substance, emotion and delivery.
>
> “Mayday… mayday… the Covenant is on Reach…
> I repeat… the Covenant is on Reach…
> …I’ve been hit.”
>
> That was probably the worst example that I can think of, that’s offensive to my last two criticisms; emotion and delivery. Wasn’t the trooper who voiced those lines an actual Bungie employee as well? What’s done is done. But 343i can learn from this, I hope.
every time id play that map (winter contigency) yea that voice just was bad. no emotion of fear or panic and in dire need of help. he just sounded bored. the grunts too! they sound bad!! they were alot better in halo 3 they were hilarious and unpredictable every single time :D! but i dnt think that gunna happen anymore :’(
In my opinion Carter is just a boring character with a boring script, but there was nothing wrong with his voice acting though (for the most part, I can admit that sometimes he sounded bored). I can say the same for some of the other Noble team members. Some of the troopers (in particular the one that says “the covenant are on reach, I repeat”) were kind of bland and poorly acted unlike the previous Halo games where the marines were great (esp. with the IWBYD skull on!).
The best voice acting in reach (and probably every halo game) was Buck, voiced by Nathan Fillion. I’m not saying that because I’m a Firefly fan either (I’ll admit that Alan Tudyk was bland and disappointing in ODST for the most part). He genuinely filled his character’s dialogue with humor and emotion. His firefight voice seems like Marty just handed him a microphone and said “Go nuts”. He was even nominated for an award for his voice work in reach it was that entertaining! I’ll be Goram disappointed if he doesn’t return in the reclaimer trilogy!
(Ok, maybe I was saying that because I’m a firefly fan)
I was a little disappointed with the lack of dialogue from the Army Troopers, to be honest. Halo 3 had a buttload of randomly triggered dialogue, so much so that I’d still be hearing lines that I’d never heard before. Reach, it seems, didn’t get the same treatment, resulting in the Troopers repeating the same thing multiple times through a level. It doesn’t help that the IWHBYD skull does absolutely nothing in Reach, unfortunately.
> I was a little disappointed with the lack of dialogue from the Army Troopers, to be honest. Halo 3 had a buttload of randomly triggered dialogue, so much so that I’d still be hearing lines that I’d never heard before. Reach, it seems, didn’t get the same treatment, resulting in the Troopers repeating the same thing multiple times through a level. It doesn’t help that the IWHBYD skull does absolutely nothing in Reach, unfortunately.
I agree. That’s true. They say a FEW new lines with the skull on but mostly nothing.
> > I was a little disappointed with the lack of dialogue from the Army Troopers, to be honest. Halo 3 had a buttload of randomly triggered dialogue, so much so that I’d still be hearing lines that I’d never heard before. Reach, it seems, didn’t get the same treatment, resulting in the Troopers repeating the same thing multiple times through a level. It doesn’t help that the IWHBYD skull does absolutely nothing in Reach, unfortunately.
>
> I agree. That’s true. They say a FEW new lines with the skull on but mostly nothing.
Six, Jorge, and Carter continue roaring down the bumpy dirt road as a gaggle of Moa dash away from the invading covenant forces. As six turns around a bend, the radio begins to crackle and the voice of an army trooper is heard. "This is Private Gerald from Charlie Squad requesting immediate back-up from any available units. We’ve been engaged by… what seems to be…" The trooper begins to murmur for a few seconds, before a second trooper is barely heard in the background." "Tell 'em Gerald! We need backup! Hurry!" "No, this can’t be happening! It’s impossible!" Gerald’s voice is panicked and desperate. "Damn it, Gerald, give me the mic!" A brief struggle is heard; Gerald’s screams and protests being muffled by frantic movement. A second or two of silence passes before the transmission is continued by the second trooper. "It’s the Covenant. They’ve found us."
Even this piece of crap script that I wrote in 5 minutes would have been better than that infamous piece of dialouge on Winter Contigency.
> > Carter… You know, Until today, I didn’t know what he said at the start of Winter Contingency? In the falcons? First line of gameplay and he mumbles it. “Shoot down attempts are likely, so keep your distance”… I genuinely thought he said something like “Keep down the temperature lightly”.
>
> Oh, that’s what he said…
>
> To me it always sounded like “Shoot down the central likeness, so keep your distance.” or something like that.
Until this day I also didn’t know what he said. I attributed that to his general “mumbliness”. And for me it always sounded like “shoot down sensors lightly” which makes absolutely no sense whatsoever.
As for the voice acting, the only character’s voice acting I like is Jorges. Don’t know how else to describe it, but with everyone else I have that picture in my head of the voice actors standing in the studio and reading their lines when I hear them talking during the campaign. But not with Jorge.
It’s not so much that the Chief sounds amazing, Noble Team had less than brilliant voice acting and it was far more noticeable as they were talking all the time.