Terrible Teammates

I’m sure these threads pop up often but I always get the WORST teammates ever. I went back through my last 20 games and tallied the KD’s of everyone, then compared myself to my teammates.

Over the last 20 games (in Team Slayer and CTF) I’m +306, good for +15.3 per game. My teammates are a combined -139, good for -6.95 a game. If I look at my 5 most recent games, the trend is even worse, as I’m +86 (+17.2 per game) and my teammates are -102 (-20.4 per game).

What gives, and why do I never get decent players on my team?

Halo 4 has a (relatively speaking) low population & it matches up TEAMS to be even.

You’re good. I’m assuming (too lazy to look) that you have a good CSR. So if you get thrown into the game with 7 other people & you’re the best player, the system puts the #2,3,4,6 (or whatever makes it even) on the other team.

Technically, it is doing its job. Just need more people playing the game in general. I read somewhere, and I don’t have a link, that it is basically H3 match making formula with some upgrades in general.

Problem = population.

In MCC, you’ll get smoked every other game, have no fear (:

I don’t give a -Yoink- about the skill of my teammates. It’s only natural that someone needs time to improve.
What I really don’t like are guys who shoot you because you could get your hands on a scorpion or a heavy weapon.

Oh yeah, I hear you. I genuinely don’t get that. Kids will be kids.

The way Halo 4 selects team mates really does suck but you haven’t really much to complain about given the example you’ve shown.

At first when reading your post, I felt sympathetic as everyone experiences playing with bad team mates. I myself played a game of Haven TS the other week against reasonably skilled players and managed to get 20 kills while my three team mates (one of whom eventually quit) managed to get one kill in total with 47 deaths (two of which were suicides). But then I looked into your service record and realized you were playing CTF against very below average players.

Playing bad players, you would expect similar skilled team mates. My biggest gripe is that you made no effort to actually win. You capped 1 flag in 12 games. You may have been playing the slayer role but it was clear you weren’t being aggressive enough going off the fact you got very few deaths each match. Even as a slayer role, pulling the flag is a good idea (assuming you did the job and slayed in the first point) but judging by the very few deaths, I doubt you even touched the flag most games and stood out of harms way.

Effectively you were stating against bad players… There is no excuse for going 40+ kills with below 8 deaths and still losing the game while you have active team mates regardless of their skill. Take it from somebody who has been in the same scenario. This isn’t just a problem with team mates, its a problem you yourself is causing. A 2.87 KD in CTF with a 42% WL loss speaks it all (especially compared with your 1.81 Slayer KD and 55% WL). Please understand this isn’t a dig as I myself have a very inflated Objective KD when compared to Slayer (wouldn’t want to be a hypocrite though most of that comes from Husky Raid and I once stomped on bad kids for fun about a year back) however my W/L is much higher (and yes I mostly play with randoms).

Solution? Play with team mates you know you can rely on. I rarely play TS without team mates due to similar examples similar to the one I used above. You’ll win more and have a better time.

> I don’t give a Yoink! about the skill of my teammates. It’s only natural that someone needs time to improve.
> What I really don’t like are guys who shoot you because you could get your hands on a scorpion or a heavy weapon.

I second this…

Play with friends and consider it a challenge. Just try not to get frustrated =)

> Problem = population.

Problem ≠ population. This has been going on since before the population was abysmal–before the Weapon Tuning Update even. Halo 4’s matchmaking system has always been terrible.

> My biggest gripe is that you made no effort to actually win. You capped 1 flag in 12 games. You may have been playing the slayer role but it was clear you weren’t being aggressive enough going off the fact you got very few deaths each match. Even as a slayer role, pulling the flag is a good idea (assuming you did the job and slayed in the first point) but judging by the very few deaths, I doubt you even touched the flag most games and stood out of harms way.

This guy is fairly spot on with his assessment of your playing. Halo is a team game! This isn’t CoD where everyone is a lone wolf trying to boost their own stats and K/D. Halo stats (individually speaking like personal k/d) are a mute subject. The only stat that should really take presence in Halo is your win/lost ratio. I’m thrilled about the H2 rankings coming back to play. That way when a team wins, everyone benefits from it. Not just the individual who went positive, especially speaking in terms of Objective game types. Hill players, and ball holders typically get the short end of the stick when it comes to personal k/d, but if the team is working together to get the win, everyone benefits and you don’t have these lone wolf players only looking out for themselves.

Stop being so selfish in flag, be a team player and make an effort for the Win, not a personal positive K/D ratio.

> > My biggest gripe is that you made no effort to actually win. You capped 1 flag in 12 games. You may have been playing the slayer role but it was clear you weren’t being aggressive enough going off the fact you got very few deaths each match. Even as a slayer role, pulling the flag is a good idea (assuming you did the job and slayed in the first point) but judging by the very few deaths, I doubt you even touched the flag most games and stood out of harms way.
>
> This guy is fairly spot on with his assessment of your playing. Halo is a team game! This isn’t CoD where everyone is a lone wolf trying to boost their own stats and K/D.

Both are very ridiculous conclusions to draw. Halo is a team game, which is why it would be nearly impossible to capture the flag without assistance from teammates. Based on his teammates’ horrible individual peformance, it’s not unreasonable to assume that they died before they even made it to the enemy base. So it’s very possible that the guy was fairly far forward and controlling key parts of the map, but his teammates couldn’t keep up with him. If that were the case, then the stats he reports are exactly what you’d expect. Without teammate support, there’s no way you could get anywhere with a flag pull, let alone capture it.

I had that experience often when I used to play CTF, and that’s what ultimately drove me away from the playlist. I couldn’t get teammates who were smart enough to know how or when to push and weren’t skilled enough to do so anyway. I played games where we were down by a capture near the end of the timer and all my teammates were camping at our base. It doesn’t take MLG-level skill and experience to know how stupid that is.

I pulled the stats from the most recent game. Aleriooon went 37-10. Random teammates were CSR 1-2 and went 11-38, 3-36, and 0-7. Second most recent game, Aleriooon went 15-4 and random teammates went 11-16, 13-24, and 5-12. From my perspective, I find it very impressive that Halo is a game that is very team-centric and yet the guy manages to maintain a great individual stats in spite of carrying his teammates’ dead weight.

> > > My biggest gripe is that you made no effort to actually win. You capped 1 flag in 12 games. You may have been playing the slayer role but it was clear you weren’t being aggressive enough going off the fact you got very few deaths each match. Even as a slayer role, pulling the flag is a good idea (assuming you did the job and slayed in the first point) but judging by the very few deaths, I doubt you even touched the flag most games and stood out of harms way.
> >
> > snip
>
> I don’t think that one of the examples shown is particularly great. Games where you have team mates that go something like 2-30+ are exceptions. They rarely happen and my points were more based on every game of CTF.
>
> Its CTF with no return. All you have to do is pull it out of the base and its pretty much a guaranteed cap which is really stupid. 37 kills is the equivalent to 370 seconds of enemies sitting in death screen. If his team mates struggled to get into the base in the first place he clearly wasn’t being aggressive enough or making pushes with his team (even with bad team mates, when being a few levels above your opponent, neither himself or team mates should have struggled to at least cap a few flags).
>
> You think its impressive to get such a good KD when compared to the horrible team mates which to an extent I would agree but you have to consider why he has so few deaths each game hence why the KD is so high (yes he may have been much better, but when fighting a 4-5v1 situation, there is no chance you come out with socres like 24-4). There was actually a game of CTF on Exile from the day he specified playing the games in which himself and two other team mates went positive. One team mate went 28-21 (or something like that) and they still lost against a team of average at best players (an example when with decent team mates and still lose yet goes positive along with team mates).
>
> Neutral flag is slightly different (not sure what gametype the stats you used were pulled from) and doesn’t come down to skill of individuals but which team communicates better so you shouldn’t really expect wins 24/7 in that gametype when searching alone (though obviously decently skilled team mates would be preferred). A reason to search with friends.
>
> On top of this he plays only bad players. When you get into a lobby of bad players, you know you’re going to get horrible team mates. I personally only ever run into stat padders and try hards in CTF as do many of my friends (hence the dislike for the playlist). Coming from someone who used to pub stomp in Ricochet, I doubt it would be a long shot to assume he is backing out and finding only the bad players. I mean I personally have nothing wrong with that but if so, there is no reason to complain when losing (especially when not even playing objective).
>
> I think it was a fair assumption especially given the examples shown. The game is fairly dead now. If I’m in a situation where I know I’m going to lose objective because of bad team mates I quit regardless of the skill of the opponents. No point staying and just delaying the outcome for everyone.

Find friends play with them enjoy the game that much more.

Trust me playing solo is never a good idea

I rarely play h4 anymore, the one thing that I have noticed when I do, is the amount of deliberate betrayals. No doubt the low population makes this more noticeable. I am hoping that it is because a lot of young kids are still playing, as I hate to think that most adults would behave in such a childish manner.
As for playing in a team, I can see your point, but all my friends refuse to play h4 anymore.

I find that I will be matched with a team of 4 players of my skill level or better against me, whilst my team consists of players who have just bought the game or need to be in bed for 8pm.

Yeah, I hate bad team mates, we’re all entitled to bad games every now and then, but I don’t see how people with such low skill level still play this game. However, the playerbase is really small at the moment so the matchmaking system is really just a mix of players who are online at the current time

This is why I play Halo with friends. That way, I don’t get stuck on a team of scrub randoms.

Better to have a team you can count on than be a lone wolf.

The only way to make the best out of a bad team is to be the best on that team. I have seen it where 2 individuals on a large team of sub par players have risen up and pulled the wright for the whole team, and thus allowing for their team mates to get into a “groove” and start doing better towards the end of the match. Abandoning a team does nothing good.

> 2533274931715198;11:
> If his team mates struggled to get into the base in the first place he clearly wasn’t being aggressive enough or making pushes with his team (even with bad team mates, when being a few levels above your opponent, neither himself or team mates should have struggled to at least cap a few flags).

I very much disagree. 1v3 and 1v4 CTF is nearly impossible.

And I don’t understand the reasoning behind blaming the best and only positive player for a team’s loss.

> 2533274931715198;11:
> I doubt it would be a long shot to assume he is backing out and finding only the bad players. I mean I personally have nothing wrong with that but if so, there is no reason to complain when losing (especially when not even playing objective).

People who pub stomp don’t care about winning or losing. Since he is complaining about losing, it’s reasonable to assume that he wasn’t trying to pub stomp.

> 2533274879037118;1:
> I’m sure these threads pop up often but I always get the WORST teammates ever. I went back through my last 20 games and tallied the KD’s of everyone, then compared myself to my teammates.
>
> Over the last 20 games (in Team Slayer and CTF) I’m +306, good for +15.3 per game. My teammates are a combined -139, good for -6.95 a game. If I look at my 5 most recent games, the trend is even worse, as I’m +86 (+17.2 per game) and my teammates are -102 (-20.4 per game).
>
> What gives, and why do I never get decent players on my team?

the worst teammates are the ones who betray you when you are about to get a perfection ¬¬

Well heres the problem maybe u should try rumble pit where team mates are not needed (It’s a 8 player free for all for those wondering) and if u get worse players and u keep losing u have to be better then them and kill the opponents before they kill ur teammates either that or gather up some friends and play it’s always more fun with friends in my opinion.