So I’m at tier 30 of the Tenrai Event and I am unable to complete the event pass, I have no more challenges left.
How can event lock you out of it’s own progress while the event is still available? Obviously you would need to give more challenges for those who were unable to participate during the other parts of Tenrai.
These events need to be added as permanent unlocks maybe they change into bounties after the event has passed. Like movies from theaters to dvd… lol
You’ve had 6 weeks/42 days/57 challenges to unlock 30 tiers since November.
343i deserves a lot of the flak it gets, but there was ample time and warning to have gotten this event completed several “fractures” back.
From the sounds of it, “Tenrai” may not be coming back but instead replaced with “Iron Eagle” in season 2. It would be neat to see Fractures take on a similar approach to the BP though, in that you can complete whatever Fracture event you want when the event comes around.
I mean, Call of Duty lets you play and progress towards event goals as much as you want without arbitrary caps as long as the event is active. Capping event progress is just another part of the challenge system that this game is eternally stuck with.
And this is coming from a guy who completed it a month ago. You’re right that there is ample time, at least for people near the beginning of the event, but that doesn’t make it a perfect or even particularly good system.
Fiesta is literally the same game mode it was in every other Halo title.
What makes this version of random starting gear sweatier than older versions of starting gear?
And what does any of this have to do with the fact you procrastinated on an event that’s been regularly occurring for months?
To be fair both systems have their pros and cons. Generally speaking CoD’s may be marginally better, but it’s far from a shining example of what it could be.
You’re absolutely correct, however there’s as much of an uncontrollable factor in this event as there is a controllable one.
You’re not doing this, but to suggest that it’s somehow not even partially a result of personal inaction is not the way to approach this.
Do you mean you haven’t gotten to tier 30 yet, as in stuck at 29 with no event challenges to get you to 30? There’s only 30 levels
But yeah, I definitely am not happy with the way they sprinkled event challenges into the weekly lineup, especially if you end up with a bunch of regular ones you can’t get that block the event ones lower in the list. They need to be first or on a separate event challenge list.
57 challenges (week one had 7 challenges, the subsequent 5 weeks had 10 each), it was a logical assumption.
What would’ve hindered your completion?
There’s a lot of stuff that isn’t appreciated by players whether it’s rational or irrational.
A rational argument can be made to talk about the limited completion aspect of this event.
An irrational argument is to suggest players need more time when this has been the longest running event and has given the player 27 more chances than was necessary to complete a 30 tier event across a 6 week (6 month) time span.
The assumption players have had ample time to complete is wrong. Not everyone have been playing so long. The event is badly presented and designed.
I have seen so many threads where players expect daily challenges to continue and don’t understand why they suddently stopped. To a new player it appears you have time to complete the event in the last week as you are getting challenges every day. The expectation is you will have time to complete the event.
Boiling down the worst part of your argument first:
If a player joins in an event at the tail end of the event, or starts playing after an event has passed it’s suddenly a badly designed event?
Buddy no lol.
Now on to the more logical side of things.
There was plenty of confusion and poor optics on this event, that is for certain.
Even in the first week of this event going live with only 7 challenges, with then only two more weeks to follow, the assumption paired with limited info was that the there wouldn’t be enough time to complete the event in full.
This was followed up by a statement of boosting the even from 7 tiers to 10 tiers a week and confirming that although only 2 additional weeks were visible in game, that there would be a total of 6 weeks in all.
Again, the actual publication of this event was really sloppy and poorly executed and solid information was not communicated well in game. However, sloppy PR doesn’t mean that 57 challenges weren’t attainable across 6 weeks of the event. Tenrai was front and center whenever it returned, it was kinda hard to miss visually.
Your reasoning was more so for the poor communication of the event, to which I mostly agreed with some caveats.
There wasn’t much backing up your other irrational position suggesting an event is poorly design due to an individual’s punctuality, or rather lack there of.
I did and I stand my replies as they are. I broke your argument down into the two points you were making and addressed them in full.
Your first argument was irrational.
Your second argument was far more fleshed out and rational, and I was in agreement with most of it.
Again your response is couched in prior knowledge which no new player would objectively have. It is not “irrational” to assume the mechanic of a battle pass would apply for the duration of the event. A new player expects to continue to get challenges and wonders why they stop.
Yea this capping the amount of challenges per week is silly. Not everyone can play every single week this event is active. If you have more time one week compared to another you should be able to play and keep getting event challenges.
The game forces you to play non-event modes to open up more slots for event challenges which is silly and then arbitrarily caps how many event challenges you can do as well. It is just silly and needless gatekeeping.
I am against all forms of FOMO. That said, I’d prefer if they implement “legacy challenges” that rotate in from time to time rather than sell previous seasons’ event items in the shop.
It is also possible that Season 1 events could make surprise reappearances in Season 2 and beyond. Six months is plenty of time to slip Tenrai in for one or two more weeks. There are also Yoroi cosmetics that have yet to be released.
I do think it’s foolish to design the event in such a way that you are forced to show up for 3 different weeks (4 for this go around) to complete the pass… If I want to grind out all the challenges in 1 week because I made time specifically to do so or whatever other reason, I should be able to. If someone shows up during the last week or 2, again, for whatever reason, they should be able to grind out the pass to completion.
I know it’s probably limited due to the challenge system and how capstones currently work, but I hope that they do change it or find some work around.
I’ll disagree for this one, just at face value for now. I could see keeping the game modes, but not the rewards, specifically in regards to fractures, I feel there should be something exclusive for each season, that you had to be there for, and work for, to unlock, and making a LTM event reward exclusive to a particular season immediately become a regular run of the mill challenge reward really depreciates the value and effort of said LTM event reward.
Maybe after 5 seasons, they could run a resurgence or something and bring it back again, with a new reward track so even if you were to unlock the core you still couldn’t get Oni or maybe the Juzu beads. But it sounds self-defeating to make a FOMO item, and then suddenly make it not FOMO right after it finishes.
I don’t get this whole challenges and events concept. I launch the game, select multiplayer and then Fiesta. I’m now playing and having fun. What else is there to do here? Also battlepasses, what are those even for? Seems like a bunch of complexity that interferes with playing the game.