Ten Year Plan

What’s this about a 10 year plan, is there seriously a plan to run this single game for TEN YEARS?!

Also, hey, mods, if you’re going to lock threads, citing that a thread already exists, how bout you link to the existing thread and actually be helpful. Try that next time. God I miss the old Bungie.net days!

Anyway, 10 year plan, I am incredibly curious on how they plan to stretch the life of a Halo game for 10 years. I’m assuming there’s a thread that exists about this somewhere but I only care to load pages so many times.

10 Year plan is a lofty goal i say Bungie have currently only achieved Destiny 2 with 3 Years only and the only way they can keep it alive is by addition of such expansions to the game. Which i do believe 343 do have some sort of idea of keeping the game alive for that amount of time with said expansions to multiplayer or campaign maybe.

It always draws back the crowd when something new is added Destiny has had 4 expansions drop and is about to have its 5 drop next week not to get bogged down in it all the details but theres also War frame, Warcraft etc… that have tried the long life cycles.

once more details drop everyone here will be ready to cry foul when the don’t agree with the content drop from the 10 Year plan.

also OP if you think a specific thread already out there you could just type the question in the search Bar above next to any messages your about to receive.

I think they’re going to add massive story expansions every few years and instead of making them their own separate games they’ll just add it to Infinite, that’s my guess anyway. As for the MP, they’re probably going to divide content into seasons like a BR does, have a battle pass and all that. Also just a guess.

It’s worrisome to think they plan on having Halo Infinite around as a 10 year plan. However, I kinda speculate it will be Halo MCC Part 2. Let me explain.
Game launches, and we get the base Halo Infinite Campaign and Multiplayer.After a while, we get new Campaign expansions. Also new multiplayer game modes and maps. How long will this last and how big will it get? Those are my issues with this plan.

As long as a new campaign comes out every couple years I think it would be cool. Sounds like they are trying to do a sequel to MCC.

> 2533274868747146;2:
> also OP if you think a specific thread already out there you could just type the question in the search Bar above next to any messages your about to receive.

that is also the problem you get from the mods here.
since if you use a old thread there gone clossed since you reawaking it and same there do with new threads about the same thing.
so thats maybe there need to fix first that using old threads and reopen then is gone be allowt more then remake new threads about the same thing is first there need to become clear off first with all the mod’s on the forum.

back to the topic.
what i see in a lot off game’s is that the normal life cycle’s from a year is getting boring and useless will some game’s still have a good life time and can do a lot more to inprove will doing that for a full year and then quit with it and release the next version thats something we have see in halo a lot and will the old version still has some things to make inprove’s and keep it more fun.
sure you need to add more story to it in the campaign mode at some point and find a way how to do it.
there still need to plan it good since at some point after 5 years off the game life cycle you have then a lot off multiplayer maps and its only getting more and more and then at some point its getting more rare and rare to play on some off the new multiplayer maps and getting more and more the old one’s and thats something there need to find out also how to fix it since at some point its getting boring if you only play on the old one’s and almost never on the new one’s.

i like the 10 year life cycle plan for halo but there are still some things that give me some worry about it what i like to know from 343 how there gone fix it.

10 years does seem like a bit much. 5 seems like a more realistic goal. Regardless, they’ll have to do big story expansions. Which I’m cautiously excited for, I just hope they’ve planned the story arch out already and don’t just make it up as they go. Just look at DC, the latest Star Wars trilogy, and Guardians versus the MCU. I’m not saying they don’t all have some good moments, but overall it’s painfully apparent when you’re trying to duct tape storylines together as opposed to having a road map laid out. Plant seeds in the story early on and give them time to grow. It’s so much more rewarding then just “they solved that problem and now there’s this new big thing to fight!” That being said, I do have some faith with this considering how the banished has been developing since Halo Wars 2.

What people have been mentioning, instead of making a new halo game every 3 years or so the campaigns would come out of DLC instead of being a new launch game. Eventually, players will not have to buy a new halo game every single time if they selectively want to play the multiplayer component of HI. I just hope that the DLC campaign expansions names are clear and terse (such as Halo Infinite part 2: etc) so players can recognize the DLC expansion is a sequel to HI.

Having a “ten year plan” is pretty empty promise given the uncertainties of development and player reception. Any possible plan more than a year or two out(and even that is pushing it) is nothing but a bare outline that could change or fall apart in an instant.

Given 343’s track record between Spartan Ops’ lackluster execution, the MCC disaster(which had left for dead until they needed something to market the X1X), and Halo 5’s post launch support consisting mostly of content we used to expect out of a Halo game at launch I can’t imagine how anyone could give them the benefit of the doubt regarding any long term support for Infinite.

A truly great, content rich game doesn’t need to make lofty promises of support because it will either become self-sustaining without developer involvement or it will be in the Dev’s best interest to support it long term because of the game’s popularity.

I’m incredibly leery of any dev trying to tout years long support and roadmaps before their game has even released(or after an underwhelming release) given many of the recent high profile examples we have had. Square Enix just posted a big loss on an Avengers game which should have been the easiest layup of all time. But hey why build a more traditional action game with with the brand recognition of one of the biggest movie franchises of all time when you could build a dreary “live service” game where the Hulk needs to hunt around for loot…

Then we have Anthem vanished off the face of the Earth. Fallout 76’s continued support seem is more akin to Halo 5 where they are adding the actual Fallout to their Fallout game. You have the odd instance of a miraculous turnaround like FF14 a Realm Reborn or Rainbow Six Siege managing to persevere, but again it was only after 2 years before it ever really took off again. Why should anyone stick around and wait months or even years on the chance that a game might get good eventually?

That all being said I would love for 343 to surprise me, but given the way that 343 and the industry at large has operated the last few years, touting “10 years of support” is more worrying than encouraging. Combined with the decision to go F2P and the radio silence, I am very worried Infinite multiplayer is going to be incredibly bare bones at launch.

> 2533274807540513;1:
> What’s this about a 10 year plan, is there seriously a plan to run this single game for TEN YEARS?!
>
> Also, hey, mods, if you’re going to lock threads, citing that a thread already exists, how bout you link to the existing thread and actually be helpful. Try that next time. God I miss the old Bungie.net days!
>
> Anyway, 10 year plan, I am incredibly curious on how they plan to stretch the life of a Halo game for 10 years. I’m assuming there’s a thread that exists about this somewhere but I only care to load pages so many times.

They’re gonna cut out all the content day one and release it over time as a “free content roadmap” similar to H5

> 2533274819446242;9:
> Having a “ten year plan” is pretty empty promise given the uncertainties of development and player reception. Any possible plan more than a year or two out(and even that is pushing it) is nothing but a bare outline that could change or fall apart in an instant.
>
> Given 343’s track record between Spartan Ops’ lackluster execution, the MCC disaster(which had left for dead until they needed something to market the X1X), and Halo 5’s post launch support consisting mostly of content we used to expect out of a Halo game at launch I can’t imagine how anyone could give them the benefit of the doubt regarding any long term support for Infinite.
>
> A truly great, content rich game doesn’t need to make lofty promises of support because it will either become self-sustaining without developer involvement or it will be in the Dev’s best interest to support it long term because of the game’s popularity.
>
> I’m incredibly leery of any dev trying to tout years long support and roadmaps before their game has even released(or after an underwhelming release) given many of the recent high profile examples we have had. Square Enix just posted a big loss on an Avengers game which should have been the easiest layup of all time. But hey why build a more traditional action game with with the brand recognition of one of the biggest movie franchises of all time when you could build a dreary “live service” game where the Hulk needs to hunt around for loot…
>
> Then we have Anthem vanished off the face of the Earth. Fallout 76’s continued support seem is more akin to Halo 5 where they are adding the actual Fallout to their Fallout game. You have the odd instance of a miraculous turnaround like FF14 a Realm Reborn or Rainbow Six Siege managing to persevere, but again it was only after 2 years before it ever really took off again. Why should anyone stick around and wait months or even years on the chance that a game might get good eventually?
>
> That all being said I would love for 343 to surprise me, but given the way that 343 and the industry at large has operated the last few years, touting “10 years of support” is more worrying than encouraging. Combined with the decision to go F2P and the radio silence, I am very worried Infinite multiplayer is going to be incredibly bare bones at launch.

pretty much this. i was thinking of writing something like this, but it is already written.

the 10 years promise is an empty marketing gag. if the game is successful it maybe supported 10 years, but if not it will be dropped within a year and all people would have bought were empty promises. and even if it is successful enough, i highly doubt it would have a 10 year lifespan. to many uncertainties and also depending on the definition of successful. with everything we know so far, the definition is something like: “how many MTs can we sell”.

i don’t get the feeling that 343i wants to (or is allowed to by -Yoink!-) to make a good game, they want (or have to) make a marketplace for MTs. i more and more get an anthem, avengers, fallout 76 and early destiny vibe from this game. i also believe that destiny will be the only franchise with this promise to stay around, bc they were more or less the first ones with this kind of game and every copycat will die off very fast, like medal of honor or all the other exact CoD clones did. (and even destiny strayed away from their original promise)

and i don’t think it’s a halo problem, i think it’s a microsoft problem. looking at the -Yoink!- games we can clearly see a behavior of chasing trends in monetization and the goal of making a good game is secondary. in recent years the focus is shifting a bit towards making a good game again, but there is still a heavy (primary) focus on selling MTs. and the funny thing is, that they are not just chasing is, they are even far behind, so that they come forth with their shady monetizations way after these kind of practices have been exposed.

and thats exactly what the 10 year plan promise is. a shady practice to excuse a working storefront, covered up by (in most cases) an unfinished game. if it’s not recieved well, they will point at the 10 year promise (like they did with h5 already kind of) and maybe never finish it and leaving the people behind, who bought into this promise (even if by now everyone should know better)

and get ready for season passes (of course, bc they sell very well) and a lot of pressuring of limited time items, bc they already testing it out and getting halo players used to it on MCC. only i expect them to be very expensive in infinite.

this 10 year promise is a giant alarm signal for this game. don’t let them sell us an unfinished game again with a “promise” which may or may not be kept, depending on the continuous money flowing or nor.

Even though I would like to be optimistic, I cannot see Infinite panning out over a 10 year span. The amount of content required for that would be enormous, not to mention that the game would become severely bloated over time if they introduce large updates & expansions. These would probably cause problems of their own in terms of bugs and server crashes. Ask anyone who’s played Destiny 2 about the track record of the servers during large updates/new expansions.

The last thing we need right now is another Anthem, another Destiny, another game as a live service. They don’t work, they more or less piss off their customers, and it gives studios the idea that they can get away with releasing either an unfinished project or a sub-par project and then when they get flack for it they can fall back on that whole “roadmap” garbage. They also seem to have the nerve to charge full price for these games. With things the way they are, I’m holding onto every penny I got, I have about a 10% chance of buyng a new game. Games need to really impress me now more than ever for me to spend on it.

> 2533274819446242;9:
> Having a “ten year plan” is pretty empty promise given the uncertainties of development and player reception. Any possible plan more than a year or two out(and even that is pushing it) is nothing but a bare outline that could change or fall apart in an instant.
>
> Given 343’s track record between Spartan Ops’ lackluster execution, the MCC disaster(which had left for dead until they needed something to market the X1X), and Halo 5’s post launch support consisting mostly of content we used to expect out of a Halo game at launch I can’t imagine how anyone could give them the benefit of the doubt regarding any long term support for Infinite.
>
> A truly great, content rich game doesn’t need to make lofty promises of support because it will either become self-sustaining without developer involvement or it will be in the Dev’s best interest to support it long term because of the game’s popularity.
>
> I’m incredibly leery of any dev trying to tout years long support and roadmaps before their game has even released(or after an underwhelming release) given many of the recent high profile examples we have had. Square Enix just posted a big loss on an Avengers game which should have been the easiest layup of all time. But hey why build a more traditional action game with with the brand recognition of one of the biggest movie franchises of all time when you could build a dreary “live service” game where the Hulk needs to hunt around for loot…
>
> Then we have Anthem vanished off the face of the Earth. Fallout 76’s continued support seem is more akin to Halo 5 where they are adding the actual Fallout to their Fallout game. You have the odd instance of a miraculous turnaround like FF14 a Realm Reborn or Rainbow Six Siege managing to persevere, but again it was only after 2 years before it ever really took off again. Why should anyone stick around and wait months or even years on the chance that a game might get good eventually?
>
> That all being said I would love for 343 to surprise me, but given the way that 343 and the industry at large has operated the last few years, touting “10 years of support” is more worrying than encouraging. Combined with the decision to go F2P and the radio silence, I am very worried Infinite multiplayer is going to be incredibly bare bones at launch.

We fans like to fool ourselves into thinking we’re getting a good deal, huh? Hopefully we get constant updates with this plan though. Whether or not all that content in Halo 5 should’ve been there at launch, it was nice to get semi-frequent content.

> 2533274807540513;1:
> What’s this about a 10 year plan, is there seriously a plan to run this single game for TEN YEARS?!
>
> Also, hey, mods, if you’re going to lock threads, citing that a thread already exists, how bout you link to the existing thread and actually be helpful. Try that next time. God I miss the old Bungie.net days!
>
> Anyway, 10 year plan, I am incredibly curious on how they plan to stretch the life of a Halo game for 10 years. I’m assuming there’s a thread that exists about this somewhere but I only care to load pages so many times.

They never said a single game would get updates for 10 years. Halo infinite will launch a halo platform similar to MCC done right. All the future halo stories both spin off and mainline as well as all the future multiplayer experiences will be on the halo INFINITE Platform. new stories will basically become optional purchases that will be the size of full blown campaigns with their own names.

Halo “infinite” isnt technically the next halo, but rather the launcher that will house all the future halo experiences. When you boot up halo infinite there will be a single player section with whatever they are calling this first story.

Idk why its so hard for 343 to just come out and say this but it seems they like to keep fans in the dark and confused :frowning:
They could literally upload a video called “what does the halo infinite platform mean?” and it could be 3 minutes of just basically explaining it so people can stop speculating, being confused and all other levels of failure tier marketing.

Im so tired of basic things completely missing the mark when it comes to halo marketing its embarassing seeing how meme tier halo has become when its suppose to be the flag ship microsoft IP.

> 2533274831074612;15:
> > 2533274807540513;1:
> > What’s this about a 10 year plan, is there seriously a plan to run this single game for TEN YEARS?!
> >
> > Also, hey, mods, if you’re going to lock threads, citing that a thread already exists, how bout you link to the existing thread and actually be helpful. Try that next time. God I miss the old Bungie.net days!
> >
> > Anyway, 10 year plan, I am incredibly curious on how they plan to stretch the life of a Halo game for 10 years. I’m assuming there’s a thread that exists about this somewhere but I only care to load pages so many times.
>
> They never said a single game would get updates for 10 years. Halo infinite will launch a halo platform similar to MCC done right. All the future halo stories both spin off and mainline as well as all the future multiplayer experiences will be on the halo INFINITE Platform. new stories will basically become optional purchases that will be the size of full blown campaigns with their own names.
>
> Halo “infinite” isnt technically the next halo, but rather the launcher that will house all the future halo experiences. When you boot up halo infinite there will be a single player section with whatever they are calling this first story.
>
> Idk why its so hard for 343 to just come out and say this but it seems they like to keep fans in the dark and confused :frowning:
> They could literally upload a video called “what does the halo infinite platform mean?” and it could be 3 minutes of just basically explaining it so people can stop speculating, being confused and all other levels of failure tier marketing.
>
> Im so tired of basic things completely missing the mark when it comes to halo marketing its embarassing seeing how meme tier halo has become when its suppose to be the flag ship microsoft IP.

I hate developer secrecy, it so pointless, companies that are open about their development process grab my attention a lot more. Why does it need to be a secret, including your fans and potential customers in your development process can potentially lead to a greater result than just surprising them wish something they may or may not like, why make it a gamble, include fans in the process, utilize their feedback in real-time, catch problems before they become problems. But no, companies want to act like they’re part of the Alphabet Soup organizations full of so many big secrets, and then they play marketing -Yoink- -Yoink- games. It is embarrassing how they behave.

> 2533274807540513;16:
> > 2533274831074612;15:
> > > 2533274807540513;1:
> > > What’s this about a 10 year plan, is there seriously a plan to run this single game for TEN YEARS?!
> > >
> > > Also, hey, mods, if you’re going to lock threads, citing that a thread already exists, how bout you link to the existing thread and actually be helpful. Try that next time. God I miss the old Bungie.net days!
> > >
> > > Anyway, 10 year plan, I am incredibly curious on how they plan to stretch the life of a Halo game for 10 years. I’m assuming there’s a thread that exists about this somewhere but I only care to load pages so many times.
> >
> > They never said a single game would get updates for 10 years. Halo infinite will launch a halo platform similar to MCC done right. All the future halo stories both spin off and mainline as well as all the future multiplayer experiences will be on the halo INFINITE Platform. new stories will basically become optional purchases that will be the size of full blown campaigns with their own names.
> >
> > Halo “infinite” isnt technically the next halo, but rather the launcher that will house all the future halo experiences. When you boot up halo infinite there will be a single player section with whatever they are calling this first story.
> >
> > Idk why its so hard for 343 to just come out and say this but it seems they like to keep fans in the dark and confused :frowning:
> > They could literally upload a video called “what does the halo infinite platform mean?” and it could be 3 minutes of just basically explaining it so people can stop speculating, being confused and all other levels of failure tier marketing.
> >
> > Im so tired of basic things completely missing the mark when it comes to halo marketing its embarassing seeing how meme tier halo has become when its suppose to be the flag ship microsoft IP.
>
> I hate developer secrecy, it so pointless, companies that are open about their development process grab my attention a lot more. Why does it need to be a secret, including your fans and potential customers in your development process can potentially lead to a greater result than just surprising them wish something they may or may not like, why make it a gamble, include fans in the process, utilize their feedback in real-time, catch problems before they become problems. But no, companies want to act like they’re part of the Alphabet Soup organizations full of so many big secrets, and then they play marketing -Yoink- -Yoink- games. It is embarrassing how they behave.

I can understand playing this game on your first 2 tries but 343 has blown all the goodw ill they had with halo 4, mcc and halo 5’s launches. They could really regain alot of lost faith by simply at least meeting us in the middle but instead they keep doing this strategy. I hope microsoft makes some changes to how this studio is managed cause i dont blame the devs, i blame 343’s management for all the misteps that have happened with each game.

> 2533274807540513;13:
> The last thing we need right now is another Anthem, another Destiny, another game as a live service. They don’t work, they more or less piss off their customers, and it gives studios the idea that they can get away with releasing either an unfinished project or a sub-par project and then when they get flack for it they can fall back on that whole “roadmap” garbage. They also seem to have the nerve to charge full price for these games. With things the way they are, I’m holding onto every penny I got, I have about a 10% chance of buyng a new game. Games need to really impress me now more than ever for me to spend on it.

While I agree we don’t need another anthem. I strongly disagree with “games as a live service don’t work” rainbow six siege has 60k plus players on just steam alone.
Destiny 2 just broke 240k online at once on steam alone.
And let’s not get WoW involved in this.

> 2533274807540513;1:
> What’s this about a 10 year plan, is there seriously a plan to run this single game for TEN YEARS?!
>
> Also, hey, mods, if you’re going to lock threads, citing that a thread already exists, how bout you link to the existing thread and actually be helpful. Try that next time. God I miss the old Bungie.net days!
>
> Anyway, 10 year plan, I am incredibly curious on how they plan to stretch the life of a Halo game for 10 years. I’m assuming there’s a thread that exists about this somewhere but I only care to load pages so many times.

The same way they keep netflix and hulu relevant. Microsoft wants gamepass to be its primary source of income. So new content that keeps people paying monthly subscriptions. I’d expect things like campaign expansions possibly as well as well as spartan ops either making a return with episodic content or something similar. And probably map pack releases similar to halo5 with only 1 or 2 maps released every couple of months with new weapon variations

One thing about this that has got me on the fence is since halo is the only exclusive I care about. Why do I need a series x if there will only be one halo in the next console life cycle (cycles last about 7 years) and itll be available on the one

> 2793974233130299;19:
> > 2533274807540513;1:
> > What’s this about a 10 year plan, is there seriously a plan to run this single game for TEN YEARS?!
> >
> > Also, hey, mods, if you’re going to lock threads, citing that a thread already exists, how bout you link to the existing thread and actually be helpful. Try that next time. God I miss the old Bungie.net days!
> >
> > Anyway, 10 year plan, I am incredibly curious on how they plan to stretch the life of a Halo game for 10 years. I’m assuming there’s a thread that exists about this somewhere but I only care to load pages so many times.
>
> The same way they keep netflix and hulu relevant. Microsoft wants gamepass to be its primary source of income. So new content that keeps people paying monthly subscriptions. I’d expect things like campaign expansions possibly as well as well as spartan ops either making a return with episodic content or something similar. And probably map pack releases similar to halo5 with only 1 or 2 maps released every couple of months with new weapon variations
>
> One thing about this that has got me on the fence is since halo is the only exclusive I care about. Why do I need a series x if there will only be one halo in the next console life cycle (cycles last about 7 years) and itll be available on the one

Good chance they will drop XB1 version at some point in the update cycle, then bigger and better content will come as it will no longer be bottlenecked by old hardware