(Part 1/6)
I would like to start by saying I had been working on my feedback to be added to Halowaypoint. Being that I never received a Survey I started to assume that my only method was Halowaypoint but by the time I came to this, Halowaypoint’s feedback was then closed.
Feedback about the Feedback - I would like to suggest a timeline outlined so players know, when they need to submit glitch tickets by and also when to submit feedback by and how. Many players were expecting a ‘Survey’ then they realized they had to submit on Halowaypoint but that ended up closing before many could finish.
Below is what I had written for my feedback. I am well aware that there are those who will probably disagree with some of my suggestion, but I am writing my personal perspective and opinion for 343i. My main goal was to suggest ideas in the hopes of being part of making this Halo Infinite game great. I try not to criticize but to come up with solutions. I would ask anyone reading this to come up with a better solution if they don’t agree with mine. I am also sending this link by email to the 343i leaders who were involved with the feedback in hopes they will still see this (Please be aware I did submit my feedback on ‘Guns’ and ‘Weapon Drills’ before the feedback was locked):
I just want to start out by saying thank you for doing this ‘Technical Preview’. The idea of not only stress testing this game but with the knowledge that when you did a ‘tech preview’ with MCC you received feedback as the basis of the many changes to fine tune the game into the ‘mastery’ it is supposed to be and now you are doing the same with Infinite. I appreciate and respect that you are taking the time to really listen to the players. So thank you!
The Good:
- I love the speed of the gameplay and feel of the environments. Though I do hope for some maps that feel like they came out of the campaign environment (Bazaar is the closest thing so far though the flow of the level on Bazaar needs re-working) - Many of the guns feel good and sound amazing. BR feels and sounds good overall, The AR feels like Halo 1 which I like and seems to actually get kills unlike almost every other Halo though seems like I have to end my AR with a punch to quicken the kill otherwise I end up dead myself so maybe it needs more bullets or slight more strength, Commando feels great and has a good skill gap(I understand the recoil can be a bit much however), Sidekick is amazing in how fast it is and does seem to have a good skill gap. - Music is great! - Movement with sliding is cool. Though I can agree with several recommendations on making it occur more quickly - Sprint is an interesting one. Someone measured it and its only 9% over the walking speed. Personally somewhere between 13-15% increase over walking speed is what I prefer. However I understand that many people don’t like anything that is automatic and not skill oriented which I understand. - The ability to map any buttons is cool. - The AI can be useful and funny at times. - Bots with the right programming can be awesome - Enjoy the Academy. A lot to like, though I have many ideas and suggestions to make this even better. - Looking forward to a lot more of the player skins/armor/customizations looking good. - I love the ragdoll flying affect when you kill a player with a punch!