Tech Preview 2 Feedback: Battle Pass and Progression

Feedback: Many players want to earn per-match XP outside of Challenges
Feedback: Concerns around timed Double XP Boost efficiency
Feedback: Desire for a “career” ranking system in addition to the Battle Pass

I get that everyone wants live service games that constantly have new things to go work towards, as well as the desire for devs to use it as a way to monetize the game, but I’m not a fan of most battle passes with a lot of progression management. I know I’m the minority, but I’ll share my opinion anyway. I just don’t have the time or desire to manage battle passes and want to earn XP/currency for all accomplishments anytime I’m playing. I want simplicity to be able to see what I can unlock (and how to earn it) in the armory spartan customization UI where I can directly preview, unlock, and equip things. I really don’t want a separate battle pass UI or store UI - just make it seamless and label where/how things became available to me in the armory.

While I’m probably the minority, 343 would have this kind of MP progression in my ideal world:

  • Career stats with an XP-based rank
  • Seasonal competitive skill-based rank
  • A simple system where you earn both XP and “armory credits” (currency) for everything you do: kills, assists, captures, defends, MP wins, challenge completions, etc. Armory credits can even be super simple, like you get 1 for every N XP points earned. Credits get spent to unlock things in the armory and XP just accumulates for your career stats and rank.
  • For battle passes, have them unlock more items to earn as well as new, unique challenges to earn some of them (rather than being entirely currency based). This keeps things simple where I’m not managing battle passes, where XP goes, and challenges. Rather, I’m just deciding if I want the battle pass or not, then simply customizing my spartan as I choose from that one armory UI, unlocking items via currency or challenges that are available from the battle pass I got.
3 Likes

I like those ideas.

If they keep the BP as it is now, it would be really cool to have more choice than just one item/skin/coating per lvl. I think a simular system like you suggested would be nice. An Example: As the player gets an additional currency per lvl up, with that currency you unlock the item/skin in the BP.

Per lvl up, the player should have the option to choose between 2-4 different skins/coatings. Often it takes too long to get a skin/coating that suits the player. But with that system you have more choice: You can stack up your currency (wich you get per lvl up) and if you see as an example, oh on lvl 24 i want to unlock 3 skins at once it’s now possible to that.

The BP as it is now, is really lame imho. I’m pretty sure i don’t want to pay money for that^^

I would love it if you earned 50 credits for every rank earned, so you can buy a Battle Pass at Lvl 20.

It may not be as efficient as getting a credit bundle from the store, but if you’re already paying $60 just for the Campaign, it would allow players with shallow pockets to earn Premium content without spending any money.