TL;DR Version below this wall of text
Ever since Halo: Reach was released, I feared what would happen to online multiplayer, particularly in first person shooters. As games become more advanced and convoluted with special trinkets and rewards for doing certain tasks, the incentive to do what the game originally intended diminishes substantially.
I could go on ranting about other games but I’ll only talk about Halo 4 and its predecessors. In Halo 3 there was an EXP system, where winning the match earns EXP points to rank up. Sure the ranking system was flawed in that you could boost rank but in competitive multiplayer the EXP system was at its prime. There was one common goal for everyone in the match, and it was quite simple. You win, and you get EXP to get that coveted rank you seek!I felt that objective matches were at their best because of Halo 3’s “all or nothing” EXP system. Now on to Halo:Reach.
Halo: Reach brought many new changes to the classic Halo formula that we all love dearly. Whether it was Armor Abilities, new weapons, the absence of Master Chief, you name it. Some of these additions were welcomed and some were prime targets of criticism months after its release. My biggest gripe with Reach was its credit system, and I’m an Inheritor for crying out loud. By getting kills, you earn credits, and a noticeable amount for winning matches as well. But that’s not all - there were some additions to the Service Record, showing off your kills and deaths, and even commendations. By concept this is a nice feature but it had a great drawback - the decline in teamwork across all playlists. Why go hop in your team member’s Warthog to capture the flag for a measly sum of credits, when you can betray another teammate nearby for the almighty Sniper on Hemorrhage and get even more credits? The examples are endless - I’ve seen worse in Reach’s MP.
Gone are the days of every player in the match rushing for the flag on Sandtrap hoping to score the winning point. Gone are the days of every Zombie in Living Dead to charge through a base through seemingly impossible odds. Gone are the days of a team in Big Team Battle assisting each other whatever way they can in order to secure a victory. Gone are the days of cooperation in Halo multiplayer.
TL;DR - Overall Halo 3 had the best ranking system because it promoted teamwork. Reach on the other hand didn’t. I fear Halo 4 will continue the trend.
At this rate, Halo 4 will suffer a similar fate to that of Reach’s. Sure, there’s tons of great things to do in the game! But none of that will help solve the problem. If you do not know what in Halo 4 I am concerned with, here is is (finally! lol). Special thanks to iambicjelly for opening my eyes on the matter, since he is the one who wrote this:
"there is ABSOLUTELY NO REASON to get anywhere near the flag. 343 claims that they want the flag carrier to feel “less helpless” and “like a badass.” Yeah, right. Now I only have a magnum to defend myself with, I can’t pass the flag, and I have a giant sticker over my head that draws every enemy on the map towards me until I cap or die.
The XP system further exacerbates the problem. Why go to the effort to cap a flag for 100 XP, which is now more difficult and annoying than usual, when I can simply camp and farm kills at 40+ XP a piece? Heck, pretty much ANYTHING earns you XP in this game. Derping around with a buddy trying to grenade launch your mongoose in the air will earn you personal XP (no, I’m not making this up). Tossing the oddball back and forth between two people for no reason will earn you 5+ XP a pop. You don’t even have to farm kills well-a melee kill is worth twice as much as a triple kill toward your personal progression. And at the end of the game, that’s really all that matters. Who cares about trying to win when there isn’t a ranking system? What matters is that I unlocked that shiny new perk for my loadout. 343 cannot seriously believe they are encouraging teamwork when the entire game rewards you for being a selfish, stat-padding -Yoink!-."
Convincing, isn’t it? Thought so. In my opinion, 343 needs to tackle this problem as soon as possible. Otherwise we will see…
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Entire Teams Spawn Camping for XP, thus ruining the experience for the other team for the duration of the match
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“Rage-quits,” which means one team will be at a disadvantage (a grave one depending on the gametype). See how this relates to point #1?
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Completely ignoring the objective of a match and instead performing other actions to earn EXP
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This consequence will be gradual, but we will most likely see a decline in population for any playlist heavily based on Objective games. Remember Team Objective in Halo: Reach anyone? LOL
Here is my ideal solution: 343 needs to address the issue by making it so that winning gives a far greater reward than anything else during a match. I don’t care if it is an “all or nothing” system like it was with Halo 3 - I just want incentive to win a match! This will make it so everyone on the entire team has one common objective, which will promote cooperation in every playlist in Halo 4.
DavidJCobb provided an awesome fix! Here it is:
Easy fix:
a) Only stats directly connected to one’s match victories should be shown in-game. Ranks, W/L, et cetera. Dump K/D and anything else that detracts from W/L onto the website.
b) Quintuple earned EXP for match victories.
c) In Objective games, make EXP earnings inversely proportional to game length. Shorter caps, more EXP.
Agree? Disagree? Have anything else to add? Please do so in this thread. Thanks to those who took the time to read my entire post!