Teamwork Encouraging Blueprints

At the start of each game I think it would be great if everyone on your team saw a blueprint of the map.

On the map it would mark out where all the power weapons/vehicles are to help new players.
Each person on your team has a marker they can put on the map to indicate where they are planning to go off the spawn.

This means that teams of random’s can be slightly better coordinated and helps new players learn where weapons are.

This wouldn’t increase any loading times as it would replace the usual loading screen of the map.

Thanks :smiley:

EDIT: The main part of this is for players to indicate what they want to do at the start of the game to ‘slightly’ help people who are randomly paired together.

In a team of 4 or 8 each person pretty much knows where they are going and what there roll is, this ‘slightly’ compensates for that and encourages teamwork.

That’s a cool idea. Although, in Infinity Slayer, there’d be no way to mark power weapon spawns due to the random locations.

Trying to bring Gears Of War idea’s to Halo?First time I heard this.

Freaking great idea. Considering the adaption of ‘idiot-friendly’ mechanics to H4, I don’t see why this wasn’t thought of by 343i. It worked for me in GoW3 when I had no idea about any of the maps.

> Trying to bring Gears Of War idea’s to Halo?First time I heard this.

> Trying to bring Gears Of War idea’s to Halo?First time I heard this.

I thought this was reasonably new, never played gears of war multilayer.

There are waypoints that already show up for weapons and vehicles. I don’t think there needs to be any more hand-holding exercises.

During the loading of the map, it would be nice to have an overhead outline like they do in Gears. It couldn’t hurt though during the load screen or pregame lobby when the voting takes place maybe include an option to view the map overhead.

If they don’t though, it’s no big deal. You learn the layout quite quickly after a game or two. Never had an issue in the past.

Interesting idea, but the second you throw in Forge and moavable weapon spawns, the concept becomes far harder to implement.

> There are waypoints that already show up for weapons and vehicles. I don’t think there needs to be any more hand-holding exercises.

So replace the icons with this then? Still enough for most players to get an idea of a map they’ve never played while being less “hand-holdy”.

Though I’m guessing they don’t do this because (as Darkslayer just said) it wouldn’t work very well with forge without some way to update the map with forged walls, etc.

Nah. there are plenty of waypoints and indicators for the players to get a grip. Even the announcer over announces things like “you have the ball!” i would feel this would add to clutter. gears of war needed something like this because it had such an unfriendly look to new comers not only in learning curve but how gameplay generally works. halo is user friendly enough.

This would have been amazing if ODST had competitive multiplayer.

This would actually be a good feature for forge. The game can generate an overhead view of your map with weapon icons overlaid. The game could generate those overhead views that you see in strategy guides. I know you can just fly up in the air and take an overhead screenshot of your map but this tool could have extra features to make the map layout easier to understand.

What is the point of an in game blueprint when you could just download ATLAS.

> > Trying to bring Gears Of War idea’s to Halo?First time I heard this.
>
> I thought this was reasonably new, never played gears of war multilayer.

Protip: The vast majority of ideas you will ever have, someone else already thought of and brought it to life.

> There are waypoints that already show up for weapons and vehicles. I don’t think there needs to be any more hand-holding exercises.

The main part of this would be helping randomly pairing up teams to work together. Encouraging teamwork.

Its just an added bonus that it helps out the newer players.

They could do a similar thing by showing the layout of the map when you press start, a bit like how CoD does it.

I wish they used things like this to help new players though, instead of the type of things they have done instead. We should be giving newer/badder players the tools they need to learn and improve rather than changing mechanics so that they don’t need to learn the game as much or improve.

> What is the point of an in game blueprint when you could just download ATLAS.

Not everyone has/wants a device capable of running atlas and even if they did they probably wouldn’t want to have to keep checking it whilst they are trying to play.