that actually tracks enemys. The gametype is perfect i would play it all day if it had an actual motion tracker. To many times have i hung with one other member of my team just to turn the corner into the ENTIRE enemy team. If the tracker would have done its job that would have been avoided. I feel this needs to be fixed. Only time will tell if others agree.
You mean Radar?
> You mean Radar?
Yes sorry i use “tracker” around my friends. Force of habit.
then it will be a grenade fest.
> then it will be a grenade fest.
Huh, i never thought of it that way. Thanks for the new’s flash i often disregard grenades.
> then it will be a grenade fest.
It is anyway.
Competitive settings have always had radar disabled since Halo 1, it’s a crutch that stifles movement, promotes camping and devalues the importance of good communication and team coordination. Team Throwdown is Halo 4’s version of Halo 2 and 3’s Team Hardcore/MLG playlists and is designed to play without enemy motion trackers. The settings in the playlist are for ally movement to 150 meters in game, to act as a substitute for not having death x’s on teammates for callouts.
> Competitive settings have always had radar disabled since Halo 1, it’s a crutch that stifles movement, promotes camping and devalues the importance of good communication and team coordination. Team Throwdown is Halo 4’s version of Halo 2 and 3’s Team Hardcore/MLG playlists and is designed to play without enemy motion trackers. The settings in the playlist are for ally movement to 150 meters in game, to act as a substitute for not having death x’s on teammates for callouts.
Yes i wasn’t really thinking when i posted this. I definitly see the competitive side to this and respect it. Although i prefer a radar im fine without one.
I would say remove it all together.
> Competitive settings have always had radar disabled since Halo 1, it’s a crutch that stifles movement, promotes camping and devalues the importance of good communication and team coordination. Team Throwdown is Halo 4’s version of Halo 2 and 3’s Team Hardcore/MLG playlists and is designed to play without enemy motion trackers. The settings in the playlist are for ally movement to 150 meters in game, to act as a substitute for not having death x’s on teammates for callouts.
team throwdown in an ideal setting has great potential. Unfortunately, online isn’t ideal. Many random players do not use microphones and no communication with no radar equals not fun.
> Yes i wasn’t really thinking when i posted this. I definitly see the competitive side to this and respect it. Although i prefer a radar im fine without one.
I had to quote this and applaud your response. The majority of the time anyone wants it turned on they are stuck on their ways, and they don’t listen to why it is the way it is. If I could, I’d give your response a REP+1
It’s removed so you focus on communication and teamwork. That’s one of the reasons why it’s supposed to be a competitive playlist.
You were right the first time, btw. It’s a motion tracker.
Communication and teamwork are great but so very few randoms actually communicate. On top of that id rather have a conversation than constantly call out enemies positions.
I really never thought of the radar as noobie or noncompetitive. In fact casual and noobie players dont even pay attention to their radar, for the most part. I do wish radar was still in, who cares if its a grenade fest, grenades in Halo help define Halo really. Think about it, what other game has grenades that work so seamlessly like this one?
Also want to talk about grenade fest? Halo 2 with its 4 frags and 4 stickies at once.
> Communication and teamwork are great but so very few randoms actually communicate. On top of that id rather have a conversation than constantly call out enemies positions.
That’s all the more reason why you should play it with your friends instead of going in it by yourself. You can do both depending on how serious you are in the game. If you mainly want a conversation and a casual experience, then this playlist probably isn’t for you.