…it was stillborn.
Team Throwdown launched Fed 18th. It is Fed 26th, 5 PM PST, a Tuesday night. A little over a week since Team Throwdown launched.
Team Throwdown’s population: 1672.
If you expect me to be busting out the champagne, balloons, party hats and streamers, you would be surprised. I feel sad for those who honestly expected this gametype to “save” Halo. I feel sad for those who long for a gametype they can enjoy. And this overall is a sign of things to come: That Halo is a dying franchise.
It’s dying not because Bungie killed it with their “gimmick loaded casual friendly” game Reach, nor 343 for their “gimmick loaded casual friendly” game that cut out large swaths of options and features. Halo is dying simple because another studio reinvented the wheel that is the FPS and captured the attention of the millions of true “casual” gamers to make untold billions of money with every yearly release of the title.
I’m straying off topic.
Is this latest failure of “competitive” Halo to lure players back to the game finally the enough proof to end the arguments of how a ‘real’ and ‘competitive’ Halo would bring back tens of thousands and invigorate the franchise? New CoD-esque Halo isn’t doing it either but it’s maintaining a better population than Old Halo. The franchise is dying and at this point all we can hope for is for the series to at least maintain a high enough level of quality for H6 and to end on a positive.