> > Pinnacle had something to do with spawns, it was incredibly easy to spawn trap. Uncaged, I think was voted out because it was just a highly diskiled map, and reflection is still in there, somewhere.
> >
> > I agree that there needs to be new maps for swat, but im sure 343 don’t care for adding anymore maps.
>
> I can agree wiht Pinnacle as I absolutely hated the spawns both before and after they patched them before removing it completely. HOWEVER, I know well enough that it was not a hated map across the community. As for Uncaged being a highly disliked map? I Completely 100% disagree. It would mostly beat out anything else on the voting just about every time. I do not think it was heavily one sided either - it may have been a little rough for blue at the start but I have won numerous times as the blue team and did not find it a shame at all that I got Blue. And to be honest - Sword Base is more 1 sided at the beginning of the match against Blue than UnCaged was, but that doesnt mean I dislike the map - Sword Base is one of my favorites for SWAT. But you dont FIX a problem by removing all options.
>
> As for someone noting that reflection is still in there hidden somewhere, after 5 days of playing for an hour or two a night I have seen 2 reflection map choices: 1 for magnums and one for plots, neither of which are wanted or cared for.
>
> This assumption that the community hates certain maps is completely absurd. Some complaints are justified such as the Blue team being completely screwed from the get off on Pinnacle. But to assume that the COMMUNITY does not like Uncaged or Reflection or whatever else they came up with just because a few made their voices heard on the forums is ridiculous. You can easily pull up play stats of maps - especially on 343/Bungie’s database side. You can see which maps get voted in the most. Those are obviously the community favorites regardless of the kids running to the forums because every match didnt go their way.
>
> I have a HUGE problem with matchmaking in general (not just for halo but any game that adopts this sub-par style of match finding) but that doesnt mean if I complain about it enough on the forums its going to get ripped out of the game and replaced by Dedicated servers. Why? Because its blatantly obvious that most of the community prefers matchmaking. I do not understand why but I do understand that I am a minority here.
>
> Enough of my rambling…all 4000 regulars of SWAT should post on here their feelings about which maps were removed.
Pinnacle, loved? Anyone who has ever played a swat match with me (when I was good at swat and actually played it) would say otherwise. 90% of my swat and sniper matches on pinnacle, the enemy team quits out.
Why?
Because all it takes is 1 good player with knowledge of the spawns to cause a spawntrap. You don’t even have to camp it. Just by moving along the left side from red to blue and back again, you can completely spawntrap and destroy the enemy team.
If you have a team with half a mind on that map, it will become an instant spawn kill.
Uncaged? Hah. If you spawn as blue team and your teammates have any common sense, a spawntrap is bound to happen. The only way to play that map is to camp the center and elbow and laugh at your enemys futile attempts to attack.
To tell the truth, there are no good maps in swat that arent DLC. Zealots ok, but gets bad pretty quick and just becomes a circling motion of a spawnkill, still the best non DLC map. But sword base? Reds have complete advantage, and with any decent aim can destroy the blues. Powerhouse? Just a bad map to begin with really. To open and bad spawning for a swat gametype.
And the weighting for reflection has gone down because, like most of the maps, if you hold the top center, the enemy is absolutley forced to come to you. Only smart movement can get you anywhere, and if the other team is anywhere near smart or decent, you’ve got no chance.
What swat does need is completely symmetrical maps with no vantage points or easily camped positions. Anything other than that is extortable. It needs maps specifically designed for its gameplay, something that has only been done once.