Team Snipers Settings

After playing a few matches today, I’m not entirely happy with the settings as they are currently.

Halo 3: As someone who unzooms using YY instead of double RS click, this is a pain to get used to. If anything, adding a magnum secondary is being considerate to other play styles, rather than using the weapon itself (It’s rather useless anyway) since I can’t just press Y in this game. Just a thought. Also yes please disable the motion tracker. Makes no sense to have this game to be the only one to use it, regardless of how it first started.

Halo CE: I haven’t gotten a chance to play this yet, but I read that the settings use magnum secondaries. Uh, why is this a good idea now? At least CE allows you to simply press Y once to unzoom when you have just the sniper and nothing else, but this is the CE magnum we’re talking about here. For anyone who has played it, what kind of snipers to magnums ratio did you see throughout the match? I feel like there will be way more magnum use compared to the other games. Because CE.

Halo 2, 2A, and 4 all seem to be as they were last time we had Team Snipers (I don’t remember if H4 allows you to unzoom with Y with no secondary. It does, right?), so I’m fine with those.

add a beam for secondary not a pistol and add more original h2 maps. Make it a permanent playlist Ranked . Not everyone cares for BR start ranked.

> 2533274851810199;2:
> add a beam for secondary not a pistol and add more original h2 maps. Make it a permanent playlist Ranked . Not everyone cares for BR start ranked.

I support the bolded part.

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*Original post. Click at your own discretion.

H

Yeah the radar in H3 needs to go.