Team Kills with TU

~If someone has done this post already I appologize in advance~

With the recent news of Halo CE Anni. TU flying off the hilt. I feel like I have to mention something here that might strike a few as “Noobish” But I feel like it has to done

I have been seeing a trend in the past few months of playing Reach, and it is getting pretty f----ing old. I was playing a BTB match on Hemo the other night. Spawned in a relatively decent spot to grab the sniper rifle which I did. Low and behold someone else (I have your gamertag btw but I’ll save you the “fame”) wanted it as well. So to be a D bag he gets pissy and shoots me. Not the Team kill me because you get banned for TK’n, but hit me enough to pop my shield. every time i tried to spot a target. He’d hit me and knock me out of scope. When my sheilds popped for the second time another sniper (one who i was trying to kill from the get go saw the pop and BAM…insat kill.

The teammate then proceeded to grab my sniper rifle…only to get 86’d by the same sniper who X’d me. Another game, I happened to see the shotgun lying on the floor. Ran over to pick it up only to have the guy following me pop my shields to get me killed so he could grab the shot gun…only to die.

Now I know this doesnt happen all the time but when it does, It is a downer for people who are only TRYING to have a good game, And you cant really “punish” the people Shield poping because they are not technically team killing…there just being D bags.

But, I have a suggestion to which we could nip the trend in the bud. Team dammage is off limits. bullets from team members do no damage (dont even take you out of scope) team grenades dont do damage to you either, nor do rockets (for those of us who enjoy a good old fashioned rocket war here and there)

Now I know what some are thinking. How will it really work because tanks and stuff blow up things all the time? Well I think vehicle damage/explosions should be a neutral thing…as in if I am on the warthog and my team member shoots a tank round at me but is trying to hit the ghost behind me, and hits me…I Blow up. Thats how I see it as balanced. I feel that should be the only way for you to TK someone

Like I said, I know this will strike a few of you as WTF really, Why post this??? but I feel that if I do. Something might happen to turn a great game into an awesome expierence all over again, free from dirtbags that like to hinder gameplay

If you have any Ideas on how to balance the TK thing you guys know what to do.

-WONDO691

What you just suggested is disabling friendly fire if i read your post correctly. I am on the fence; sure you can’t team kill anymore but it could be abused and remove some skill the game (people could toss grenades at teammates who are surrounded by enemies without getting punished).

I agree.

That’s a good idea, but what if you are in a room with enemies and a friendly throws in a grenade. They get damaged while you dont, making it somewhat unrealistic. How about this: You can only get damaged by teammates if there are enemies in your area, but cant get damaged by them if none are in the area.

I feel your pain OP, (and so does the majority of the non–Yoink- community) but…

I don’t really know about the whole “bullets, rockets, etc. do no damage to teammates” just becasue I find it would lead to some pretty stupid encounters. Overall I would rather have friendly fire remain in Halo but if no actual method can be worked out then the way you suggested friendly fire would work quite well. (Although I think power weapons should be added to the ability to do damage to friendlys because if a person already has a power weapon then what would be the point of wasting ammo for one to gain another? )

The way I see it the only way to remotely fix the issue of friendly fire would be to fix the betrayal system.
This would be working behind the game meaning you would not be aware of it but it would have to work like the assist system. In the way that if you were killed due to a teammate “pop-ing” your shields then he/she would then have a “asist betrayal” placed upon them (for lack of a better name) and when he/she accumulates enough “assist betrayals” then the victim of the would be given the option to boot them even without being “betrayed” fully in the first place.

That would be the only way I imagine fixing the whole issue of betraying for weapons without removing friendly fire entirely (or in the way you suggested it).
Alas- this would not be an issue if people didnt do it in the first place, ( I can hope for a perfect world can’t I? )

Oh but I do like the idea of friendly shots should not put you out of scope, that would atleast solve the majority of sniper issues.
:smiley:

> That’s a good idea, but what if you are in a room with enemies and a friendly throws in a grenade. They get damaged while you dont, making it somewhat unrealistic. How about this: You can only get damaged by teammates if there are enemies in your area, but cant get damaged by them if none are in the area.

COD is more realistic than Halo and they don’t even have friendly fire

Thumbs down on this idea. Friendly fire has been a part of Halo since the beginning, no sense in changing things now.

How about implementing a credit penalty for team damage? I could see that as a reasonable option.

I, too, know your dilemma. I find it odd that Reach has this issue more than any other Halo had before it.
Unfortunately friendly fire is a very important aspect of Halo. It adds a lot to the overall gameplay as far as team work, strategizing, and just plain not sucking.
Also in my experience the people who want the PW that badly generally suck with it.
I honestly believe all these kinds of d-bags sprawling on Reach are an unfortunate side effect of trying to cater more to the casual crowd.

> Thumbs down on this idea. Friendly fire has been a part of Halo since the beginning, no sense in changing things now.
>
> How about implementing a credit penalty for team damage? I could see that as a reasonable option.

This.

I don’t care about tradition. Friendly fire needs to either do LESS damage or NO damage at all:)

> \How about implementing a credit penalty for team damage? I could see that as a reasonable option.

Not to sound like a d-bag (seriously) but I don’t see the point in a credit penalty. Credit’s don’t really have a value (ironically). They can always be made back and it’s not difficult to do so. Also most players don’t have a problem simply ignoring the penalties anyway.

> > \How about implementing a credit penalty for team damage? I could see that as a reasonable option.
>
> Not to sound like a d-bag (seriously) but I don’t see the point in a credit penalty. Credit’s don’t really have a value (ironically). They can always be made back and it’s not difficult to do so. Also most players don’t have a problem simply ignoring the penalties anyway.

You said that most players don’t have a problem ignoring the penalties, but to my knowledge there aren’t really any credit penalties in multiplayer. I came up with this solution as a good “compromise” to Friendly Fire On vs. Off. I personally would just like it kept on, but if team damaging is becoming a growing issue then perhaps somewhere in the middle is where 343 should take it.

Simply reducing or removing team damage all together is a radical change to the way the Halo gameplay works.

Example: Your team mate is in a close quarters fight with an opponent. You have the sniper rifle. With the suggestion of team damage off, you don’t have to worry about the consequences of shooting your team mate, so why bother being accurate. You can simply shoot through your team mate, and kill the opponent with no negative effects on you or your team.

I echo the other’s comments in relation to the fact that a system of no friendly fire would result in some fairly silly situations, as described by others. It’s not about whether it’s realistic or not (it never has been with Halo), it’s about whether it’s balanced and fair.

But… this is by far the finest idea I’ve come across to address this issue:

> […] The way I see it the only way to remotely fix the issue of friendly fire would be to fix the betrayal system.
> This would be working behind the game meaning you would not be aware of it but it would have to work like the assist system. In the way that if you were killed due to a teammate “pop-ing” your shields then he/she would then have a “asist betrayal” placed upon them (for lack of a better name) and when he/she accumulates enough “assist betrayals” then the victim of the would be given the option to boot them even without being “betrayed” fully in the first place.
>
> That would be the only way I imagine fixing the whole issue of betraying for weapons without removing friendly fire entirely (or in the way you suggested it). […]

Add a credit penalty (as others have suggested as well) and we may have resolved one of the most prominent blights of Halo Matchmaking.

I hate being betrayed for weapons, i’d love for 343i to somehow fix this problem. The real shame though, is that this problem has only come about on Halo reach. I’ve never been betrayed for a weapon on Halo 3 before. I’ve been betrayed or punched for getting on a vehicle that someone else wanted but i’ve never been betrayed for a weapon, especially one like the shotgun. Just goes to show the kind of people halo attracts nowadays.

One of my solutions to it though is that if someone betrays someone, then the person who was betrayed spawns with the weapon they died with (the weapons would not drop onto the floor so that their teammate can’t pick it up and duplicate the weapons), with the same ammount of ammo as when they died. This would also stop people from being frustrated when they are accidentally betrayed and have a power weapon. However I feel that this could somehow be abused and unfair.

Another solution is that simply, when someone is betrayed, their weapons don’t drop onto the floor so that the betrayer can’t pick them up, they simply dissappear.

When that happens I just no scope them in the face. Sure I eventually get booted for betraying him/her, but I can always find another game, and it’s not as if it happens all that often.

> Thumbs down on this idea. Friendly fire has been a part of Halo since the beginning, no sense in changing things now.
>
> How about implementing a credit penalty for team damage? I could see that as a reasonable option.

> > That’s a good idea, but what if you are in a room with enemies and a friendly throws in a grenade. They get damaged while you dont, making it somewhat unrealistic. How about this: You can only get damaged by teammates if there are enemies in your area, but cant get damaged by them if none are in the area.
>
> COD is more realistic than Halo and they don’t even have friendly fire

Some playlists have Friendly fire and lol at CoD being realistic.

Keep friendly fire in the game. It encourages you to think. Just make it so if a teamate does a collective ammount of damage on you, then you can boot when you die if THEY did damage to and your shield didn’t recharge before your death

There should be a way to track how much teamdamage a player has done, instead of just full betrayals. Players with excessive amounts of teamdamage could be subjects to booting, timeouts or full bans. That should do the trick.