I spend most of my time playing the spartan op’s missions, just cycling through one after the other and I guess because of the number of times I’ve played through them I’ve been able to see a trend starting to build, especially on missions like Land Grab.
Someone wants a particular Hog, someone else gets into it, so the person that didn’t get what they wanted Blows it up with the player inside.
Someone wants to pick up a turrent that hit the floor, someone else picks it up, so the person that didn’t get what they wanted melee’s or shoots the guy holding it till he hits the floor then picks it up.
An instance where a ‘squadmate’ with a DMR stood back from a fight on sniper alley and intentionally knocked shields off the rest of us so that charging covenant could take us out with one swing. We could hear the guy over the headset that he’d laid down, bragging to some people in the room with him that he was ‘doming’ us faster than the covies were.
The one that’s really the most disturbing is on mission completion you see people start checking the kill count and K/D’s then start trying to grenade, shoot, and drive over that hasn’t died as much as they did in the mission. The more you die on the mission the lower you register at the end, and they want to be ‘number one’. Anymore when I see the kill screen flashing at the final LZ I break into a run for cover because I already know someone is about to go Jason on the other squadmates.
I’ve now started to see Jason’s plasma grenade people IN THE BEGINNING OF MISSIONS that arrived with a BR or light rifle equipped so that when they died ‘they’ could pick it up and use it.
It’s actually a pretty disturbing trend to tell the truth.
Everyone in a co-op mission is used to occassionally getting run over by a team mate, sometimes getting caught in a grenade or rocket blast from a friend, or even getting popped in the back of the head if they step into a team mates line of fire. It’s part of the game so you shrug it off and keep going.
But the stuff that I’m talking about thats on an escalating rate are randoms that arrive into SparOps with the intention of killing anyone that doesnt die as much as they do on the mission because they believe that four spot ranking table at the end of the mission actually affects their score, or that will murder in cold blood a team mate for a weapon or a position they want.
343 we have a forgive or eject option in the co-op campaign, how about giving us one in the SparOps also so we can deal a little consequence to randoms that are willing to do the murdering now because they figure they will never see you again anyway? Or even better use the scoring system, which these guys seem to revere, and punish them by defaulting half the XP they would have gotten from a mission and give that XP to the squadmates they killed more than once.
