Why is this still a thing. Honestly. When I get the option to kick someone, I don’t because half the time it’s not their fault. But oh boy when they get the option they always boot me. Why. Honestly it’s the worst thing about grifball. I always get booted when I’m pwning the enemy team. Some scrub always has to boot me when they get the chance. Even though I let it slide.
Who ever decided to have team killing in a game mode where you swing hammers with a AOE. Was definitely not in the right state of mind. I don’t know if I should blame Rooster Teeth or Bungie
Grifball shouldn’t even have booting, with how absurdly easy it is even unintentionally. Only vehicle-betrayals in CE are easier (Auto-booting in that is a similarly bad idea, because of the sheer ease at which it happens.)
> 2533274932199211;1:
> I don’t know if I should blame Rooster Teeth or Bungie
uh just because Rooster Teeth created it doesn’t necessarily mean that you should blaim them. keep in mind that it was around since Halo 3 and Bungie/343 or the community could’ve changed that during that time. So until things change, watch where you’re swinging and your surroundings.
> 2535419166122192;7:
> > 2533274848704527;6:
> > Maybe just kick them next time…
>
> They mean no booting in griffball. But I rather have it. Not after like 1 or 2 team kills but around 3 to 5 so it cant be all just accidents.
I know, but I was just saying to boot them before they boot you…
This is a huge concern for me. A majority of my clan wouldn’t even step into grifball. Not even the commander. But people like it that way because it’s fun. It is annoying though.
> 2533274870003168;12:
> In the classic Grifball we had rounds, but the Grifball of Halo 5 is total chaos…
>
>
> > 2533274903727694;4:
> > Honestly it needs to stop. I don’t even know why grifball still has friendly fire turned on. It’s just really annoying!
>
> I agree with this ^
> I hate the friendly fire >:1
> The solution to this is to remove it…
>
I could be wrong but I think it’s because there were heaps of people holding onto the ball for extended periods of time and never making a move for the enemies goal. They’d hang back for minutes at a time and the game just turned into gravity hammer slayer.
I’d recommend quitting when this happens… (InB4 comedyshermit)
Jks lol, it’s really difficult to balance the gametype perfectly.
Just a side note, but the team killing in Big Team was abysmal last night, which was a first for me (as far as multiple maps in a row). At least grifball has it happen on accident… Well, I’m sure there are plenty of ‘accidents’ if you know what I mean.
> 2533274975021613;13:
> Just quit.
>
>
>
>
> > 2533274870003168;12:
> > In the classic Grifball we had rounds, but the Grifball of Halo 5 is total chaos…
> >
> >
> > > 2533274903727694;4:
> > > Honestly it needs to stop. I don’t even know why grifball still has friendly fire turned on. It’s just really annoying!
> >
> > I agree with this ^
> > I hate the friendly fire >:1
> > The solution to this is to remove it…
> >
>
> I could be wrong but I think it’s because there were heaps of people holding onto the ball for extended periods of time and never making a move for the enemies goal. They’d hang back for minutes at a time and the game just turned into gravity hammer slayer.
>
> I’d recommend quitting when this happens… (InB4 comedyshermit)
>
> Jks lol, it’s really difficult to balance the gametype perfectly.
I still prefer the classic Grifball with rounds (Halo 3, Halo Reach & Halo 4)… xD
It’s just another example of 343i either fundamentally not understanding their own product, or just not caring enough to fix anything that’s broken, so you know, classic 343i.
Friendly fire is on in Grifball because otherwise you could just launch each other across the map, and the whole game would be about who can launch each other first and ground pound the goal.
Or get launched outside the map.
If you’re killing your teammates so much that you can consistently get booted, maybe you should watch where you swing sometimes. Eventually responsibility falls on the player.