Yeah yeah, ignore the bots for a cool second, but here me out. Despite the occasional face-stab in TF2… there’s next to no desync or unfair deaths. In terms of server connection, balancing is its own can of worms.
Why do I say this? okay, when the servers are so bad that I can sword someone, killing them, whiles they also back smack me. Meaning we both die and the server doesn’t even know weather we were infront or behind of one another, that’s just plain bad, infact worse than past Halo game servers.
As well as; being hit behind clear cover, explosion range/damage inconsistencies, shots not registering, etc…
Mind you, my connection is generally around 60-100 ms. not the best, sure, but good enough for these issues to happen once in a blue moon in other games. But in infinite, it’s about as common as finding sand in the desert
Now, I ain’t ignoring the issues TF2 still has, like face stabbing, or hitboxes being delayed at times. but TF2 was a game made on poor coding and was made in 2007. Halo Infinite had 6 years to make, with a bigger team than Valve had in 07, more money, and the improved recourses in current day, releasing in 2021. Infinite has no excuse for this poor net coding and the poor optimization for console and pc