There should be a way to have the game be more fair in matchmaking. Like say people quit, random other people from the opposing team should join your team. Like say its 6v4, then one person from the six goes to the four.
And how would that be fair if you were to take a winning player and put him on the losing team? Or put a losing player on the winning team? That doesn’t sound very fair to me.
Well before a game starts maybe. They should put bot’s in
Exactly what RicKinAtOr said, it wouldn’t be fair at all. If you’re on the winning team, and you’re randomly selected to go on the losing team in the middle of the game, that would be really frustrating. What if you’re in a party? Then you automatically have to leave your party and join the losing team?
Bots wouldn’t be a good idea either, not to mention implementing them into matchmaking games would be near impossible. They’d be too overpowered or too underpowered, it just wouldn’t be a good idea at all.
The best solution to this problem would be a quick rotation method, like CoD, where if a person quits, either before, during, or near the end of a game, a random player gets put in the game.
I don’t think bots in multiplayer would be a good idea…
I mean if you’re playing slayer and a bot comes in while you’re trying to stay back and keep the deaths low, the other team will probably be getting kills off it.
If it’s an objective game there would be an extreme lack of communication…
I don’t think we’re ready for bots in multiplayer, or Halo 
> Exactly what RicKinAtOr said, it wouldn’t be fair at all. If you’re on the winning team, and you’re randomly selected to go on the losing team in the middle of the game, that would be really frustrating. What if you’re in a party? Then you automatically have to leave your party and join the losing team?
>
> Bots wouldn’t be a good idea either, not to mention implementing them into matchmaking games would be near impossible. They’d be too overpowered or too underpowered, it just wouldn’t be a good idea at all.
>
> The best solution to this problem would be a quick rotation method, like CoD, where if a person quits, either before, during, or near the end of a game, a random player gets put in the game.
Only as long as it only applies to social and we get to option do we want to join mid game or not. I don’t know about you, but I’d absolutely hate joining a team that is losing 10-40. And let’s be honest, players are more likely to quit the losing team, so you’re bound to end up to the losing team 90% of the time. I didn’t like to join mid game in Battlefield 3, but I definitely don’t want to do it in Halo.
I’m not even sure i’d want to have it in social playlists either… Like tsassi said, coming into a game where your team is already losing just blows…
> > Exactly what RicKinAtOr said, it wouldn’t be fair at all. If you’re on the winning team, and you’re randomly selected to go on the losing team in the middle of the game, that would be really frustrating. What if you’re in a party? Then you automatically have to leave your party and join the losing team?
> >
> > Bots wouldn’t be a good idea either, not to mention implementing them into matchmaking games would be near impossible. They’d be too overpowered or too underpowered, it just wouldn’t be a good idea at all.
> >
> > The best solution to this problem would be a quick rotation method, like CoD, where if a person quits, either before, during, or near the end of a game, a random player gets put in the game.
>
> Only as long as it only applies to social and we get to option do we want to join mid game or not. I don’t know about you, but I’d absolutely hate joining a team that is losing 10-40. And let’s be honest, players are more likely to quit the losing team, so you’re bound to end up to the losing team 90% of the time. I didn’t like to join mid game in Battlefield 3, but I definitely don’t want to do it in Halo.
Exactly why I’d just keep it like it is now. There’s really no good solution.