Team Dubs Review

First off, thanks 343i so much for giving us the play list, I enjoy it a lot. It is definitely a step in the right direction.

That being said, it still has a lot of room for improvement.

GamePlay

My main/biggest gripe with team doubles is, as you might of guessed, The spawns
When playing me and my friend noticed how ridiculously close enemies will spawn when we kill them. Especially in infinity slayer when you combine this with instant respawn, it can get a tad bit ridiculous. It is even kind of bad in slayer pro with a spawn timer, if you do not take both of them out , within the respawn time of the other, they will spawn again and again until they ware you out. I know people like fast paced game play, but this is just ridiculous.

Gametypes

CTF- I have not experienced this on all the maps, but it is bad on Solace

Infinity slayer- Shockingly great

Slayer Pro- Eh, its good but, It should really have one loadout, and that load out should main BR.
Putting a dmr in the same load-out is just stupid, seeing as though the dmr beats the BR in almost every aspect.
Also (This is just me) But i would like radar ^^

Maps

Slayer works pretty well on all the maps, even infinity slayer. I was actually shocked when i played infinity slayer dubs and enjoyed it.

Solace Ctf is pretty awe full, with flags being so close and awkwardly placed in accordance with the map design. And having a speed boost spawn on a ctf map…

Sniper drops too frequently on abandon, as do most power weapons on all the maps.

There is a map that is just PERFECT for dubs, it is on the forge map Ravine and it has spawns of oversheild and sniper, it is a WONDERFULL map and i love the gameplay on it.

Over all, i actually love the map selection, but i do not see why they did not include some of the better community forge test maps, such as blackout, or what ever it is called.

well that’s what I think

Decent feedback and all, but is there a reason you had to create another thread instead of posting in one of the other 15 threads?