As we already know, team colors have been replaced with outlines, which has received mixed reactions, though that could be a bit of an understatement as team colors have stayed the same since multiplayer in halo has existed. Now that we’ve gotten a good taste of infinite, I see why some people dislike outlines, as it removes the aspect of stealth in the game, with your character shining bright on your enemy’s screen. I think a good feature for the outlines vs team color problem would be a option to toggle between outlines and team colors, which would hopefully please everyone. As for the stealth aspect, if we don’t get the team colors options, i think they should remove enemy outlines and just keep teammate outlines, and display enemy names when you are directly looking at them. What do you guys think should be done?
I think the only teammate outlines are a great idea. But I think outlines should be replaced with RvB colors in competitive
Leave it as is, customisable outlines on for enemy and teammates but also allow players to toggle them off for either if they want.
I find the stealth argument to be completely unsound.
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> Leave it as is, customisable outlines on for enemy and teammates but also allow players to toggle them off for either if they want.
>
> I find the stealth argument to be completely unsound.
Totally agree. Lets ask for more customization, not less.
Stealth should totally be a thing in Arena shooters lol. I don’t get it either.
An option like this is definitely coming, 343 will have heard the feedback and there’s nothing to stop them from a monetisation angle. The only reason I think it’s going to take a little longer than people want (for launch, or immediately after) is because it looks to me like the player outline and shield effects are all somewhat linked, and it’ll take a bit of time for them to re-build it so those effects operate independently.
There isn’t really an aspect of stealth that lost with this. The outline only shows up when the enemy is in line of sight.
Gears of War has been doing it since Gears 3 and it works fine. People just need to get used to it. Perhaps it can be a little more subtle but it’s not that bad.
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> There isn’t really an aspect of stealth that lost with this. The outline only shows up when the enemy is in line of sight.
>
> Gears of War has been doing it since Gears 3 and it works fine. People just need to get used to it. Perhaps it can be a little more subtle but it’s not that bad.
Just cause I’m on an enemies screen doesn’t mean they can see me. The outlines totally disrupt stealth.
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> Leave it as is, customisable outlines on for enemy and teammates but also allow players to toggle them off for either if they want.
>
> I find the stealth argument to be completely unsound.
For once I disagree, enemies shouldn’t have outlines. I can’t count how many times I’ve been spotted by players because of outlines when I otherwise wouldn’t have been.
Enemy outlines make the game easier, not more accessible. I don’t want this to be Overwatch.
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> > There isn’t really an aspect of stealth that lost with this. The outline only shows up when the enemy is in line of sight.
> >
> > Gears of War has been doing it since Gears 3 and it works fine. People just need to get used to it. Perhaps it can be a little more subtle but it’s not that bad.
>
> Just cause I’m on an enemies screen doesn’t mean they can see me. The outlines totally disrupt stealth.
If you’re on an enemy’s screen I’d argue being colored Red or Blue isn’t entirely stealthy either. Player models are pretty visible otherwise.
You’d be hard pressed to convince a lot of people that the alternative to outlines or a team colored hue is marginally less stealthy than just looking down the map like anyone would normally do especially if your team colors are something that are supposed to stand out like a bright red or a deep blue.
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> > Leave it as is, customisable outlines on for enemy and teammates but also allow players to toggle them off for either if they want.
> >
> > I find the stealth argument to be completely unsound.
>
> For once I disagree, enemies shouldn’t have outlines. I can’t count how many times I’ve been spotted by players because of outlines when I otherwise wouldn’t have been.
>
> Enemy outlines make the game easier, not more accessible. I don’t want this to be Overwatch.
What proof do you have that the outlines are the case as to why you’ve been spotted over any other time you’ve played a game of Halo?
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> > > There isn’t really an aspect of stealth that lost with this. The outline only shows up when the enemy is in line of sight.
> > >
> > > Gears of War has been doing it since Gears 3 and it works fine. People just need to get used to it. Perhaps it can be a little more subtle but it’s not that bad.
> >
> > Just cause I’m on an enemies screen doesn’t mean they can see me. The outlines totally disrupt stealth.
>
> If you’re on an enemy’s screen I’d argue being colored Red or Blue isn’t entirely stealthy either. Player models are pretty visible otherwise.
>
> You’d be hard pressed to convince a lot of people that the alternative to outlines or a team colored hue is marginally less stealthy than just looking down the map like anyone would normally do especially if your team colors are something that are supposed to stand out like a bright red or a deep blue.
Neurolescent outlines that partially appear through foilage or make your presence obvious when waiting around a corner are much more likely to catch you out.
Red and blue or whatever colour you are, are naturally appearing colours on maps. Glowing outlines, not so much.
You’d be daft not to acknowledge the difference.
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> > > Leave it as is, customisable outlines on for enemy and teammates but also allow players to toggle them off for either if they want.
> > >
> > > I find the stealth argument to be completely unsound.
> >
> > For once I disagree, enemies shouldn’t have outlines. I can’t count how many times I’ve been spotted by players because of outlines when I otherwise wouldn’t have been.
> >
> > Enemy outlines make the game easier, not more accessible. I don’t want this to be Overwatch.
>
> What proof do you have that the outlines are the case as to why you’ve been spotted over any other time you’ve played a game of Halo?
Common sense, experience and intuition. And the fact I’ve had the opposite happen, I haven’t got any better between MCC and Infinite yet I’m noticing people more.
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> > > > There isn’t really an aspect of stealth that lost with this. The outline only shows up when the enemy is in line of sight.
> > > >
> > > > Gears of War has been doing it since Gears 3 and it works fine. People just need to get used to it. Perhaps it can be a little more subtle but it’s not that bad.
> > >
> > > Just cause I’m on an enemies screen doesn’t mean they can see me. The outlines totally disrupt stealth.
> >
> > If you’re on an enemy’s screen I’d argue being colored Red or Blue isn’t entirely stealthy either. Player models are pretty visible otherwise.
> >
> > You’d be hard pressed to convince a lot of people that the alternative to outlines or a team colored hue is marginally less stealthy than just looking down the map like anyone would normally do especially if your team colors are something that are supposed to stand out like a bright red or a deep blue.
>
> Neurolescent outlines that partially appear through foilage or make your presence obvious when waiting around a corner are much more likely to catch you out.
>
> Red and blue or whatever colour you are, are naturally appearing colours on maps. Glowing outlines, not so much.
>
> You’d be daft not to acknowledge the difference.
No need to sling insults, bud. We’re just having a discussion and it’s okay if we disagree.
Again, you’d be hard pressed to say someone colored red or blue is less noticeable hiding behind something that isn’t even close to that color is less noticeable than some sort of outline or a glow. Red and blue aren’t entirely naturally appearing colors on maps with a lot of foliage or a map that has a lot of sand.
If the outline appears past a solid object that is indeed an issue, but otherwise, you really aren’t losing that much of a stealth aspect as you seem to think you had previously.
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> > > > Leave it as is, customisable outlines on for enemy and teammates but also allow players to toggle them off for either if they want.
> > > >
> > > > I find the stealth argument to be completely unsound.
> > >
> > > For once I disagree, enemies shouldn’t have outlines. I can’t count how many times I’ve been spotted by players because of outlines when I otherwise wouldn’t have been.
> > >
> > > Enemy outlines make the game easier, not more accessible. I don’t want this to be Overwatch.
> >
> > What proof do you have that the outlines are the case as to why you’ve been spotted over any other time you’ve played a game of Halo?
>
> Common sense, experience and intuition. And the fact I’ve had the opposite happen, I haven’t got any better between MCC and Infinite yet I’m noticing people more.
Unfortunately, none of those really constitute proof. Unless you have actual data that proves that people see you more because you have this outline, common sense, experience, and intuition in whatever way you feel like it applies isn’t enough to be a definitive argument for removing the outlines.
Common sense isn’t really a thing.
Experiences differ player to player and unfortunately you aren’t any sort of authority on the matter for it to be impactful enough.
I don’t even know how your intuition would even apply or whatever that even means for your argument. Between players that have their heads on swivels and their eyes open and perhaps you not being as inconspicuous as you think you are, you’re more than likely just consciously (or subconsciously) playing into your disdain into this change.
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> > > > > There isn’t really an aspect of stealth that lost with this. The outline only shows up when the enemy is in line of sight.
> > > > >
> > > > > Gears of War has been doing it since Gears 3 and it works fine. People just need to get used to it. Perhaps it can be a little more subtle but it’s not that bad.
> > > >
> > > > Just cause I’m on an enemies screen doesn’t mean they can see me. The outlines totally disrupt stealth.
> > >
> > > If you’re on an enemy’s screen I’d argue being colored Red or Blue isn’t entirely stealthy either. Player models are pretty visible otherwise.
> > >
> > > You’d be hard pressed to convince a lot of people that the alternative to outlines or a team colored hue is marginally less stealthy than just looking down the map like anyone would normally do especially if your team colors are something that are supposed to stand out like a bright red or a deep blue.
> >
> > Neurolescent outlines that partially appear through foilage or make your presence obvious when waiting around a corner are much more likely to catch you out.
> >
> > Red and blue or whatever colour you are, are naturally appearing colours on maps. Glowing outlines, not so much.
> >
> > You’d be daft not to acknowledge the difference.
>
> No need to sling insults, bud. We’re just having a discussion and it’s okay if we disagree.
>
> Again, you’d be hard pressed to say someone colored red or blue is less noticeable hiding behind something that isn’t even close to that color is less noticeable than some sort of outline or a glow. Red and blue aren’t entirely naturally appearing colors on maps with a lot of foliage or a map that has a lot of sand.
>
> If the outline appears past a solid object that is indeed an issue, but otherwise, you really aren’t losing that much of a stealth aspect as you seem to think you had previously.
I wouldn’t be hard pressed. As I just explained, even if its not the same colour they are naturally occuring colours. Behemoth and Fragmentation both have hues of red/blue plus bodies. A glowing exterior draws the attention of the eye.
Its the reason neon glowy stuff exists, to attract attention. Even then with foilage, unless its Halo 5 were we were also stupidly lit up - you could hide in foilage or a dark corner or slide across someone’s periphery.
That’s no longer possible because of what glowing neon outlines do.
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> > > > > Leave it as is, customisable outlines on for enemy and teammates but also allow players to toggle them off for either if they want.
> > > > >
> > > > > I find the stealth argument to be completely unsound.
> > > >
> > > > For once I disagree, enemies shouldn’t have outlines. I can’t count how many times I’ve been spotted by players because of outlines when I otherwise wouldn’t have been.
> > > >
> > > > Enemy outlines make the game easier, not more accessible. I don’t want this to be Overwatch.
> > >
> > > What proof do you have that the outlines are the case as to why you’ve been spotted over any other time you’ve played a game of Halo?
> >
> > Common sense, experience and intuition. And the fact I’ve had the opposite happen, I haven’t got any better between MCC and Infinite yet I’m noticing people more.
>
> Unfortunately, none of those really constitute proof. Unless you have actual data that proves that people see you more because you have this outline, common sense, experience, and intuition in whatever way you feel like it applies isn’t enough to be a definitive argument for removing the outlines.
>
> Common sense isn’t really a thing.
>
> Experiences differ player to player and unfortunately you aren’t any sort of authority on the matter for it to be impactful enough.
>
> I don’t even know how your intuition would even apply or whatever that even means for your argument. Between players that have their heads on swivels and their eyes open and perhaps you not being as inconspicuous as you think you are, you’re more than likely just consciously (or subconsciously) playing into your disdain into this change.
You and I both know that data would be impossible to get. Common sense is definitely a thing, you’re just playing word games at this point.
I’ve played long enough to know how conspicuous I am or am not. And I don’t have disdain for the change. Your insistence on putting words in my mouth and arguing whether my opinion is an objective truth rather than actually have a discussion is exactly why I’d appreciate it if you stopped replying.
Cheers.
Honestly, outlines aren’t even necessary. Teammates already have a symbol and nametag above their head and are visible through walls. That’s enough to tell people apart.
They should just add an option to turn outlines off for people that don’t like them. It would be easy to do and you could still have your outlines if you want them.
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> > > There isn’t really an aspect of stealth that lost with this. The outline only shows up when the enemy is in line of sight.
> > >
> > > Gears of War has been doing it since Gears 3 and it works fine. People just need to get used to it. Perhaps it can be a little more subtle but it’s not that bad.
> >
> > Just cause I’m on an enemies screen doesn’t mean they can see me. The outlines totally disrupt stealth.
>
> If you’re on an enemy’s screen I’d argue being colored Red or Blue isn’t entirely stealthy either. Player models are pretty visible otherwise.
>
> You’d be hard pressed to convince a lot of people that the alternative to outlines or a team colored hue is marginally less stealthy than just looking down the map like anyone would normally do especially if your team colors are something that are supposed to stand out like a bright red or a deep blue.
There are many players that I spotted in the tech preview that I wouldn’t have if they didn’t have outlines. The outlines aren’t exactly outlines either, the whole model glows, at least Overwatch is more subtle with it.
Since you can change enemy colour I chose yellow because it stands out like a sore thumb. Not even taking that into the equation, forget outlines or RvB. What is easier to spot? Something that is red or something that is glowing red? Maps don’t glow so a glowing object immediately draws attention. You could squint and the only thing you would see are other players.
Take a classic map everyone knows, The Pit. In many cases you’re looking around quickly, you aren’t watching like a hawk, you take glances as you move across the map. If someone glows up like a christmas tree there’s no possibility of missing that information. To be flippant that it doesn’t lose some stealth is silly, especially when the mechanic has no real gameplay upside. There is much more concrete criticism that it detracts from the game than add to it. It’s only there to sell skins, which for social carry on, but competitive settings?
Not entirely relevant but it reminds me of the grenade hitmarker or in-game weapon timer debates. All of them provide a net negative drawback to the competitive merit of the game. Maybe if it was just an outline and they didn’t glow it would be more appropriate, but in its current iteration it isn’t subtle.
I truly don’t care what options y’all want added, so long as the current system remains unaffected by such additions. I like it exactly as it is.
You’re welcome to go back to RvB, just leave me and my outlines alone.
There are several fixes for stealth that could be easily implemented:
- Have the outlines glow stronger or fainter depending on enemy distance and how centered they are in the field of view. - Only have outlines on the allied team. - Tie outlines to enemies firing a weapon or doing some other sort of interaction. - Disable outlines for crouched enemies. - Etc, etc.