Team 1v1 Gametype

Somethin I thought up this morning, but my post didn’t save…

Player count per team: 4
Time limit: 3 mins per round
Maps: Small
The goal is to eliminate the opposing team through 1v1 style elimination. Each player is given speed boost to increase the likelihood of a confrontation quickly. You kill the enemy, and the next in line spawns and so forth. If you are idle for a minute, you will be forced suicide. If both players fail to kill each other within 3 mins, the next round of players will spawn.

Big Team version

Player count per team: 8
Time limit: 2:30 per round
Maps: Small
It is essentially the same thing with more people, but there is a twist. If you are the last man from your team, you will gain overshield only if the opposing team has 4 players or more left. It’s to give somewhat of a fighting chance.

Sidenotes: Players not selected to play will be able to Spectate the game through their teammate only. Also, the game is continuous. When I say rounds, I don’t mean everything will reset and start over for the next spawned player. The next round simply means the next player is ready to spawn, which then resets the timer during the time of spawn. Party Chat disabled and game chat enabled for each team (spectating or not), but players can’t hear the other team. Party chat disable ensures that communication will be at its fullest.This gametype will require some form of patience, but is designed to go quickly.