quite frankly, making 10 guns when only 2 are actually good is pointless.
look at halo reach as a prime example of redundancy in the sandbox. in AR start games, you also spawn with a pistol that is strictly better in every single situation. so whats the point of the AR? same with the plasma repeater. whats the point? if the guns arent actually good at any range, if they dont serve any purpose outside of ‘lets hold hands’ range (where you can just melee for infinitely more success in the first place, with no-bleed), whats the point of having these weapons in the game AT ALL?
a common misconception amongst our ill informed community is that competitive players want to have 1 gun to rule them all. this couldnt be further from the truth. we just dont want 46 redundant weapons that serve no purpose other than ‘well i didnt have enough time to pick up another weapon, and im out of ammo, so i guess i have to use this POS till i can find a replacement’. currently thats the role that the AR, spiker, and plasma repeater play.
either make the AR and friends actually viable at a range outside ‘lets hold hands’ range, or dont even put them in the game. we shouldnt give players the delusion that their favorite weapon, the AR, is even remotely good when that couldnt be further from the truth. they’ll continue to use their precious AR, thinking halo is just like call of duty, and continue to get massacred by pistol users or utility weapon users because their gun is strictly worse, and regardless of how flawless their shooting is, its not going to make their gun not terrible.
i propose, at close range to close-medium range (the distance from snipe spawn to the entrance to the ring), the AR will BEAT the utility weapon provided its user can retain 85% accuracy. this way, the AR will serve a purpose other than being a last resort ‘oh jeez, i have to use this POS now because im out of ammo’. if the AR user cannot maintain 85% accuracy, and the utility weapon user retains 100% accuracy and lands the headshot, the utility weapon should win. past this range the utility weapon should also win.
with this change, the AR will serve a purpose, but not be completely oppressive against the utility weapon.