I’d like to propose a simple yet awesome addition to Halo. I believe that a 1/20 to 1/100 chance of an instant suicide or perhaps explosion to randomly effect teabaggers . I wouldn’t mind being teabagged as much if I knew the enemy risked negating his/her kill . It’d be worth it to watch them suddenly explode or just fall over dead. Plus it’d be entertaining for both parties involved. Each disrespectful dip of the groin increasing the odds. I chuckled just thinking about it .
I doubt this would actually do anything aside from piss off a decent bit of the community. Plus, such a system would have to figure out a way to differentiate between friendly or taunting actions, which I doubt would be easy.
Yeah but teabagging is entertaining already so why though?
If such a thing is implemented, it’d have to be extremely good at determining when teabagging is determined as “harassment”, for lack of a better term. For example, you could be bagging while facing someone else as a method to say “Hi”, like me and many others do. Or, a teammate might be strafing over your body to avoid being 5-shotted and the system might mistake it for bagging harassment. I think there’s too much room for error in what determines it to be any good of an idea. You’re just going to have to buck up and deal with it, I suppose.
Dropping a good bag every now and then is just part of Halo. Sure, it can absolutely frustrating sometimes, but it is part of the game. It’s been around as long as any of us can remember, and I don’t see there being anything implemented to change it at all.
I actually believe this would have the opposite effect…
Little kids bagging for their lives every game to get the random explosion, so they can film it and share it to their other friends and lol at the video.
Like in Halo 3 with the street cone on the pit. Suddenly, everyone started shooting power coils to get splattered to death by the street cones, just because they saw it on youtube. Or maybe it was in the file share/Bungie favorites. Either way, I think baggers would increase.
If you really wanted to punish them, remove their most used armor/helmet. Decrease rank, etc.
But teabagging is part of Halo, always was. Don’t take it personal, just ignore it if you don’t like it. Or bag back.
I get your point of deterring people from teabagging - I downright refuse to do so unless it’s something like greeting a friend or giving away a weapon / vehicle - but it’ll be very difficult to distinguish playful instances from disrespectful ones.
I’ll be honest, I’d rather take a booby trap armor mod that causes your body to explode after death, taking your opponents with you. Still not a great idea, but meh.
I prefer to make my own karma. There is nothing quite a satisfying as getting the game winning kill on the opponent who spent the entire game tbagging you and then returning the bag
> 2533274794684102;8:
> I prefer to make my own karma. There is nothing quite a satisfying as getting the game winning kill on the opponent who spent the entire game tbagging you and then returning the bag
Yes. This is the only solution is sweet revenge
> 2533274848842493;6:
> But teabagging is part of Halo, always was. Don’t take it personal, just ignore it if you don’t like it. Or bag back.
Yep, it’s annoying, but ignoring it is the best policy…just like ignoring people who shout profanity or are overly aggressive during a game. If you don’t like it, don’t do it. I find it pointless…and view it as leaving the bagger open to being easily killed while in the bagging process.
And, as mentioned by others, get your revenge in-game by taking out the enemy that bagged you.
I prefer killing and teabagging the offenders. Here’s a clip where the other team had been bagging all game and I was obligated to serve up some karma.
Final score of that game was something like 50-38/39 so this was the beginning of the end.
If anything, this would encourage tea-bagging.
Yeah…I’m pretty sure I would -Yoink!- every dead body I stumbled upon for the lulz. It’s amusing to think about, but wouldn’t quite have the effect you are hoping for.
I don’t think this would really work. Many Halo fans love to -Yoink!- (including myself) and find it to be a funny part of the Halo community’s character. I even find it funny when I am teabagged by someone else, knowing that the person who killed me probably has the same enjoyment of a satisfying kill that I do.
i made something which is view able on my activity feed, that is t-bag related.
I don’t understand all the issues with tbagging. I don’t think this should be implemented.
I say keep it as it is. Teabagging has been apart of Halo since the golden ages. Seeing it go like that would bring a tear to my eye
> 2533274794684102;8:
> I prefer to make my own karma. There is nothing quite a satisfying as getting the game winning kill on the opponent who spent the entire game tbagging you and then returning the bag
I’m pretty much the opposite in a way; I kinda think people expect to get bagged after I kill them so I deny them the satisfaction that they pissed me off. A nice little slap in the face, lol
> 2533274863544717;16:
> I don’t understand all the issues with tbagging. I don’t think this should be implemented.
I can think of two possible methods of deterring teabagging:
- When someone crouches over a dead body at least once, they’re locked in a crouching position (and possibly unable to jump) until they move away from the body, or their crouch button is disabled entirely and their HUD would display “No teabagging!” or something like that. - Bagging a dead body may deduct points from your (team’s) overall score. Depending on how fast one does their business over a dead body, they can lose lots of points at the drop of a hat, similarly to losing points from committing suicide. The first bits of bagging may be excused, but exceeding an unspecified number will deduct points from you, potentially costing you (and your teammates) a match. If one does it enough, their score can even go negative.
> 2535429593088083;19:
> > 2533274863544717;16:
> > I don’t understand all the issues with tbagging. I don’t think this should be implemented.
>
> I can think of two possible methods of deterring teabagging:
> - When someone crouches over a dead body at least once, they’re locked in a crouching position (and possibly unable to jump) until they move away from the body, or their crouch button is disabled entirely and their HUD would display “No teabagging!” or something like that. - Bagging a dead body may deduct points from your (team’s) overall score. Depending on how fast one does their business over a dead body, they can lose lots of points at the drop of a hat, similarly to losing points from committing suicide. The first bits of bagging may be excused, but exceeding an unspecified number will deduct points from you, potentially costing you (and your teammates) a match. If one does it enough, their score can even go negative.
To add to that, aggressive serial teabaggers would only match with those determined to have bad behavior.