After some time spent on this forged remake, since Halo 4’s launch week, I now feel ready to properly reveal this map to the official Halo forums. At this point it is highly regarded by many who have recently tested and reviewed the map to be very accurate and true to the original.
Tartarus is a remake of Halo 3’s ‘The Pit’. This map is made to scale and includes many of the tactical jumps found in the original. The sight-lines were a very important, if not the most important part of making this map. Initial Spawns, Spawn Points, and Spawns Zones are all identical to the original map’s set up. Aesthetics and weapon spawns also played a large role in making this map play properly in both Halo 4 and Classic style settings.
Download Links
Screenshots
There are two variants of this map:
Tartarus
‘Tartarus’ is made for Halo 4’s standard Infinity Slayer settings. It can be played on 4v4, but it is definitely better suited for 2v2. Instant Respawns and Sprint can make 4v4 a bit hectic. Weapons and powerups are a bit different from its Halo 3 counterpart.
Initial Ordinance:
Rocket Launcher
Needler x 2
Sniper Rifle x2
Energy Sword
Random Ordinance:
Sticky Detonator/Rail Gun/Concussion Rifle - Invis Hall
Overshield/Damage Boost/Speed Boost - Overshield Hall
Tartarus Classic ‘Tartarus Classic’ is exactly what you’d expect it to be. The weapons spawns are identical to The Pit, the exception being the Suppressor at SMG spawn, the Boltshot at Mauler spawns, and nothing at Spiker spawn. I hate to say it, but there is also nothing to find in the Invis Hall. Weapon respawn times and additional clips have also been set to their correct amounts.Both variants can be found in my File Share! Just File Share Search ‘Randy 355’. If you play on it, please provide feedback. To be more specific, if you have any issues with it, please provide <mark>constructive criticism</mark>.
What’s New?
V1.2 Changelsit
Tartarus v1.2 Changelist
- Removed Shotgun Drops
- Moved Needler Drops to Shotgun Rooms
- Swapped SAW with Sticky Detonator in Invis Hall's Random Ordinance
- Fixed some sightlines to be more accurate to The Pit
- Raised ceiling in Invis Hall
- Fixed flooring near Red entrance to OV Hall where oddball/grenades could fall through
- Added compatibility for Oddball, Extraction, and Multi-Team
- Added an Oddball only soft-killzone to areas above flag
Tartarus Classic v1.2 Changelist
- Put Sword in an upright fixed position (Weapons work when fixed in this game!)
- Fixed some sightlines to be more accurate to The Pit
- Raised ceiling in Invis Hall
- Fixed flooring near Red entrance to OV hall where oddball/grenades could fall through
- Added compatibility for Oddball, Extraction, and Multi-Team
- Added an Oddball only soft-killzone to areas above flag
Why the name ‘Tartarus’? This is not a reference to the Brute Chieftain in Halo 2. This is a reference to Greek Mythology, in which the worst of villains would be sent beneath the underworld into Tartarus to receive punishment. It is described by Wikipedia as “a deep, gloomy place, a pit, or an abyss used as a dungeon of torment and suffering…”.Special thanks goes out to the following communities/people, in no particular order:
Reaching Perfection - Good testers, great advisors. An invaluable resource.
ForgeHub - Particularly good at giving feedback.
MythicFritz - Thanks for the last minute 2v2s!
Wraith2098 - Same as Mythic! Good matches.
P1 Mario - Fantastic Friend/Forger/Tester