Target Locator in Multiplayer?

Obviously it would have to be heavily tweaked, but do you think that a modified Target Locator could work well in Big Team Battle? I have a feeling the player count will be upped to at least 20-24 players on Halo 5 so the large scale, vehicle based maps might be a bit bigger so it could be an interesting weapon that has a place online.

I think if it was extremely limited (had 1-2 shots), and the blast radius, charge time and range were all nerfed it might be able to work well online.

Do you like the idea of a modified Target Locator in MP?

Thoughts?

i would be all right with that. it would be really detrimental to vehicles, think splicer, but fire and forget. it could work in costumes, but i think that there would have to be some way to protect vehicles, or it can’t kill something like a tank out right. i know you said it could work if it were nerfed, but i think it has to be super nerfed if it is to stay balanced. i would like to see a version we can tweak in costoms.

I feel like a TON of time would have to go into balancing that to make it work, so I wouldn’t want all of that time to be wasted on something as insignificant to the overall experience as that.

Either that or…

Designate an area, it will flag up for both (/all) teams and there will be a five second delay before it does its stuff.

I think it should be relatively easy to balance. Remove to ability to lock to targets (so you can’t point it at a tank and have the target zone follow the tank) and it would be fine. Possibly increase the time between targeting and the bombs hitting the ground, but otherwise it would be fair.

If you’re smart you’ll notice the red circle of impending doom around you, and you’ll get out of there ASAP.

> Either that or…
>
> Designate an area, it will flag up for both (/all) teams and there will be a five second delay before it does its stuff.

That works. There isn’t an excuse if you can’t get out in 5 seconds of big flashy warning signs.

> Either that or…
>
> Designate an area, it will flag up for both (/all) teams and there will be a five second delay before it does its stuff.

Good idea.

> I think it should be relatively easy to balance. Remove to ability to lock to targets (so you can’t point it at a tank and have the target zone follow the tank) and it would be fine. Possibly increase the time between targeting and the bombs hitting the ground, but otherwise it would be fair.
>
> If you’re smart you’ll notice the red circle of impending doom around you, and you’ll get out of there ASAP.

I like this idea a lot as well. Removing the target tracking and having it just be able to designate areas seems like a good way to balance it.

> > Either that or…
> >
> > Designate an area, it will flag up for both (/all) teams and there will be a five second delay before it does its stuff.
>
> Good idea.
>
>
>
> > I think it should be relatively easy to balance. Remove to ability to lock to targets (so you can’t point it at a tank and have the target zone follow the tank) and it would be fine. Possibly increase the time between targeting and the bombs hitting the ground, but otherwise it would be fair.
> >
> > If you’re smart you’ll notice the red circle of impending doom around you, and you’ll get out of there ASAP.
>
> I like this idea a lot as well. Removing the target tracking and having it just be able to designate areas seems like a good way to balance it.

Make sure you keep the radius though or else it still isn’t as useful as it should be.

Also while this doesn’t change the gameplay much, instead of the TL triggering an artillery strike it should trigger a MAC blast similar to what we see in Halo Wars.

Yes this could work out for the next Halo. But it doesn’t need to be tweak at all. Just use the one from Halo Reach Firefight and put it in Multiplayer.

Target Locator

> Yes this could work out for the next Halo. But it doesn’t need to be tweak at all. Just use the one from Halo Reach Firefight and put it in Multiplayer.
>
> Target Locator

Yes, but that one locks onto targets, rather than just being a standard AOE weapon.

> > Yes this could work out for the next Halo. But it doesn’t need to be tweak at all. Just use the one from Halo Reach Firefight and put it in Multiplayer.
> >
> > Target Locator
>
> Yes, but that one locks onto targets, rather than just being a standard AOE weapon.

The Target Locator in Halo 4 Multiplayer acts like the Reach variant. It was likely canned or the Campaign version replaced it and they didn’t bother removing the Multiplayer variant (which uses the same weapon model), but still acts like it’s original Reach counterpart.

Honestly, I could see it work even as is. It only allows 1 shot, takes 3 seconds to target an area, and then it’s empty. It could work easily on Halo 5 for bigger-scaled matches (8v8 or higher), but I’m more concerned with seeing what 343 learned to improve on from Halo 4, than to just start throwing in weapons that may or may not work as intended. Just my 2 cents.

> > > Yes this could work out for the next Halo. But it doesn’t need to be tweak at all. Just use the one from Halo Reach Firefight and put it in Multiplayer.
> > >
> > > Target Locator
> >
> > Yes, but that one locks onto targets, rather than just being a standard AOE weapon.
>
> The Target Locator in Halo 4 Multiplayer acts like the Reach variant. It was likely canned or the Campaign version replaced it and they didn’t bother removing the Multiplayer variant (which uses the same weapon model), but still acts like it’s original Reach counterpart.
>
> Honestly, I could see it work even as is. It only allows 1 shot, takes 3 seconds to target an area, and then it’s empty. It could work easily on Halo 5 for bigger-scaled matches (8v8 or higher), but I’m more concerned with seeing what 343 learned to improve on from Halo 4, than to just start throwing in weapons that may or may not work as intended. Just my 2 cents.

The only problem I really see with it now is that it sticks to a target. If you target a vehicle, there is absolutely no possible way to avoid it. You’re screwed no matter how you play it. I’d rather see at least some ability to avoid it after it’s targeted - like any other lock-on weapon (Missile Pod, Rockets). If you’re skilled you can dodge it, but it’s not easy to do. At least you have a chance.

It should be a secondary!

eaking
<mark>alo</mark>

> It should be a secondary!
>
>
> eaking
> <mark>alo
[/quote]
At least it wouldn’t be as cheap as the Boltshot. :P</mark>

Get out…

Jk, but it wouldn’t add depth to the game. It’s a point and kill weapon and we don’t really need it.

> > > > Yes this could work out for the next Halo. But it doesn’t need to be tweak at all. Just use the one from Halo Reach Firefight and put it in Multiplayer.
> > > >
> > > > Target Locator
> > >
> > > Yes, but that one locks onto targets, rather than just being a standard AOE weapon.
> >
> > The Target Locator in Halo 4 Multiplayer acts like the Reach variant. It was likely canned or the Campaign version replaced it and they didn’t bother removing the Multiplayer variant (which uses the same weapon model), but still acts like it’s original Reach counterpart.
> >
> > Honestly, I could see it work even as is. It only allows 1 shot, takes 3 seconds to target an area, and then it’s empty. It could work easily on Halo 5 for bigger-scaled matches (8v8 or higher), but I’m more concerned with seeing what 343 learned to improve on from Halo 4, than to just start throwing in weapons that may or may not work as intended. Just my 2 cents.
>
> The only problem I really see with it now is that it sticks to a target. If you target a vehicle, there is absolutely no possible way to avoid it. You’re screwed no matter how you play it. I’d rather see at least some ability to avoid it after it’s targeted - like any other lock-on weapon (Missile Pod, Rockets). If you’re skilled you can dodge it, but it’s not easy to do. At least you have a
> chance.

Actually, it CAN be avoided in vehicles to an extent. The thing is, once the initial (1st) shot starts coming down, the moving targeting area stops, so the vehicle may get hit with 1 or 2 of the shots if it’s moving.

> > It should be a secondary!
> >
> >
> > eaking
> > <mark>alo
[/quote]
At least it wouldn’t be as cheap as the Boltshot. :stuck_out_tongue:
[/quote]
Debatable.</mark>

> Get out…
>
> Jk, but it wouldn’t add depth to the game. It’s a point and kill weapon and we don’t really need it.

As long as it’s balanced properly I think it could definitely add to the online experience. With limited ammunition, a warning to both teams, a delay before the blast, and no target tracking, I think it could really spice up gameplay in BTB without being too overpowered that it causes frustration. Also, it would be quite rare, I imagine it being on a LONG respawn, maybe every 4-5 minutes so you wouldn’t have to worry about it too often.

I just like unique functioning weapons, we have too many reskins and clones of weapons.

> At least it wouldn’t be as cheap as the Boltshot. :stuck_out_tongue:

Target Locator < Boltshot + Active Camo.

> > At least it wouldn’t be as cheap as the Boltshot. :stuck_out_tongue:
>
> Target Locator < Boltshot + Active Camo.

This 1000x