TANKS ARE TOO EASY TO KILL!

Hello Spartans!

I have been playing War Zone A BUNCH since Halo 5 came out and with the newly added mobility abilities Halo has felt extremely fast and engaging. However, the Scorpion Tank and the Wraith are too sluggish, even though they are still very devastating when they are actually facing the enemy, they are extremely easy to sneak up on and dash the 25 meter detection radius of motion tracker and plant a grenade on for an easy kill (or two).

I have found it extremely frustrating to have my expensive 6 Req energy card so easily destroyed without any trade off on the opponents side, and, every-time I have destroyed someone else’s tank I have felt mildly amused (I have to confess), but still mostly bad and dirty about the situation.

Instead of just whining about the issue in this forum I propose, perhaps, a solution to this issue. (if my thoughts on this are common among the rest of the Halo War Zone community).

I don’t believe that the UNSC’s military engineers would be looking past the extremely embarrassing weakness that their Scorpion tanks so clearly have. While the armour plating is strong enough to shrug off the rounds of the most powerful ballistic weapons or the biggest plasma explosions, it seems to have an issue with grenade-fists. This is just logically absurd, and while I don’t doubt my Spartan’s ability to punch things effectively I feel that heavy vehicle plating should take a bit more effort than most other foes I encounter. So, perhaps have Spartans attempt to weaken the armour plating first with 2 melee attacks before ramming a grenade into the rear engine. I feel this would be more reasonable, and give more time for team-mates to deal with the sneaky spartan.

Don’t get me started on the grenade sized hole in the back of covey wraith tanks. They should just stick a sign on the back and say “Place grenade here.” The coveys have previously been seen to use smaller hard-plasma shields to defend core components of their weapons of war, like in their scarabs, or in the anti-air cannons which were deployed in the invasion of Reach. These (while not as effective as the strongest armour plating of scorpion tanks) may require at least one melee attack to break before a spartan might throw a grenade in there. Again, to give team-mates just a little more time to defend such a powerful asset.

I just wanted to share my thoughts on this because it is something I find to be a bit ridiculous in Warzone. Ultimately, you could still catch tanks with no support at all, off guard, no problem. but when there is at least one other Spartan around, I feel, there should be far more opportunity to deal with these threats than there is at present. If you disagree I would like to know why people think it should stay the way it is, but if you like it I would encourage you to share this idea around. Maybe we can get a balance update.

Good Hunting Spartans!

  • JuggerGOOSE

P.S Don’t tell me that the hole in the back of a Wraith is an exhaust port. If it is re-route that -Yoink- and call THAT hole the reactor-bypass! (or some other crazy Sci-Fi contraption)

The Tank is overpowered. It needs to be like Halo:CE where you can snipe the driver out. Bungie’s idea to change that was always a stupid one! And I’m serious.

> 2760465307323250;2:
> The Tank is overpowered. It needs to be like Halo:CE where you can snipe the driver out. Bungie’s idea to change that was always a stupid one! And I’m serious.

I am cool with idea of sniping out the driver, that requires someone to have spent energy on a sniper rifle and for them to have shot off the canopy or for it to have been blown off by grenades or small arms fire prior. but the ability to easily sneak and instantly plant a grenade is messed up.

Thanks for sharing!

  • JuggerGOOSE

> 2533274962183784;3:
> > 2760465307323250;2:
> > The Tank is overpowered. It needs to be like Halo:CE where you can snipe the driver out. Bungie’s idea to change that was always a stupid one! And I’m serious.
>
>
> I am cool with idea of sniping out the driver, that requires someone to have spent energy on a sniper rifle and for them to have shot off the canopy or for it to have been blown off by grenades or small arms fire prior. but the ability to easily sneak and instantly plant a grenade is messed up.
>
> Thanks for sharing!
> - JuggerGOOSE

Its a tank…You are not supposed to die easily in a tank

Moves too slow, the projectile moves too slow as well. And I agree, I feel like the person boarding should have to punch the vent open before shoving a grenade into it. Gives your teammates time to remove the threat so you didn’t just waste 6 energy and a tank card.

> 2533274962183784;1:
> Hello Spartans!
>
> I have been playing War Zone A BUNCH since Halo 5 came out and with the newly added mobility abilities Halo has felt extremely fast and engaging. However, the Scorpion Tank and the Wraith are too sluggish, even though they are still very devastating when they are actually facing the enemy, they are extremely easy to sneak up on and dash the 25 meter detection radius of motion tracker and plant a grenade on for an easy kill (or two).
>
> I have found it extremely frustrating to have my expensive 6 Req energy card so easily destroyed without any trade off on the opponents side, and, every-time I have destroyed someone else’s tank I have felt mildly amused (I have to confess), but still mostly bad and dirty about the situation.
>
> Instead of just whining about the issue in this forum I propose, perhaps, a solution to this issue. (if my thoughts on this are common among the rest of the Halo War Zone community).
>
> I don’t believe that the UNSC’s military engineers would be looking past the extremely embarrassing weakness that their Scorpion tanks so clearly have. While the armour plating is strong enough to shrug off the rounds of the most powerful ballistic weapons or the biggest plasma explosions, it seems to have an issue with grenade-fists. This is just logically absurd, and while I don’t doubt my Spartan’s ability to punch things effectively I feel that heavy vehicle plating should take a bit more effort than most other foes I encounter. So, perhaps have Spartans attempt to weaken the armour plating first with 2 melee attacks before ramming a grenade into the rear engine. I feel this would be more reasonable, and give more time for team-mates to deal with the sneaky spartan.
>
> Don’t get me started on the grenade sized hole in the back of covey wraith tanks. They should just stick a sign on the back and say “Place grenade here.” The coveys have previously been seen to use smaller hard-plasma shields to defend core components of their weapons of war, like in their scarabs, or in the anti-air cannons which were deployed in the invasion of Reach. These (while not as effective as the strongest armour plating of scorpion tanks) may require at least one melee attack to break before a spartan might throw a grenade in there. Again, to give team-mates just a little more time to defend such a powerful asset.
>
> I just wanted to share my thoughts on this because it is something I find to be a bit ridiculous in Warzone. Ultimately, you could still catch tanks with no support at all, off guard, no problem. but when there is at least one other Spartan around, I feel, there should be far more opportunity to deal with these threats than there is at present. If you disagree I would like to know why people think it should stay the way it is, but if you like it I would encourage you to share this idea around. Maybe we can get a balance update.
>
> Good Hunting Spartans!
> - JuggerGOOSE
>
> P.S Don’t tell me that the hole in the back of a Wraith is an exhaust port. If it is re-route that -Yoink- and call THAT hole the reactor-bypass! (or some other crazy Sci-Fi contraption)

Yeah ok actually that would make it alot more reasonable if rear boarding required a punch or two to give team mates time. I like it. And you can still snipe the driver out with abit of plate removal.

The tank is easily one of the most powerful cards. So it has a weakness…good? It’s not supposed to be a “i win the game” card.

i dont know, the Scorpion is actually pretty weak to small arms fire compared to modern tanks…

bullets literally bounce off a Real world tank… in halo you can damage a tank with a PISTOL

we do need the return of the bash requirement before grenade planting that was on previous tanks… the current tank it would not make it harder to kill a solo tank since the tank cannot shoot you off and the driver cannot get out to try with their own weapon.

I find it odd. This may just be bad memory, but it seems this is the slowest tank, while it’s the lightest by 30 tonnes…

I sort of feel like the tank is alright the way it is. I’ve used it before in warzone (though, I’m not the one who paid for it) and I got quite a few kills with it, until everyone and their dog ganged up on me at once, and even then I was able to last for a while. As long as you have someone to support you with the tank I think it’s fine. It’s sort of a matter of coordination rather than weakness.

> 2732317809657592;8:
> i dont know, the Scorpion is actually pretty weak to small arms fire compared to modern tanks…
>
> bullets literally bounce off a Real world tank… in halo you can damage a tank with a PISTOL

It’s called gameplay balance.

> 2533274913936758;11:
> > 2732317809657592;8:
> > i dont know, the Scorpion is actually pretty weak to small arms fire compared to modern tanks…
> >
> > bullets literally bounce off a Real world tank… in halo you can damage a tank with a PISTOL
>
>
> It’s called gameplay balance.

Its also part of the UNSCs strategy to make lightweight vehicles. Look at the Hog. A Humvee has more protection. But its all a part of the UNSCs mindset where mass is best

I agree it should be like it used to be in halo 2 where you had to melee twice or 3 times before planting the grenade. It’s happened one too many times calling in a tank/wraith while coming out of garage/fortress while there’s a commotion only to get instantly boarded and destroyed.

> 2533274802350000;13:
> I agree it should be like it used to be in halo 2 where you had to melee twice or 3 times before planting the grenade. It’s happened one too many times calling in a tank/wraith while coming out of garage/fortress while there’s a commotion only to get instantly boarded and destroyed.

Exactly! Played last night and yelled wtf when some dude just jumped on planted a nade and I was done!