Does anyone else find it extremely boring and monotonous when every single match your opponents and teammates spam nothing but scorpions? Seriously, there’s no fun in that… Yes, it may be a strong tactic, but can’t you try varying your army a little? It seems like most people on Halo Wars went on to Google, typed in “best halo wars strategy,” and read numerous articles and forum posts from other brain-dead players saying- “Make scorpions all the time, every time. And nothing else.”
Am I the only one who would like to see some more varied gameplay online?
If all they are doing is spamming tanks, you should have easy wins.
If you are playing as unsc, generally your counter to tanks will have to be tanks and another unit after harassing, because quite simply put, unsc soft and hard counters are very ineffective.
Hornets are easily countered, and cobras and slow and immobile.
Best way to beat a tank spam;
In 1s;
Banshee, tanks, arbiters, brutes > wraiths or hunters, tank + grem, hornet + grem, gauss+hornets, tanks / cobra, all beat hornets. More diverse unit combos are less effective in teams.
For Teams;
Early brute/grunt/suicide/hog harassment into;
Gren push, wraith/brute push, banshee/brute push.
Banshee/brutes/gren/gauss/arbiter pushes in 3s work best.
Late game a tank/grem spam, tank/cobra, or tank/hawk effective. Assault beam, t2/t3 banshees + leaders, or wraiths with significant harassment works well also.
Anyways, meta nowadays = gauss on every map (assuming matchmaking, so if you’re referring to 3s party teams, go gauss.
I know how you feel about tanks. Nearly every high-level 1v1 I play vs. UNSC, the other player goes for an incredibly annoying warthog rush, followed by tanks if I haven’t been crippled completely already. But the best way to counter them is simply by scouting. If you play covenant, you have an advantage by being able to make anti-tank units that are cheaper and faster than tanks, so having some foresight can make the difference between tanks coming after your base unchallenged and tanks running into a wall of banshees.
But in my opinion, tanks could use a nerf. They’re ridiculously overplayed, shadow over other underrated units like the wraith, and at high-level play, the only effective UNSC counter is more tanks.
Tanks beat everything 
Banshees early stop them from coming out. So do warthogs. Since they are the core unit of the UNSC - it is hard to not build them. Anders does awesome against them, but you just need to supplement your army with something that destroys them. Having a few cobras can help, but that means you are holding a specific location. Rocking some Gremlins with your tanks is great!
But best way is to have a teammate with some banshees to harass all of them while you go straight tanks. It’s about hit and runs and who claims PT first.
> If all they are doing is spamming tanks, you should have easy wins.
> If you are playing as unsc, generally your counter to tanks will have to be tanks and another unit after harassing, because quite simply put, unsc soft and hard counters are very ineffective.
> Hornets are easily countered, and cobras and slow and immobile.
Cobras are very effective if used right
most people will shell out as many cobras as they can when facing a scorpion army, and try to lock them down near their base, and lemme just say, it works teribadly
the best way to use cobras is as support
use both scorpions and cobras in the same army
have the scorpions tank in all the damage, while cobras deal out damage from behind
and sidenote: Cobras are best against vehicles when UNDEPLOYED, when deployed, they are slow to fire, and extremely vulnerable
-Lockdown mode for cobras is best when attacking enemy bases
I’d rather they boost the damage of Hunters on tanks a lot and maybe a slight boost to banshee damage to tanks.
> I’d rather they boost the damage of Hunters on tanks a lot and maybe a slight boost to banshee damage to tanks.
I agree, hunters need a boost against tanks. Also maybe a little attack range increase. going all hunters wont stop a decent player microing scorps
> > I’d rather they boost the damage of Hunters on tanks a lot and maybe a slight boost to banshee damage to tanks.
>
> I agree, hunters need a boost against tanks. Also maybe a little attack range increase. going all hunters wont stop a decent player microing scorps
Hunters are quite effective in 1v1, assuming you harass as covy. If they are on single base canister, you should be on single base spirit bond. Once they double and get pt, you HAVE to have a double with assault beam and a t3 chief. Hunters with micro wreck tanks
The only hunter buff I could see would be increased accuracy vs arbiters, a canny glitch patch, or a speed upgrade.
In real high level play, gauss>tanks. I’m referring to teams when I say this, but unfortunately there are no teams good enough to use gauss effectively. (Since oopth and I are finished) All of the people nowadays that call themselves “high-level” couldn’t hold a candle to the old school players and as such, all they can do is build tanks and go double summit.
Achievement Unlocked!
Tank Beats Everything!
50g
> In real high level play, gauss>tanks. I’m referring to teams when I say this, but unfortunately there are no teams good enough to use gauss effectively. (Since oopth and I are finished) All of the people nowadays that call themselves “high-level” couldn’t hold a candle to the old school players and as such, all they can do is build tanks and go double summit.
Some combination of snipez/velocity/notlegit/wife/olympians stomps you / oopth 90% of the time.
> Cobras are very effective if used right
>
>
> most people will shell out as many cobras as they can when facing a scorpion army, and try to lock them down near their base, and lemme just say, it works teribadly
>
> the best way to use cobras is as support
> use both scorpions and cobras in the same army
> have the scorpions tank in all the damage, while cobras deal out damage from behind
>
> and sidenote: Cobras are best against vehicles when UNDEPLOYED, when deployed, they are slow to fire, and extremely vulnerable
> -Lockdown mode for cobras is best when attacking enemy bases
FYI Player337950118 TS is around 45 and yours is around 20. Correct if I am wrong about you. I have not seen anyone in high-level 1v1s using Cobras as you describe. It is really hard to believe that it would be the best way to use those.
> > Cobras are very effective if used right
> >
> >
> > most people will shell out as many cobras as they can when facing a scorpion army, and try to lock them down near their base, and lemme just say, it works teribadly
> >
> > the best way to use cobras is as support
> > use both scorpions and cobras in the same army
> > have the scorpions tank in all the damage, while cobras deal out damage from behind
> >
> > and sidenote: Cobras are best against vehicles when UNDEPLOYED, when deployed, they are slow to fire, and extremely vulnerable
> > -Lockdown mode for cobras is best when attacking enemy bases
>
> FYI Player337950118 TS is around 45 and yours is around 20. Correct if I am wrong about you. I have not seen anyone in high-level 1v1s using Cobras as you describe. It is really hard to believe that it would be the best way to use those.
A cobra or 2 could always be viable with proper tank or grem support. Generally though, in anders mirrors, a cobra will be insta emp’d or cryo’d in an engagement, as they cant move to avoid cryos, and if they are empd before they lock down they’ll be completely useless.
The problem with their use they are so slow, and so ineffective without perfect positioning.
I could see cobras working on barrens and pirth. Most other maps have too much potential for cobras to be caught out of place. I’ve seen some cutter strats that work vs anders on chasms using cobras too, though they are situational and I’d assume they would be easy to counter.
Barrens would be good because of the chokepoints created and the free tech available if you have map control.
Mid-late game unsc mirrors on pirth might also have potential for cobra use, though most unsc (anders usually) mirrors are ended pretty quickly, as usually its a battle over who has the best combination of gren/gauss/grem/air and pushes on the opponents expo.
> > Cobras are very effective if used right
> >
> >
> > most people will shell out as many cobras as they can when facing a scorpion army, and try to lock them down near their base, and lemme just say, it works teribadly
> >
> > the best way to use cobras is as support
> > use both scorpions and cobras in the same army
> > have the scorpions tank in all the damage, while cobras deal out damage from behind
> >
> > and sidenote: Cobras are best against vehicles when UNDEPLOYED, when deployed, they are slow to fire, and extremely vulnerable
> > -Lockdown mode for cobras is best when attacking enemy bases
>
> FYI Player337950118 TS is around 45 and yours is around 20. Correct if I am wrong about you. I have not seen anyone in high-level 1v1s using Cobras as you describe. It is really hard to believe that it would be the best way to use those.
i think he was probably referring to teams. in 3v3 cobra’s can be useful though you always use them deployed/locked down (when in combat). Un-deployed they have like a quarter of the range. cobras don’t have the health to fight up close with scorps.
Generally though, cobra’s lack maneuverability this makes them useless in 1’s as your opponent will simply attack where ever your cobra’s aren’t. it’s less of a problem in teams but it is still a problem.
Hmm, I see what you’re saying…
Next game, builds something other than tanks*
Well that went badly =(
> Some combination of snipez/velocity/notlegit/wife/olympians stomps you / oopth 90% of the time.
The only good player in that post was Oopth. The others either copied their strategies from others or got backpacked until they were good enough to get a 35 and are still mid-level.
I’ve heard that Velocity still spams Suies like T2 costs 50 resources. If that’s true, he’s one of the biggest examples of an underdeveloped Arby player you’ll find on the server, parallel to Justin before him with the Brute. Olympians is a pretty good player who’s been around for a while, but his usual teammates (at least when I was playing) are so bad at the game that he can’t get any better with them.
When I left, it looked like snipez was on the track to really getting good, but at that time, he was very cookie-cutter, a trait symbolic of a player who copied strategies without fully understanding them.
The others still aren’t worth mentioning and it’s offensive to hear them called high level now.
Oopth, however, helped shake the 3v3 Arbiter meta beyond what any of those players you listed have the capacity to attempt. The reason Oopth was one of the best Arbiter players is because he was both good and willing to do something out of the box. The players that make their gameplay around adaptability are on an entirely different level than their competition. Cookie-cutter players can never get good because they never innovate.
> > Some combination of snipez/velocity/notlegit/wife/olympians stomps you / oopth 90% of the time.
>
> The only good player in that post was Oopth. The others either copied their strategies from others or got backpacked until they were good enough to get a 35 and are still mid-level.
>
> I’ve heard that Velocity still spams Suies like T2 costs 50 resources. If that’s true, he’s one of the biggest examples of an underdeveloped Arby player you’ll find on the server, parallel to Justin before him with the Brute. Olympians is a pretty good player who’s been around for a while, but his usual teammates (at least when I was playing) are so bad at the game that he can’t get any better with them.
>
> When I left, it looked like snipez was on the track to really getting good, but at that time, he was very cookie-cutter, a trait symbolic of a player who copied strategies without fully understanding them.
>
> The others still aren’t worth mentioning and it’s offensive to hear them called high level now.
>
>
> Oopth, however, helped shake the 3v3 Arbiter meta beyond what any of those players you listed have the capacity to attempt. The reason Oopth was one of the best Arbiter players is because he was both good and willing to do something out of the box. The players that make their gameplay around adaptability are on an entirely different level than their competition. Cookie-cutter players can never get good because they never innovate.
I don’t think you get it.
If Oopth invented the meta, but players like velocity/legit/snipez can now run it as good or better, they are just as good as him.
The players listed DID not create the strategies they run. Rather they copied players who’ve been playing much longer than they have, and run them equally, or BETTER than they did.
The players who you consider top tier, who “invented meta’s” all consider velocity to be a very strong player because while he wasn’t the first player to do what he does, he runs the strategies better as a team, and beats top players like quick/oopth/other top covies.
You should come back and play them, if they are really so “mid-level” nowadays, I’m sure they will never be able to pull a win on you, ever.
> The players who you consider top tier, who “invented meta’s” all consider velocity to be a very strong player because while he wasn’t the first player to do what he does, he runs the strategies better as a team, and beats top players like quick/oopth/other top covies.
The reason none of the new players can compare to the older ones is because they are copying. Whether they do it better or not is a question of grinding, not skill. If a player hasn’t affected the online meta in some way, but claims to be high level, they aren’t a great player. The best players add to the game, while the followers are stuck behind the curve the entire time they play.
It doesn’t matter how good you might think they are, the only players that are remembered are the ones who’ve changed the game. Players like Velocity get in the way of innovation and good competition. But, I haven’t heard of him talking trash like most of the other aspiring players (correct me if I’m wrong). So he, as a person, is very welcome to the game in my opinion. His play style is what bothers me.
You shouldn’t hold him so high because he’s the type of player who will fall by the wayside in a few months when the next wave of grinders come around. Meta innovation after the first generation took more than a year to see realized and will likely take longer this time if it happens at all.
That escalated quickly!
Changing the meta doesn’t automatically make someone better than everyone else. There are old school players who could come back and wreck today’s players, but that’s not always the case.
Creativity =/= skill.